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[Guide] Major Bosses & HP Required

Discussion in 'Guides' started by Nise, Jul 30, 2021.

  1. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Summary of Major Bosses & Required HP Values on MapleLegends:
    Level RangeBossHP Required
    180+Pink Bean12k + HB or 19.2k clean
    BUT clearable with 9k clean if you dodge
    175+Auf Haven7.17k + HB or 11.46k clean
    175+Castellan Toad9.25k + HB or 14.8k clean
    169+Vergamot/Neo Tokyo8.19k + HB or 13.1k clean
    BUT clearable with less if you dodge
    155+Horntail6.2k + HB or 9.9k clean
    Listed below is information on most of the end-game bosses on MapleLegends. They include the TYPE (magical/physical) of damage and also whether certain attacks can be dodged or not. Helpful reference for those washing!

    FYI, these are numbers arrived after doing the math from the weapon attack/magic attack values in the files. Should be 95% accurate ^^ Currently missing (but planning to add):
    - Captain Latanica [9420513]
    - Zakum [8800002]
    - Scarlion [9420549]
    - Targa [9420544]
    - Crimson Balrog [8150000]
    - Maybe CWKPQ Bosses?


    Boss InfoTouch DamageKey Attacks
    [​IMG]
    Boss Name: Pink Bean
    Level: 180
    ~24,660 dmgMax Attack (ranged): ~19,220 dmg
    [P] Physical Damage
    • Ranged directional attack
    • Avoidable (if you move out of range)
    • 300 wdef can reduce the damage to ~18,950 dmg​
    [​IMG]
    Boss Name: Ariel
    Level: 180
    ~23,240 dmgMax Attack (ranged): ~13,520 dmg
    [M] Magic Damage
    • Ranged pillar attack
    • Avoidable (dodging pillars)
    • 300 mdef can reduce the damage to ~13,440 dmg​
    [​IMG]
    Boss Name: Munin
    Level: 180
    ~21,580 dmgMax Attack (ranged): ~8,600 dmg
    [P] Physical Damage
    • Ranged pillar attack
    • Avoidable (dodging pillars)
    • 300 wdef can reduce the damage to ~8,320 dmg​
    Max Attack (ranged): ~7,220 dmg
    [M] Magic Damage
    • NOT avoidable
    • 300 mdef can reduce the damage to ~7,140 dmg​

    [​IMG]
    Boss Name: Hugin
    Level: 180
    ~21,320 dmgMax Attack (ranged): ~8,600 dmg
    [P] Physical Damage
    • Ranged pillar attack
    • Avoidable (dodging pillars)
    • 300 wdef can reduce the damage to ~8,320 dmg​
    Max Attack (ranged): ~6,480 dmg
    [M] Magic Damage
    • NOT avoidable
    • 300 mdef can reduce the damage to ~6,400 dmg​
    [​IMG]
    Boss Name: Rex the Wise
    Level: 180
    ~18,720 dmgMax Attack (ranged): ~8,600 dmg
    [P] Physical Damage
    • One directional attack (hits left side only)
    • Avoidable (by being on the right)
    • 300 wdef can reduce the damage to ~8,320 dmg​
    Max Attack (ranged): ~4,500 dmg
    [M] Magic Damage
    • NOT avoidable
    • 300 mdef can reduce the damage to ~4,420 dmg​
    [​IMG]
    Boss Name: Solomon the Wise
    Level: 180
    ~17,720 dmgMax Attack (ranged): ~6,980 dmg
    [P] Physical Damage
    • One directional attack (hits right side only)
    • Avoidable (by being on the left)
    • 300 wdef can reduce the damage to ~6,710 dmg​
    Max Attack (ranged): ~4,740 dmg
    [M] Magic Damage
    • NOT avoidable
    • 300 mdef can reduce the damage to ~4,670 dmg​
    [​IMG]
    Boss Name: Auf Haven
    Level: 180
    ~24,660 dmgMax Attack (ranged): ~11,460 dmg
    [M] Magic Damage
    • Type of attack = N/A
    • Avoidable = N/A
    • 300 mdef can reduce the damage to ~11,385 dmg​
    Max Attack (melee): ~10,410 dmg
    [P] Physical Damage
    • Type of attack = N/A
    • Avoidable = N/A
    • 300 wdef can reduce the damage to ~10,085 dmg​
    [​IMG]
    Boss Name: Castellan Toad
    Level: 180
    ~18,720 dmgMax Attack (ranged): ~14,790 dmg
    [M] Magic Damage
    • Map wide attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~14,720 dmg​
    [​IMG]
    Boss Name: The Boss
    Level: 175
    ~21,860 dmgMax Attack (ranged): does 1/1s
    [M] Magic Damage
    • Type of attack = N/A
    • NOT avoidable​
    [​IMG]
    Boss Name: Bodyguard B
    Level: 155
    ~14,460 dmgMax Attack (ranged): ~11,520 dmg
    [M] Magic Damage
    • Short ranged
    • Avoidable (keep it pinned)
    • 300 mdef can reduce the damage to ~11,440 dmg​
    [​IMG]
    Boss Name: Bodyguard A
    Level: 152
    ~17,970 dmgMax Attack (melee): ~27,640 dmg
    [P] Physical Damage
    • Melee Kick
    • Avoidable (don't stand right infront of him)
    • 300 wdef can reduce the damage to ~27,360 dmg​
    Max Attack (ranged): ~1 dmg
    [M] Magic Damage
    • Ranged attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~1 dmg​

