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Summer Event Balance Changes and Bug Fixes

Discussion in 'Update Notes' started by Nise, Aug 30, 2020.

  1. MeatSlam
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    MeatSlam Mushmom

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    8:35 AM
    MeatSlam
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    I understand Palys are stronger in other areas but you can't say Paladins are still "good" in HT. They bring no party buffs, they now bring no cleave damage and are out dpmed single target by NL and sair. Any new up and coming Paladins will have an extremely hard time finding a HT party of any variety.
     
    • Agree Agree x 11
    • Like Like x 1
    • Disagree Disagree x 1
  2. asaniqq
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    asaniqq Mushmom

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    Jun 5, 2018
    7:35 AM
    Beasee
    Shadower
    HH mule is not dead, instead of 1 HH mule just bring 4...every sweater bosser has one
     
    • Funny Funny x 2
    • Like Like x 1
  3. MrPresident
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    MrPresident Capt. Latanica

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    Dec 19, 2017
    10:35 AM
    MrPresident
    Spearman
    200
    So we getting refunds or no...?

    upload_2020-8-30_14-41-8.png
     
    • Funny Funny x 12
    • Agree Agree x 3
    • Like Like x 1
    • Disagree Disagree x 1
  4. Eris
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    Eris Horny Mushroom

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    Nov 8, 2015
    Female
    4:35 PM
    AvatarKorra
    Beginner
    Can u give sair more avoid per dex? Every range have more avoid then we do :(
     
    • Agree Agree x 1
  5. BananaPie
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    BananaPie Selkie Jr.

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    Dec 22, 2019
    Male
    3:35 PM
    Let's take my rough paladin DPM 45 of 8m before. Dpm45 from HH historically was what, 3m? Assuming 75% reduction to HH dpm45 you'd be doing around c.2.5m less damage. So your dpm45 has now gone down from 8m to c. 5.5m. Damn, we're amazing in HT still! Definitely not too far behind my hero and dk friends who do 9m+!
     
    • Agree Agree x 7
    • Funny Funny x 2
    • Disagree Disagree x 1
  6. MeatSlam
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    MeatSlam Mushmom

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    HH isn't nerfed for normal mobs just bosses but you are 100% correct about HT.
     
  7. Ever
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    Ever Mixed Golem

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    Jun 23, 2017
    Female
    10:35 AM
    Ever
    Islander
    70
    Team
    Now that Critical Throw is reverted for NL, I am wondering what compensation would be there for alchemist change (-25% buff time).
    You guys buffed theoretical SE-less damage for NL for compensation of alchemist change, but now SE-less damage is reverted to its original status.

    Also, I don't know how HH formula works, but isn't it better to make it be scaled off with STR/WA instead of flat damage change?
    That way, regular paladins won't get affected to HH change, but HH mules.
     
    • Funny Funny x 3
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    • Great Work Great Work x 2
    • Agree Agree x 1
  8. BananaPie
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    BananaPie Selkie Jr.

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    3:35 PM
    Oh whoops thanks for the correction
     
  9. KaiParker
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    KaiParker Red Snail

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    Aug 17, 2020
    Male
    7:35 AM
    avoKAIdoz
    Warrior
    First off, thanks for your hard work with the patches: most of it looks great and I’m seeing a ton of welcomed QoL changes.

    As a Paladin main, and not a paladin mule, I feel that your changes to the class are a disheartening mistake. We bring nothing to HT other than damage, and while I acknowledge that we were by far and beyond the best, that wasn’t the case pre-buff. You justify it with the fact that “it still makes grinding as a paladin pretty balanced,” but a lot of us grind so we can boss end game. But now, we offer nothing at bosses, can’t even stand out as dps (severely dropping our class identity stock); are we supposed to just grind to 200 and never boss?

    For the CWKPQ point, which I’m glad you addressed, we weren’t beloved even with in our buffed state, and the explanation that “Paladins are still slightly better than the shadower, who is the worse class in the game at this,” pains me. I wished that you would have taken the stance to find a way to make shadowers more competitive here.

    Lasltly, it’s easy to make a blanket statement to tell all maplers to “please invite your paladin to a party,” but the reality is that we will get passed up even more now.

