1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

Information October 2022 Balance Changes [Explained]

Discussion in 'Update Notes' started by Nise, Oct 9, 2022.

  1. Nise
    Offline

    Nise Supervisor Staff Member Supervisor Game Moderator

    2,059
    693
    500
    Jul 5, 2017
    Male
    Korea
    10:36 AM
    NoraONE
    Corsair
    189
    Sweetdreams
    Reminder: This only contains the Balance related changes.

    [​IMG]

    Welcome to the October 2022 balance changes! We hope this is a pleasant surprise for players, since it hasn't even been two months since our last patch. We hope to push out more of these smaller patches in between events in the future, as it allows us more freedom and flexibility. Not to mention the ability to promptly react to developments in the game that might need our intervention.

    The balance changes for this patch focus can be categorized into two categories:
    (i) Combating AFK-like gameplay
    (ii) Quality of life improvements to skills

    Enjoy the read!

    [​IMG]

    Before we get to the balance changes however, we would once again like to share some metrics regarding the state of MapleLegends.

    In our previous patch notes we introduced the "Server Overview" section for the first time, which sought to share in-depth data with the community with the hopes of bringing about a new level of understanding and discussion amongst players. We would like to continue to support this effort, especially in terms of checking the health and progress of the server.

    Not only is transparency important, we think it would be fascinating for our players to also see how the changes we made in the last patch have come to affect the overall health of the server.

    State of the Economy
    [​IMG]
    [​IMG]
    Do note that during the course of the event meso generation seemed to have been on the lower side. In the past two weeks, generation has started to pick back up again.

    State of Bossing



    State of Class Distribution


    In the past two months we've also seen the creation of 7,630 new characters!

    With that out of the way, on with the balance changes!

    [​IMG]

    「 Prestigious Coins 」
    • [​IMG] Pink Bean's [​IMG] Mysterious Pouch 5 drop rate has been considerably increased
    • [​IMG] Pink Bean's [​IMG] Mysterious Pouch 5 now drops up to a maximum of 3 pouches, previously limited to 2 pouches
    Pink Bean being a once-a-week end game boss is meant to be one of the most rewarding types of content in-game. Given the recent difficulty increase in Pink Bean requiring more character skill and teamwork, it seemed fair that players should be rewarded adequately for the increase in effort required.

    We believe Pink Bean exclusive drops are in a healthy spot currently, and as such refrained from adjusting anything on that front. What we decided on instead was to buff Prestigious Coins from Pink Bean, as we found that Pink Bean runners also happened to be those that most highly valued and desired Prestigious Coins.

    Boss NamePouch TypeCoin RangeRate Details
    [​IMG] Latanica[​IMG] Mysterious Pouch 11 - 3 coins[Rare]
    [​IMG] Ravana[​IMG] Mysterious Pouch 11 - 3 coins[Rare]
    [​IMG] Papulatus[​IMG] Mysterious Pouch 11 - 3 coins[Rare]
    [​IMG] Jiaoceng[​IMG] Mysterious Pouch 11 - 3 coins[Common]
    [​IMG] Scarlion[​IMG] Mysterious Pouch 24 - 8 coins[Uncommon]
    [​IMG] Targa[​IMG] Mysterious Pouch 24 - 8 coins[Common]
    [​IMG] Bergamot/Vergamot[​IMG] Mysterious Pouch 24 - 8 coins[Uncommon]
    [​IMG] Dunas[​IMG] Mysterious Pouch 24 - 8 coins[Uncommon]
    [​IMG] Nibelung/Nibergen[​IMG] Mysterious Pouch 24 - 8 coins[Uncommon]
    [​IMG] Nameless Magic Monster[​IMG] Mysterious Pouch 24 - 8 coins[Uncommon]
    [​IMG] Dunas 2[​IMG] Mysterious Pouch 24 - 8 coins[Uncommon]
    [​IMG] Krexel[​IMG] Mysterious Pouch 24 - 8 coins[Common]
    [​IMG] The Boss[​IMG] Mysterious Pouch 310 - 20 coins[Common]
    [​IMG] Core Blaze[​IMG] Mysterious Pouch 310 - 20 coins[Uncommon]
    [​IMG] Zakum[​IMG] Mysterious Pouch 310 - 20 coins[Uncommon]
    [​IMG] Toad[​IMG] Mysterious Pouch 310 - 20 coins[Common]
    [​IMG] Aufheben[​IMG] Mysterious Pouch 310 - 20 coins[Very Common]
    [​IMG] Horntail[​IMG] Mysterious Pouch 420 - 30 coins[Common]
    [​IMG] Pink Bean[​IMG] Mysterious Pouch 580 - 100 coins[Very Common]