    [​IMG]
    Boss Name: Nameless Magic Monster
    Level: 174
    ~7,290 dmgMax Attack (melee): ~19,220 dmg
    [P] Physical Damage
    • Ranged claw attack
    • Avoidable (stepping back during its animation)
    • 300 wdef can reduce the damage to ~18,950 dmg​
    Max Attack (ranged): ~7,680 dmg
    [M] Magic Damage
    • NOT avoidable (unless sitting on the top of the map)
    • 300 mdef can reduce the damage to ~7,610 dmg​
    [​IMG]
    Boss Name: Vergamot
    Level: 168
    ~13,380 dmgMax Attack (ranged): ~13,100 dmg
    [M] Magic Damage
    • Ranged projectile attack
    • Avoidable (by ducking into the water)
    • 300 mdef can reduce the damage to ~13,030 dmg​
    [​IMG]
    Boss Name: Nibergen
    Level: 168
    ~11,930 dmgMax Attack (ranged): ~13,100 dmg
    [M] Magic Damage
    • Ranged projectile attack
    • Avoidable (by going to the far left, being in the clouds is NOT 100% safe)
    • 300 mdef can reduce the damage to ~13,030 dmg​
    [​IMG]
    Boss Name: Horntail
    Level: 160
    Mid Head = ~20,280 dmg
    (~23,830 buffed)

    L/R Head = ~15,615 dmg
    (~18,740 buffed)

    Wings = ~7,635 dmg
    (~9,855 buffed)

    Legs = ~11,560 dmg
    (~14,265 buffed)

