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Guardian skill change

Discussion in 'Suggestions' started by Zooploop, Apr 14, 2019.

  1. Zooploop
    Offline

    Zooploop Master Chronos

    93
    44
    106
    Aug 15, 2018
    Male
    4:44 AM
    Crusader
    For those unaware Guardian is a shield passive skill that functions like shifter for Heros and Paladins. When you're up close to a monster it will also stun them and push it back (if it's able to be pushed at all). Simply put, remove the knockback part of the skill. The block and even stun to a short degree can be useful, but the knockback doesn't help at all. You can't choose when it will knock a mob back, and it will push it in the direction you're facing.

    This can easily cause things like a Scar being shoved ontop of your ranged party members if you move back to re-position and Guardian procs. Even in something as mundane as training, guardian will push a mob out of your immediate attack range. It's entirely a net negative on the skill and has little if any practical application. For this reason I ask for it be removed.

    Unless this is suppose to be a penalty to using it, in which case keep it in.
     
    • Agree Agree x 4
  2. Lionheart
    Offline

    Lionheart Horntail

    2,073
    1,855
    546
    Apr 25, 2015
    Male
    Gotta catch em all...
    2:44 AM
    Lionheart
    F/P Arch Mage
    151
    Hogwarts
    Instead of some kind of knockback, what if it put the enemy in the flinching animation and push it back only a little as if it was hit? Unless it's already doing that kind of animation.
     
  3. OP
    OP
    Zooploop
    Offline

    Zooploop Master Chronos

    93
    44
    106
    Aug 15, 2018
    Male
    4:44 AM
    Crusader
    It does do a flinching animation but the it's as if it's being rushed. I'd prefer if it didn't move at all with Guardian proc but if that's unfeasible the next best thing would be reducing the movement to the bare minimum.
     

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