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Class recommendation: Magician

Discussion in 'Help & Advice' started by Foods, Nov 15, 2019.

  1. Foods
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    Foods Blue Snail

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    Nov 15, 2019
    11:27 AM
    Foods
    Crossbowman
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    Hello!

    I recently joined MapleLegends, and have been slowly reacquainting with MapleStory for the last two weeks. I've made some steady progress on my Crossbowman, reaching the 50s, and my nest egg has been slowly growing. I've, however, reached a point where I feel the need to test out a different class before committing to this one. Hence, why I require your advice!

    Which Magician class would you recommend for a...
    • (mostly) solo player,
    • who likes questing,
    • and who's willing to get to level 100 or so (but probably not much further)

    The Fire/Poison route is the one that looks the most unique and interesting to me, with a very different playstyle (hunt for fewer, but stronger, monsters), but seems to fall short due to its lack of early game mobbing.

    The Bishop route is also pretty interesting, with its anti-holy skillset. I'm however concerned about the damage output. How would this class fare, compared to the others? And would they lose all mobbing abilities against "not-weak-to-holy" creatures?

    Lastly, the Ice/Lightning route is the least appealing to me, thematically. The seemingly insane early-game mobbing ability does, however, make it seem like the most viable route for solo play (and more diverse training options than grinding for hours).


    Any points I'm missing?
    I'd love to hear your thoughts!

    Cheers MapleF2
     
  2. Xeph
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    Xeph Horny Mushroom

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    Seems like I/L would be the best for you, due to questing as they have lightning bolt and ice strike <100.
     
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  3. asdfjkliang
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    asdfjkliang Selkie Jr.

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    I/l is the best one for you. Also you can freeze mobs
     
  4. Shinohara
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    Shinohara Headless Horseman

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    I would say I/L since i was a I/L main back in the official servers since '07 SlimeXD
     
  5. ahotbanana
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    ahotbanana Capt. Latanica Retired Staff

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    3:27 PM
    Have to disagree with everyone recommending I/L here. They're better until 50-60ish depending on how funded you are but FP is MUCH stronger beyond that. "Up to 100 or so" is basically the level range where fire/poison is super over powered.

    In my personal opinion, Ice Lightning is the most boring mage class. Fire Poison, on the other hand is the most fun I've had playing this game. Fighting against strong enemies that pack a real punch and pose actual danger to you makes for a really engaging gameplay experience and you get rewarded for taking these risks with the insane exp you'll be getting. I've never understood why I/L is so popular when F/P exists, tbh :S
     
    • Agree Agree x 2
  6. Xeph
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    Xeph Horny Mushroom

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    Partly agree, partly don't. Before you max poison mist, you are surviving on magic claw/poison breath/fire arrow for single mob attack, which makes questing/levelling extremely slow. Afterwards, poison mist makes it easy for him. In fact, I would say F/P boost his questing further since he can do mobs that are way higher level for him with poison mist (though im not sure if quests at their respective level requires mob around their level range <not a quester>)

    The reason why I suggested I/L is because I/L gives you a 6 mob attack at level 40 (once u max lightning bolt), all the way till 70+ which ice strike comes into the picture afterwards till 100.

    Since OP isnt looking for >100, ice imo seems more viable because of the level range in which it gives you a multi-mob attack.

    Cleric are the most useless in this case simply because OP has to survive on magic claw/holy arrow which both are single mob attack till 80+ (till SR comes in), since heal doesn't help him for most non-holy mobs required for questing.

    Having said so much, playing a class you enjoy is still the most important <3.
     
  7. ahotbanana
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    ahotbanana Capt. Latanica Retired Staff

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    It really depends how important questing is to OP. FP will be slower than IL for questing, but I would say it's better in basically any other regard. If questing ability is the be all and end all, then I will agree that IL would be the better choice.

    Poison breath is much faster for leveling than lightning. While you will be using lightning a lot earlier, as soon as you can start using poison breath, you'll be steaming ahead like crazy. Depending on funding, this can easily be as low as level 55, giving I/L the edge only for the first 20 levels or thereabouts. Questing is slow for an FP, but leveling is much faster and the gameplay is just more fun to begin with (imo).

    I agree that cleric doesn't really make any sense. Cleric, in my mind, is basically a weaker mage that has support skills useful for late game bossing and early game partying. If OP isn't going beyond 100, they aren't going to be doing any late game bossing and if they are mostly going to be playing solo, they aren't getting any compensation for basically just being a nerfed version of the other two mage types.
     
  8. OP
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    Foods
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    Foods Blue Snail

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    Nov 15, 2019
    11:27 AM
    Foods
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    Helpful points. Thank you for your replies!

    Still hesitant between F/P and I/L.
    It's a trade-off between faster levelling and general-purpose mob clearing.

    Putting Bishop aside for now, as is clearly doesn't align with my playstyle.
    But if I can ask an additional question out of curiosity: how does the Heal damage compare to I/L's lighting (let's say in the 50s, at Zombie Lupins)?

    ahotbananaahotbanana, your F/P guide was already in my bookmarks, and is one of the main reasons I'm even considering that route! :)
     
  9. akashsky
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    akashsky Horntail

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    The reason that i/l is the superior mage is that blizzard cost 5k mp to cast, whereas meteor cost 7k mp (at level 30). 2k mp may not seem like much, but it adds to an enourmous amount of potion savings throughout the life the character.

    You will simply end up making more mesos as an i/l mage compared to a f/p. Sure, f/p is SLIGHTLY stronger, but it doesn't change the fact that an i/l can 1hit anything a f/p can.
     
    • Disagree Disagree x 2
  10. Xeph
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    Xeph Horny Mushroom

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    As a person who have played both ice and cleric to >120, lightning > heal once max. There was even once when someone suspected I didn’t max heal when in fact I did, because of how low heal damage is (compared to lightning).
     
  11. ahotbanana
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    ahotbanana Capt. Latanica Retired Staff

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    If this is the case, I think it's bug. Will need to discuss with other staff, but they both have 3500 base MP cost at level 30 and both amps use 200% MP (according to the ML library). I guess I'll test this lol

    RE heal's damage: the damage of heal goes down if you're hitting more targets with it. It also only hits a maximum of 5 enemies (I guess it's 6, including yourself as a target?).

    Glad to know people are using my guide :)
     
  12. RegalStar
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    RegalStar Nightshadow

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    Yeah Heal hits 6 targets including both enemies and allies (being healed, including yourself). If you have a party member near you, Heal is only going to hit 4 monsters.
     
  13. Mott
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    Mott Supervisor Staff Member Supervisor Game Moderator

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    If you are truly set on <100 and mostly questing, then I/L would be the most well rounded. It gets semi difficult >100 as an I/L which results in a good number of I/L that I know *cough* leeching.

    On the other hand, if you do have some potential interest in getting >100 and want to see some swole gains, FP is the way to go. If you find a friend, you can mist train to get a level once every ~15 minutes at lv 78 with max mist and even ~40 minutes at lv 120. As a FP, there's no point in ever leeching (maybe besides WR and WS till 78)

    levels.png
    Mist training at FoT
     
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