    Tail = ~26,155 dmg
    (~30,165 buffed)
    Max Attack (ranged):
    Mid Head = ~5,590 dmg (~7,470 buffed)
    [M] Magic Damage
    • Ranged attack
    • Avoidable = N/A
    • 300 mdef can reduce the damage to ~7,395 dmg​
    Left Head (Magic) = 5,810 dmg (~7,770 buffed)
    [P] Physical Damage
    • Ranged attack
    • Avoidable = N/A
    • 300 wdef can reduce the damage to ~7,490 dmg​
    Left Head (Magic) = 5,325 dmg (~7,165 buffed)
    [M] Magic Damage
    • Ranged attack
    • Avoidable = N/A
    • 300 mdef can reduce the damage to ~7,090 dmg​
    Right Head = 5,325 dmg (~7,165 buffed)
    [M] Magic Damage
    • Ranged attack
    • Avoidable = N/A
    • 300 mdef can reduce the damage to ~7,090 dmg​
    Wing = dmg (~ buffed)
    [M] Magic Damage
    • Ranged attack
    • Avoidable = N/A
    • 300 mdef can reduce the damage to ~ dmg​
    Leg = 7,795 dmg unbuffed (~10,035 buffed)
    [P] Physical Damage
    • Knockback attack on the floor
    • Avoidable (by jumping)
    • 300 wdef can reduce the damage to ~9,720 dmg​
    Tail = 6,265 dmg unbuffed (~8,285 buffed)
    [P] Physical Damage
    • Knockback attack on the floor
    • Avoidable (by jumping)
    • 300 wdef can reduce the damage to ~7,970 dmg​
    [​IMG]
    Boss Name: Jiaoceng
    Level: 150
    ~5,540 dmgMax Attack (melee): ~8,600 dmg
    [M] Magic Damage
    • Close-ranged melee attack
    • Avoidable (by not standing too close)
    • 300 mdef can reduce the damage to ~8,320 dmg​
    Max Attack (ranged): ~5,540 dmg
    [M] Magic Damage
    • Ranged projectile attack
    • NOT avoidable (realisitcally)
    • 300 mdef can reduce the damage to ~5,260 dmg​
    [​IMG]
    Boss Name: Krexel
    Level: 140
    ~8,260 dmgMax Attack (ranged): ~3,800 dmg
    [P] Physical Damage
    • Ranged projectile attack
    • NOT avoidable
    • 300 wdef can reduce the damage to ~3,530 dmg​
    [​IMG]
    Boss Name: Female Boss / Anego
    Level: 130
    ~12,340 dmgMax Attack (melee): ~19,220 dmg
    [P] Physical Damage
    • Close-ranged melee attack
    • Avoidable (by not standing too close)
    • 300 wdef can reduce the damage to ~18,950 dmg​
    Max Attack (ranged): ~5,510 dmg
    [M] Magic Damage
    • Projectile attack
    • NOT avoidable (but can prevent it by knockbacking constantly)
    • 300 mdef can reduce the damage to ~5,430 dmg​
    [​IMG]
    Boss Name: Papulatus (Body 1)
    Level: 125
    ~3,470 dmgMax Attack (ranged): ~1,840 dmg
    [M] Magic Damage
    • Projectile attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~ 1,770 dmg​
    [​IMG]
    Boss Name: Papulatus (Body 2)
    Level: 125
    ~5,540 dmgMax Attack (ranged): N/A
    [​IMG]
    Boss Name: Ravana
    Level: 120
    ~5,540 dmgMax Attack (ranged): ~5,120 dmg
    [M] Magic Damage
    • Projectile attack
    • Avoidable (pin to the left)
    • 300 mdef can reduce the damage to ~5,040 dmg​
    [​IMG]
    Boss Name: Kacchuu Musha / Samurai
    Level: 120
    ~11,340 dmgMax Attack (ranged): ~9,330 dmg
    [M] Magic Damage
    • Projectile attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~9,250 dmg​
    [​IMG]
    Boss Name: Black Crow / Tengu
    Level: 115
    ~8,600 dmgMax Attack (ranged): ~8,600 dmg
    [P] Physical Damage
    • Projectile attack
    • NOT avoidable
    • 300 wdef can reduce the damage to ~8,320 dmg​
    [​IMG]
    Boss Name: Bigfoot
    Level: 110
    ~12,340 dmgMax Attack (ranged): ~4,260 dmg
    [P] Physical Damage
    • NOT avoidable
    • 300 wdef can reduce the damage to ~3,990 dmg​
    [​IMG]
    Boss Name: Headless Horseman
    Level: 101
    ~3,160 dmgMax Attack (ranged): ~3,380 dmg
    [M] Magic Damage
    • Projectile attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~3,300 dmg​
     
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  2. Ainz
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    Ainz Zakum

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    So many I keep forgetting
    0
    Thanks Knee Say!
     
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  3. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    I/L Arch Mage
    200
    Funk & Pasta
    Moderator Post
    Auf Haven confirmed ;)
     
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  4. AioriaX
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    AioriaX Selkie Jr.

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    Night Lord
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    Beaters
    [​IMG]
    Boss Name: Bodyguard B
    Level: 155~14,460 dmgMax Attack (ranged): ~11,520 dmg
    [M] Magic Damage
    • Short ranged
    • Avoidable (keep it pinned)
    • 300 mdef can reduce the damage to ~11,440 dmg​


    Arthur, to my recollection BGB has a short ranged pistol attack that deals over 20k. Or that could be the 11k that you quoted.
    Long (max) ranged is a machine gun animation that deals only 1 damage (not 11k), but MP drains.
     
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  5. imsteven
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    imsteven Mushmom

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    Nice guide and thank you. I think you got them all except Dunas, Zakum, CWKPQ Bosses, and Pianus. (someone add on more if I missed it too) :D
     
  6. OP
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    Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    omg how could i forget dunas and zakum T-T
     
    • Informative Informative x 1
  7. DrChuchu
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    DrChuchu Balance Team Staff Member Balance Team

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    Samurai's lightning attack isn't casted at max range and can be dodged by walking just into/out of max range, as there is a windup animation before it casts.

    Thanks for these numbers. They help a lot for setting washing goals.

    EDIT: Include Capt. Latanica and Crimson Balrog maybe? I remember getting owned by them as a hermit before hard washing.
     
  8. Glaceon
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    Glaceon Game Moderator Staff Member Game Moderator

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    One of horntail left head's attacks at main body actually registers as physical damage right now (bishop ele resist doesn't affect it, but invincible does). Is this intended?
     
