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Allow Telecasting for Magicians

Discussion in 'Rejected' started by redblueblur, Feb 22, 2020.

  1. redblueblur
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    redblueblur Mr. Anchor

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    Balances (mostly nerf) are always happening to braindead spots in order to cultivate a community of active players (grinders). Players mostly think of the server as a never ending nerf server.

    Telecasting (allows one to tele after ultimate has been cast).

    I'd see this being beneficial to magicians of whom want to and can put in the extra effort into skills polishing (keyboard dexterity + cast timing for spawn) to be efficient in selling leeches.
    I believe we should reward actual non-brain dead players/maps with slight adjustments to actually thrive and not aim towards a brain dead grind session. Let's introduce measures to facilitate active grind session 1 step at a time.

    On this note, I'd like to check if it'd be possible to apply this functionality solely to Bishops alone, since bsp at most maps relatively require 2 cast and would then be able to telecast on the 2nd cast to the next spot to again cast twice.
    *Note: this is to solely target leeching and not solve a variety of classes grinding spots as this is all i can come up with currently.

    If some changes such as removal of Auto-Aggro on Mannequins (It was Auto in Pre-BB and the nostalgia factor) was made, I don't see why not introducing telecasting.
    *Attached vids shows telecasting in action.

    Early game maps
    Just look at the sizes of these maps
    JrWraith JrWraith.png
    Wraith Wraith.png

    GS wont really be affected since currently mages r able to clear each respawn wave in the given time with 2 cast of ultimates.
    GS.png
    https://www.youtube.com/watch?v=MpPfGiF66TQ&list=TLPQMjIwMjIwMjAFthFYkhzvDw&index=2

    Just Huge, almost 9~10 cast of ultimates needed for 1 cycle.
    WS.png

    End game maps
    To help nostalgic end game grinding maps to be more feasible, we can help by increasing the EPH of said maps so players won't feel as if they've missed out on shaolin's prime days of brain dead leech (diverting the hate from nerf to other feasible leech spots). Most of maps here require >2 (more than 2) ultimate cast as they're relatively larger in size as telecasting can assist in said leech.

    skele.png


    5-6F 5-6F.png

    Your feedback is much appreciated for me and the community.

     
    • Agree Agree x 2
    • Disagree Disagree x 2
  2. Skuire
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    Skuire Nightshadow

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    would this not just make leeching/mages even stronger?
     
  3. Vowels
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    Vowels Mr. Anchor

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    not sure if you are doing a sarcastic suggestion. A suggestion thread to buff mages in what they are already remarkably the best doesn't make sense, it can only probably serve as bait to get some funny reactions or, in the current context, manage to make mage haters seethe harder
     
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  4. Motto
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    Motto Skelegon

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    No sku, this will nerf them!1!!!11!! because means they have to do even less button clicks (kekw)

    I love this, as if my hate isn't already at 100%

    Quality thread SeemsGood
    tbh mages can't 1hit most mobs, should raise their basic attack on Ultis too (from 600ish to 800ish, not much tbh)
     
  5. Ainz
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    Ainz Zakum

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    Now that we're on this subject. Let's push this game towards more active grinding by giving every class Flash Jump.

    Your post was well-made, but the concept of pushing for mage buffs when they're already without a doubt the best mobbing class? Eh.
     
  6. OP
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    redblueblur
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    redblueblur Mr. Anchor

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    I'm a neutral party when it comes to various jobs, however I'm merely just trying improve the eph on maps that are under utilised. Yes it may sound 1 sided but this may open the door to Efficiency and a Competitive leech market. As we compare a mage who doesn't not know how to telecast to the one who does, skill (button pressing and timing) comes into play and also necessary to keep in mind to be efficient.

    Bang for buck, getting higher eph while paying roughly same amount of mesos for leech. I'd like to think 'hate' is a very powerful word to use, let me ask you haters, have you (or mostly all) never bought leech before? Also, let's be frank, this is quite a leech era (pre-bb) we've got going, unless u want bossing jobs to be equally grindable like how 4th job killed mages. With mages being close to useless in bossing dpm and just boss support, i don't really see why not.

    As a community i'd like for us to progress as a whole cohesive bunch rather than not progressing w such mindsets. In time we can balance other maps for certain classes w grinding issues, however not now in this thread. much appreciated.
     
    • Disagree Disagree x 1
  7. OP
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    redblueblur
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    redblueblur Mr. Anchor

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    Yes and No.
    Since we're not increasing damage but rather mobility. As Telecast would only affect eph of certain map landscape. For smaller maps, it is not 100% necessary to telecast. If it were to be applicable for maps such as WS and Skele, it's not a rather big buff to the exp but a slight increase to reward the input of extra effort to cast rather than brain dead casting.