    「 AFK Check System 」
    • The following skills require players to move positions after 5 casts (decreased from 100 casts):
      • [​IMG] Meteor Shower
      • [​IMG] Blizzard
      • [​IMG] Genesis
      • [​IMG] Dragon Roar
      • [​IMG] Aerial Strike
    As most experienced players know, skills that deal damage have an innate counter which allows up to 100 casts without moving from the same position before they stop dealing damage. In order to reset the counter, players simply have to move slightly before casting them again. The objective of the system was to discourage "AFK" gameplay. While normal skills usually takes a minute or two to hit the counter limit before needing to reposition, it took a considerably longer time for these longer and usually more powerful skills to reach their limits. This leniency in turn enabled the creation of strategies that involved the use of multiple characters to "AFK" at the exact spot to kill monsters with ease and no encumberment. This change should re-introduce some nuisance to these strategies, and thereby make them far less "AFK", more interactive, and healthier in terms of gameplay.

    [​IMG]

    「 Map Adjustments 」
    • The stair footholds for the following maps have been improved:
      • « Sutra Depository 1-2 F »
      • « Sutra Depository 3-4 F »
      • « Sutra Depository 5-6 F »
    Stairs on the Shaolin map have always been a pain to climb since the footholds were deceptively shorter than what was visually seen on the stairs. This has since been fixed to make climbing the infamous sutra stairs much easier.
    • The spawn points of the following maps have been tweaked:
      • « Ninja Castle Hallway »
      • « Memory Lane 1 »
    These maps have been heavily used for AFK-like gameplay due to certain spots being semi-safe and optimal for clearing the maps. The spawn points for these maps have been tweaked to prevent such form of advantage.

    [​IMG]

    「 ETC Pricing Changes 」
    • [​IMG] Jonin Star NPC price has been reduced from 300 to 110
    • [​IMG] Sweat Bead NPC price has been reduced from 200 to 120
    • [​IMG] Veetron Horn NPC price has been reduced from 200 to 120
    • [​IMG] Slygie Tail NPC price has been reduced from 200 to 120
    In assessing which items have been key offenders for raw meso generation on our server, we were able to identify that in terms of quantity these four items were one of the most NPCed items on the server. After comparing the NPC costs to ETC drops from higher level mobs level 120+, such as Petrifighters, Skelegons, Dukus, and Shaolin monsters, we found it odd that mobs below level 100 were dropping ETCs that were being sold for more than those higher level monsters. These price changes should help further balance the raw meso generation in our economy, while re-implementing consistency between mobs.

    [​IMG]

    「 Hero/Paladin 」
    • [​IMG] Guardian knockback distance has been greatly decreased (suggested here)

    As noted in the suggestion post, the knockback from Guardian is so large that it creates more problems than advantages, especially in scenarios with hard hitting bosses like Pink Bean and Aufheben. Greatly reducing its knockback distance will keep its ability to "guard" against an attack and stun the monster in a more useful manner for our melee friends. Hopefully this solves the problems that Guardian has while keeping its favorable interaction.

    「 Dragon Knight 」
    • [​IMG] Pole Arm Crusher increased vertical range at level 30
    • [​IMG] Spear Crusher increased vertical range at level 30
    Crusher was given the same vertical range as Brandish to help Dark Knights with positioning and allow them to reach certain bosses from certain platforms they previously were unable to.

    「 Shadower 」
    • [​IMG] Assassinate dash now only procs if the player is holding a directional key (suggested here, here)
    • [​IMG] Band of Thieves hitbox increased at lower levels, and hitbox scaling also improved (max level hitbox unchanged)
    As noted in the suggestion post, the last hit from Assassinate, which is the dash, tends to occur unfavorably at times. While it is possible to "cancel" the dash, it is unreliable due to client interactions, which results in the occasional death that is out of the player's control. This change will reverse the interaction whereby the dash only procs when a directional key is held, rather than defaulting to a dash always. This change gives more control to players and should hopefully result in less unnecessary deaths.