  9. Chris
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    Chris Zakum Retired Staff

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    Not sure if its mean to be a list of all bosses but Scarlion & Targa also missing. :writing:
     
  10. OP
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    Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    From the files, it says BGB has two attacks that both have the Magic Attack value 1200. Based off the magic attack formula:

    MADmg^2*rand(0.0075,0.008)-(MDEF/4+STR/28+DEX/24+LUK/20)*K
    IF mage, K=1.2, IF NOT 1

    1200 ^ 2 * 0.008 = 11,520 is what I came to. One of these attacks seems to be the MP drain, which I'm guessing takes priority over the damage values, but the other attack doesn't seem to have any other nodes and should just be the 11,520 (which is the short ranged pistoal attack I'm guessing). If I have time later, I can try testing this out in game to confirm~

    I think about intended not intended is better answered on this post: https://forum.maplelegends.com/index.php?threads/horntail-elemental-damage.23424/#post-201642

    That said, I've looked back into the files and found out that HT's left head has BOTH a physical and magic attack. They both do similar amounts of damage, but I accidentally listed the lower value one by mistake. I've edited the main post to mention both~

    It seems this one is magic damage (ice) & does 5,380 dmg roughly.
    [​IMG]

    This one is physical damage (ice) & does 5,810 dmg roughly.
    [​IMG]
     
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  11. DrChuchu
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    DrChuchu Balance Team Staff Member Balance Team

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    Can confirm, tested on BGB yesterday. Short range magic attack that hit me for ~11,300 both times tested (about 300 mdef on NL). I tested this at ~DK fury range, not sure if the range is any longer than that, but probably not given that I've actually never seen it been cast before.
     
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  12. SadboySolari
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    SadboySolari Orange Mushroom

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    What are the requirements for Scarlion, Targa, and for Krex?
     
  13. SadboySolari
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    SadboySolari Orange Mushroom

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    The defense values actually reduce the damages by a little more than what is stated here from my experience.
    Scarlion's magic attack can be survived with 3k HP
    Zakum's magic attack can also be survived with 3k hp
     
  14. Alyosha
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    Alyosha Skelegon Retired Staff

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    I don't think that's actually from defense, but it's probably due to the fact that pure stats reduce damage taken by a marginal amount. With 1200 stats you take less damage than if you only had 600 stats.

    proof edit:
    [​IMG]
     
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  15. kalash
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    kalash Headless Horseman

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    Back in the stopper farming days, my bish would take 1 dmg with zhelm and like 35? without. Pretty sure that’s due to the def. I also take more dmg wearing a mon compared to htp (abt 200?). They both give stats as well, but it shouldn’t be such a big difference
     
  16. Alyosha
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    Alyosha Skelegon Retired Staff

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    That part is defense, but the damage reduction due to stats is really difficult to notice, and describes why boss hits are lower than anticipated. It's only really noticeable between a 160 DK and a 200 DK in HT
     
  17. kalash
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    kalash Headless Horseman

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    Isn’t that just the elemental resistance and beholder? (Is everything that has to do with beholder maxed at 160 already?) Idk maybe those scale with stats. I haven’t noticed it between a 156 shad, 160 bucc and a 197 NL. Then again, I don’t look at exact numbers a log
     
  18. mard
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    mard Mixed Golem Retired Staff

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    By 160 I think DKs usually have achilles maxed but are in the process of maxing hex (which gives a lot of extra defense).
     
  19. Alyosha
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    Alyosha Skelegon Retired Staff

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    It's mostly just a difference of ~100 damage at it's widest in HT. At 160 with Wings down I've noted that a DK can get hit for ~4600 but as the levels progress that happens less and less until the max damage is less than Ginseng autopot. After Beholder maxes you're capped on defense, so for the last ~35 levels or so you're just increasing stats.

    Before server went into maintenance I also did a bit more testing and level 200 DK got hit for 114-118 at the Ligators, which actually does make further testing needed as I expected it to be lower. I'm not sure where it counts in the damage calculation because before Achilles that would make it ~135, a number higher than the level 147 Corsair above.

    Mushroom game is a complete mystery :^)
     
  20. Chew
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    Chew Headless Horseman

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    Awesome work!

    When you say Pink Bean is clearable with 9k HP clean as lets say a BM, is that just theoretical? Would people actually bring someone would less than 12k HP clean? How much dodging is needed and how hard is it to dodge (get out of range), because I would imagine pink bean probably uses other skills to keep you close?
     

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