    Smaller leech maps such as:
    - Ghost ships (only 2 cast needed)
    - WS (not necessary for telecast cuz of cast right before slipping off the edge of the platform to drop to the next below)/
    - Petri (not really since theres only a few cast spots to be done during respawn intervals)
     
    • Disagree Disagree x 1
  8. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    Telecasting is disgusting.
     
    • Agree Agree x 1
  9. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    Also,
    No, it wasn't. Mannequins in Kerning Square (The GMS version of Taipei101) was not only weaker, but they also had no auto aggro

    https://bbb.hidden-street.net/monster/kid-mannequin
     
  10. OP
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    redblueblur
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    redblueblur Mr. Anchor

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  11. Hiyo
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    Hiyo Headless Horseman Retired Staff

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    giving mages the ability to telecast is broken, if they’re already the best without it, why make it possible to even be better than what’s currently the best? I understand that it could create a competitive leech market, however you also give the best mobbing class the capability of being better which seems to be an odd suggestion considering the recent balance changes which were also trying to give mages a harder time at Shaolin.
     
  12. Ainz
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    Ainz Zakum

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    Kim being diplomatic as ever.
     
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  13. Oradious
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    Oradious Mr. Anchor

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    If we want to truly see utilisation and optimisation of efficiency and skill, why not encourage mages to jumpcast, which is already a mechanism in the game? If you google around videos of mages telecasting, you can see that it's actually pretty OP in which a mage can move from one cast point to the next by telecasting when the animation/effect of their ultimate is still there.

    What do you mean by under utilised? The maps that you've mentioned still have people leeching there, and people buying leech in those maps. Sure, they might be less populated than they were before the release of shaolin, and petri's EPH was nerfed sometime ago (AFAIK), but it isn't completely dead like gobies.
     
    • Agree Agree x 2
    • Disagree Disagree x 1
  14. akashsky
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    akashsky Horntail

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    I personally believe that telecasting is much less broken than speed infusion working on bishops. However, I think its too imbalanced to have both speed infusion working on mages, and have telecasting.

    Also, leech already is very competitive - the top tier leechers use many mules to improve the efficiency of their characters and juggle many clients at the same time.

    A top tier skele leecher has to use (at minimum) a si mule, meso up mule, and sweeper mule while controlling their bishop.
     
    • Informative Informative x 1
  15. RegalStar
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    RegalStar Nightshadow

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  16. Lulinya
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    Lulinya Selkie Jr.

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    Henesys hunting ground nerfing² when uwu²
     
  17. OP
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    redblueblur
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    redblueblur Mr. Anchor

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    agree but also must consider some map where mages can already normally clear all spawns per respawn and further extra casts most likely won't affect the exp, however maybe some measures can be taken to cap casting speed while tele-ing.

    oh yes, the struggles mage haters won't understand or want to comprehend. With selling leech comes costs such as multi-managing clients.

    This is where a Trade-off is present. Either get more eph (ditch the sweeper) or cast normally (keep the sweeper).
     
  18. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    Speaking of which. This is an 'Odin' bug and it happens because speed infusion buff masks are missing. If we ever proper code the SI buffs, this will be fixed together with it. Let this post be a warning for that once it happens.
     
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  19. OP
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    redblueblur
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    redblueblur Mr. Anchor

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  20. Huiae
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    Huiae Headless Horseman

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    In viewsight of original pre-BB KMS, mage should get SI only for weapon speed.
    pre-BB SI was 'additional buff' does +2 on weapon speed over own boosters, which is possible to co-exist with attackers own boosters, not overrides own booster and gives +4 like current ML does.

    FYI : every skills of mages except explosion is not related with weapon speed. I mean, mage has different speed feature like 'casting speed', which can be boosted only by 3rd job mages skill 'Spell booster' by +3. so if you get SI, your explosion speed, and swinging staff speed increases by +2, no any changes except thoses.

    Bish was designed not to have boosting for cast speed. therefore, mages +3ed meteor/blizz are still slower than bishes +0ed genesis. when we were able to get SI for mages, it made +3->+4 on mage, and +0->+4 on bish, and that +4 boost on genesis made insane difference with AMs ults. because it wasn't designed to be boosted like that.

    I just feel sad for I can't get SI and unbox cwkpq bonus with my mage anymore, since kimmy decided to let SI does not apply on mages anymore. not about ult/AR/Par/CL casting speed, since those weren't in area of SI-benefit originally.

    + WTF is tele-casting? I can't see any difference related in ult-casting delay with pre-BB KMS i've enjoyed, for current ML.
     
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