    「 Ranger/Sniper 」
    • [​IMG] [Bug fix] Mortal Blow - Now correctly calculates its 90% trigger chance and its 10% instant-death chance proc (reported here, here)
    • [​IMG] Arrow Rain hitbox increased at lower levels, and hitbox scaling also improved (max level hitbox unchanged)
    • [​IMG] Arrow Eruption hitbox increased at lower levels, and hitbox scaling also improved (max level hitbox unchanged)
    The description for mortal blow may be misleading or confusing to some. Hopefully, the following chart helps explain the different conditions and chances.
    [​IMG]
    Note: Previously, the description has it wrongly stated as 70% when in reality it is a 90% chance to proc mortal blow

    Mages
    • [​IMG] Explosion hitbox increased at lower levels, and hitbox scaling also improved (max level hitbox unchanged)
    • [​IMG] Ice Strike hitbox increased at lower levels, and hitbox scaling also improved (max level hitbox unchanged)
    • [​IMG] Shining Ray hitbox increased at lower levels, and hitbox scaling also improved
    • [​IMG] Shining Ray top vertical range has been increased at all levels to match Explosion / Ice Strike
    Most 3rd job classes have had some of their main skills revisited in terms of their hitbox and hitbox scaling in an effort to improve the quality of life for 3rd job characters. Shining Ray for Priests was given a bit more love due to how disproportionate its reach was vertically, especially when comparing it with its archmage cousins. We hope these changes improve the grinding experience for 3rd job characters, and we're constantly looking into ways to make the dreaded 3rd job experience smoother.

    [​IMG]

    We hope this round of changes results in healthier game state, with less AFK-like gameplay and a bit more enjoyability when using certain skills. As always, your sincere feedback is much appreciated!

    Special thanks as usual to all our current staff members with the changes!
     
    • Great Work Great Work x 24
    • Like Like x 7
    • Friendly Friendly x 1
  2. Dimez
    Offline

    Dimez Stone Golem

    124
    71
    140
    Apr 6, 2020
    Male
    9:36 PM
    Crimez/Dimez/Jake
    Paladin
    200
    Pasta
    Amazing changes ! , the afk check system is something that was much needed! Good stuff staff
     
    • Like Like x 2
    • Agree Agree x 2
  3. SharpestEdge
    Offline

    SharpestEdge Slime

    21
    3
    25
    Jun 10, 2020
    Male
    6:36 PM
    SharpestEdge, Celaeno, Adrastos
    Bishop
    160
    Sleepywood
    Love seeing the staff use both hard data and player opinions/suggestions to make changes for the server. This delicate balance is hard to pull off and it seems to me we have talented enough staff to do just such. Thank you once again for all your hard work and dedication to this server <3.
     
    • Friendly Friendly x 2
    • Agree Agree x 1
  4. beegoratto
    Offline

    beegoratto Zakum

    1,310
    366
    455
    Sep 22, 2021
    Male
    6:36 PM
    leetoratto
    Bowmaster
    1
    Nimbus
    I don't know if it's possible to get this data, but since you noted that event may have skewed meso generation, I wonder if it's possible to get the Meso Looted / Selling to NPCs statistics as a per capita number, both pre and post patch?
     
    • Creative Creative x 1
  5. LeonardoJF
    Offline

    LeonardoJF Zakum

    1,887
    352
    460
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    10:36 PM
    ItzLeo
    Paladin
    200
    Favela
    fuck yeah i Love you staff
     
    • Friendly Friendly x 1
  6. farys77
    Offline

    farys77 Orange Mushroom

    38
    2
    43
    May 29, 2019
    Female
    9:36 PM
    farys77
    Cleric
    44
    cornbread
    Can't zakum pouch drop be common ?
     
  7. Rainemard
    Offline

    Rainemard Balance Team Staff Member Balance Team

    50
    14
    55
    Jun 30, 2022
    Male
    3:36 AM
    Rainemard
    Paladin
    148
    Nimbus
    absolutely amazing changes
    MOVE MAGE, GET OUT THE WAY, GET OUT THE WAY MAGE, GET OUT THE WAY
     
    • Creative Creative x 3
  8. Krythan
    Offline

    Krythan Nightshadow

    640
    193
    350
    Sep 2, 2022
    9:36 PM
    Krythan
    Bishop
    172
    Sleepywood
    I think these changes are incremental steps in the right direction. Props for the continuous subtle changes to keep improving the player experience.
     