    I understand and know that you made this change for the betterment of the HT experience (now we won’t see a huge number of paladin mules), but you’re catering your balance to the top 1% of gameplay and destroying it for the rest of us. As a paladin main, not a mule, I’m not asking for a reversion of the change, but maybe an adjustment.
     
    • Agree Agree x 35
    • Like Like x 2
  10. joota
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    joota Mr. Anchor Retired Staff

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    Jul 13, 2019
    7:35 AM
    Buccaneer
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    Freelancer
    Considering that most BMs, Buccs, and sairs do less than 5.5 mil DPM 45 in HT, you’re still in a good place!
     
    • Disagree Disagree x 14
    • Funny Funny x 10
  11. WatIsDeze
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    WatIsDeze Horny Mushroom

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    4:35 PM
    Camper
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    Except BMs and Buccs bring arguably the 2 single most important party buffs along (In terms of damage anyway)??
     
    • Agree Agree x 19
  12. xadra
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    xadra Capt. Latanica

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    Jun 6, 2017
    Male
    10:35 PM
    Adra
    Paladin
    170
    Divide
    I mean ok i was on your side up to this point
     
    • Funny Funny x 1
  13. MeatSlam
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    MeatSlam Mushmom

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    BMs bring SE, Buccs bring SI/TL and most good sairs will easily out dpm that number.

    This change legitimately makes paladin the worst HT class besides fp and il mages.
     
    • Agree Agree x 3
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    • Funny Funny x 1
  14. BananaPie
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    BananaPie Selkie Jr.

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    3:35 PM
    Yeah sounds great, I do the same dmg as bm's and bucc's without providing the extremely valuable party buffs that they offer.
     
    • Agree Agree x 2
    • Funny Funny x 1
  15. joota
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    joota Mr. Anchor Retired Staff

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    7:35 AM
    Buccaneer
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    Freelancer
    thank you for the feedback!

    I would just like to emphasize how underrated threaten is in all bosses. Considering that paladins will still have the easiest time as a single target attacker in HT (due to stance) I feel that paladins still bring a lot to the table in HT. Yes they are weaker now in HT but still stronger than all single target attackers for most HT parties except NLs (and MMs now probably after the expert revert).
     
    • Disagree Disagree x 6
    • Agree Agree x 1
  16. brown_puppy
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    brown_puppy Blue Snail

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    May 28, 2020
    Male
    9:35 AM
    BeigePuppy
    Paladin
    179
    Crowns
    As a fellow Paladin main here.. I resonate with this.
     
    • Agree Agree x 3
  17. joota
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    joota Mr. Anchor Retired Staff

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    More like 500k-1mil dpm higher than other single target attackers. Seems like a lot to me! That’s like 10% more damage.
     
    • Disagree Disagree x 5
    • Funny Funny x 2
  18. Vowels
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    Vowels Mr. Anchor

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    11:35 AM
    untrue
    Bishop
    200
    Pasta
    speed infusion I dont care but holy shield will be missed, It can't be denied that it was a skill that added depth to the class and allowed bishops to do plays. Making good use of holy shield was one the aspects that separated skilled bishops from new bishops but now it's the same.

    can we get more information on these changes?
    what's the range of the arms? it's half the map for each arm like before? does this mean for example: if everyone is on right side and palladin wants to be on left side attacking heads, his presence alone in that side of the map will activate left arm?
     
    • Agree Agree x 4
    • Funny Funny x 1
  19. KaiParker
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    KaiParker Red Snail

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    7:35 AM
    avoKAIdoz
    Warrior
    Please, I beg you, don’t take this stance with balances. This “Bring classes down to other levels” destroyed World of Warcraft’s class identity, and slowly deteriorated its population. We don’t all want to be brought down to be in line with the worst DPS.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  20. fahad
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    fahad Mushmom

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    5:35 PM
    Hakai
    Beginner
    188
    I don’t understand how the balance team think before making changes, we had this skill for months , and just now you realized it was broken so you nerfed it to the ground, to the point where lv 160-180 pallies are garbage at HT ,I wish there was more gradual approach to balancing, this change is out right stuiped, I can see many pally mains leaving there character, since NT is not fun because it doesn’t have enough party play which is the whole purpose of the game. Unlike cwkpq and HT.
    Also I don’t get why pallies have no elemental animation for there attacks to others players, we where HH punching class, now we just punch alone in NT with our buff mules.....
     
    • Agree Agree x 10

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