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Some Zakum Questions

Discussion in 'Help & Advice' started by Bacon1994, Mar 13, 2018.

  1. Bacon1994
    Offline

    Bacon1994 Red Snail

    7
    0
    5
    Feb 28, 2018
    7:52 PM
    Assassin
    Hey guys, I have already finished the zakum pre-quest and got the Eye of fire. What should I do next to get to the Zakum? Could I go for the Zakum by myself? Thanks~
     
  2. Hyoon
    Offline

    Hyoon Zakum Retired Staff

    1,384
    691
    465
    Dec 1, 2015
    9:52 PM
    Depends on your level.
    But definately go with others.
    Probably also a good idea to be 135+
     
  3. Fishy
    Offline

    Fishy Skelegon Retired Staff

    924
    304
    403
    Apr 8, 2017
    Male
    6:52 PM
    Eiji
    Dark Knight
    200
    Beaters
    you CANNOT enter zakum, unless you have 6 people signed up. after that,you can enter alone.
     
  4. Yatayata
    Offline

    Yatayata Mixed Golem

    157
    60
    178
    Jan 19, 2018
    Female
    9:52 PM
    Yatayata
    Brawler
    189
    Abyss
    At minimum You want to have 3.3K HP before you try Zakum. You can go a little lower if you have Hyper Body, but most of the time, you don't. So aim for 3.3K. If you are a Mage it is a little different because Magic Guard Basically from a normal Zakum hit you'll maybe see a bleed of 500 or less into your HP and a deplete of about 2.2K MP, so come stacked with MP pots and some HP. By level 70 as a Mage you'll be able to Zakum and survive a hit, just not two.
     
  5. Bonkorn
    Offline

    Bonkorn Timer

    102
    21
    141
    Dec 16, 2017
    9:52 AM
    Bonkorn, Iclyn, Magicorn
    Dark Knight, I/L Arch Mage, Bishop
    Promise
    List of Physical Damages:
    *Can be reduced by Cleric's "Invincible" buff skill
    *Can be reduced by 4th Job warriors with "Achilles" passive skill
    - Arms Center "A.K.A Body" Touch = 2k
    - 1st Body Touch = 4-5k
    - 2nd Body Touch = 8-9k
    - 3rd/Last Body Touch = 9-10k
    - Flying Idols - 1-2k

    List of Magic Damages:
    *Can be reduced by 3rd Job Mages & Dragon Knight "Elemental/Partial Resistance" passive skill
    *Can be reduced by 4th Job Warriors with "Achilles" passive skill
    - Thunder (Debuff Skill Lock) = 2.5-3k
    - Pillar (Debuff Stun) = 2.5-3k (not sure physical or magic)

    List of True Damages:
    *Completely ignores any kind of defense except for 4th Job Warriors with "Achilles" passive skill
    - Full Map Explosion - 99% of your current HP/MP

    Red Marked = Watch Out / You don't take these damage as buyers or ranged attacker unless on purpose.
     
    • Informative Informative x 1

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