  9. Endorphinss
    Offline

    Endorphinss Mixed Golem

    159
    40
    168
    Jul 28, 2021
    Male
    4:36 AM
    Endorphins
    These are nice changes and it's good to see the deep thought taken to make each decision.
    One thing i dont understand is the rare chances of pouch 1 dropped from pap/rav/lat
    Current economy state requires hundreds or thousands of coins for a decent equipment. getting it from pouch 1 dropped from these bosses would take months even if it was 100% drop rate
     
  10. Nightz
    Offline

    Nightz Supervisor Staff Member Supervisor Game Moderator

    1,798
    1,041
    490
    Oct 22, 2020
    Male
    3:36 AM
    Nightz
    I/L Arch Mage
    200
    Funk & Pasta
    Moderator Post
    None of those bosses mentioned had their pouch rates changed.
     
  11. Endorphinss
    Offline

    Endorphinss Mixed Golem

    159
    40
    168
    Jul 28, 2021
    Male
    4:36 AM
    Endorphins
    I know, thats why i wrote that
     
  12. Nightz
    Offline

    Nightz Supervisor Staff Member Supervisor Game Moderator

    1,798
    1,041
    490
    Oct 22, 2020
    Male
    3:36 AM
    Nightz
    I/L Arch Mage
    200
    Funk & Pasta
    Moderator Post
    Ah okay understandable, thought you had the idea we lowered them to rare :)
     
  13. Showstopper
    Offline

    Showstopper Blue Snail

    3
    8
    18
    Apr 17, 2022
    Male
    9:36 PM
    Anker
    Brawler
    35
    Buccs continue to be the perfect class with no changes.
     
    • Agree Agree x 3
    • Friendly Friendly x 3
    • Like Like x 1
  14. FatSloth
    Offline

    FatSloth Windraider Retired Staff

    423
    249
    296
    Nov 15, 2020
    Male
    8:36 PM
    FatSloth
    Buccaneer
    182
    ImACatMeow
    The kind of hit I was hoping to see to multimage. Doesnt effect people playing their one character, heavily hurts multiclienting. Great changes all together guys, thanks!
     
    • Like Like x 1
  15. Daydreamer
    Offline

    Daydreamer Headless Horseman

    705
    243
    376
    Jul 8, 2017
    Male
    6:36 PM
    I/L Arch Mage
    Ulu 2 my beloved.... F
     
    • Agree Agree x 1
  16. Nadav1
    Offline

    Nadav1 King Slime

    28
    3
    36
    May 18, 2021
    Male
    4:36 AM
    Beginner
    Ty for the hard work nice update overall.
    Please look into NT1 drop rate. for NT wep/auf scrolls/pouch the drop rate feeling very low . most of the time u end up getting nothing which is very demoralizing
     
    • Friendly Friendly x 1
  17. noobonmove
    Offline

    noobonmove Mushmom

    55
    19
    60
    May 2, 2020
    6:36 PM
    SwordSlap
    Hero
    200
    Konoha
    Love the guardian change <3
    I can finally start running Pink bean again without worrying about killing people
     
    • Friendly Friendly x 2
  18. LeonardoJF
    Offline

    LeonardoJF Zakum

    1,887
    352
    460
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    10:36 PM
    ItzLeo
    Paladin
    200
    Favela
    i understand how you feel, but in my case i will join for first time
     
    • Friendly Friendly x 1
  19. RegalStar
    Offline

    RegalStar Nightshadow

    648
    243
    345
    Sep 23, 2019
    Male
    9:36 PM
    DMsRebirth
    DrKs need to have their 18750 HP very early like at level 140, otherwise this is pointless for them

    Other warriors and buccs don't need that much HP to survive with HB. Buccs need about 16k at most and Hero/Pally need like 14k at most

    I'd like to see an extra tier at level 200 but it's not a dealbreaker

    Otherwise this looks fine
     
  20. FatSloth
    Offline

    FatSloth Windraider Retired Staff

    423
    249
    296
    Nov 15, 2020
    Male
    8:36 PM
    FatSloth
    Buccaneer
    182
    ImACatMeow
    Big plus on the 200 reward idea RegalStarRegalStar
     

Share This Page