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Suggestion to increase Galloperas spawn

Discussion in 'Suggestions' started by OhHeyThere, Jan 15, 2023.

  1. OhHeyThere
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    OhHeyThere Blue Snail

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    The gallos map's spawn count is currently quite low compared to ulu2, despite the latter having a better map layout.

    Perhaps a increased spawn count to provide an alternative to leeching at that level range?
     
    • Agree Agree x 5
  2. LeonardoJF
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    LeonardoJF Zakum

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    I agree that gallopera need more love since vikerolas is much better in curent status..
     
  3. HimeHam
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    HimeHam Pac Pinky

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    Even if it was viable I prolly still wouldn't want to leech there. Pure agony.
     
  4. UnknownCode
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    UnknownCode Nightshadow

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    Theres a safe spot at the roof in the map including a pseudo safe spot on top of the NPC in the map, leeching there should be fine.
     
  5. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    While I agree that it's nice if various levels ranges have alternative places where leech is comparable, I do have to ask, why should Gallopera be made into a leech map when the map itself functions perfectly fine as a grind map for jobs such as I/L & Priest?
     
    • Agree Agree x 6
    • Like Like x 1
  6. HimeHam
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    HimeHam Pac Pinky

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    It's too wide, I tried self leeching there before I could 1 hit Vikes and it burned me out very quickly. As soon as I could 1 hit Vikes I remembered what good maps feel like. Maps with teleporters are bliss. Gallo's is an F tier map for QoL.
     
  7. OP
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    OhHeyThere
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    OhHeyThere Blue Snail

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    I'll like to go with three main reasons:

    1) It serves as a better training map for up and coming bishops who can one hit gallos but not ulu2 (difference of about 300+ TMA). It would also open up the option for these bishops to sell leech to buyers around the 90+ level range.

    2) It could serve both as a grind map for third jobs such as I/Ls and priests (increasing spawn won't hurt them), and also the group of bishops in reason 1 above, as long as the spawn rate is capped such that one hit ulu2 exp remains better than one hit gallos exp. This prevents all the people training/selling leech at ulu2 from moving over to gallos - which would defeat the point of a spawn rate buff in the first place.

    3) Finally, an increased spawn rate might further encourage partying up among third jobbers. I'm not too sure of the meta for third job gallos training now, but I believe it's common to have either solo training or one third jobber with a priest primarily wanted for HS purposes. Increased spawn rate might allow flexibility for the latter to add another attacker to the party, so that said attacker doesn't have to look for another priest to train with.
     
  8. Cak33
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    Cak33 Headless Horseman

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    I've always thought CDs served as the "main gathering spot" for all 3rd jobbers. I'm not sure if its still true now, but if it is, having a new 3rd job gathering map may actually make partying up harder imo
     
    • Agree Agree x 1
  9. LeonardoJF
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    LeonardoJF Zakum

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    but cds is like lv 70, gallopera near 90?
     
  10. Cak33
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    Cak33 Headless Horseman

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    I might be wrong - I have not been in the 3rd job scene for long. But from what I remember, unless u are a bishop (FoT, himes), dk (himes), chief bandit (FoT, himes) or paladin (vikerola, deep ludi) - the dpm loss going from CDs to any other map is a very neglibile loss, at most 10% slower then CDs, which u probably would rather just party up in CDs for faster EXP.
     
  11. HimeHam
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    HimeHam Pac Pinky

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    as a Priest I liked Gallos for speed and pot costs. Grim Phantos and Himes were faster when using Shining Ray but at a much higher pot cost, while using Heal was slower but used much less pots. I believe for IL mages and Archers Gallos is currently the best option for ~lvl 90-120. iirc, CD's loses a lot of speed for most classes except Dragon Knights (or Priests healing them) during late 3rd job. Maybe it's different in big parties, but idk I have no friends :(.
     
  12. Cak33
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    Cak33 Headless Horseman

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    back when I was in CDs all my friends were all 4th jobs so i usually just join randoms. are there very little random parties to join with now?
     
  13. HimeHam
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    HimeHam Pac Pinky

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    No clue, it's been a long time since I've done any CD's. The few times I've leeched there it's been somewhat barren though. Nothing like the 2020's or even the 2021's. I leech Wind Raiders from 65-75 now so I have no idea how CD's are currently. Its still prolly the best map for early 3rd jobbers, but new players are scarce nowadays.
     
  14. Pedrocax21
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    Pedrocax21 Blue Snail

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  15. Alvin
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    Alvin Slime

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    i don't think a move in favor of leeching is a good one
     
  16. Zorele
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    Zorele Slimy

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    I think this change can be good but definitely not for the leeching reason. I definitely think it would be healthy for the game for exp rates at high 3rd job to be similar to leeching. Buffing maps at different level ranges coupled with hp challenges would definitely give bring some life to the 3rd job scene. I'm definitely against CDs to be "The" spot for as long as it is and buffing other 3rd job maps would prove healthy. Definitely will work well coupled with hp challenges.
     
  17. HimeHam
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    HimeHam Pac Pinky

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    I think it'd need SEVERE buffs to spawn-rates in order to compete with Vikes or ULU2 in terms of leech. I'm all in favor of late 3rd job buffs/options.

    The safe spots on this map could probably raise Multi-Mage issues. idk how much people Multi-Mage anymore, but with buffed rates I could see it being plausible. Multi-Clienting is also the only way to clear the map consistently every spawn.

    imo a proper buff for leeching would be to increase spawns, shrink the map, add more vertical layers and add good teleporters. (make it Vikes, just go to Vikes ppl)
     

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