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Revert TAUNT fix

Discussion in 'Suggestions' started by nics, Feb 8, 2021.

  1. nics
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    nics Mushmom

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    11:08 PM
    Please, I never use this skill anymore after the fix. My dmg is just too weak to ulitize it. Could you at least provide sp reset on that specific skill if there's such a major change? Considering im still 150, i could have pumped that sp into assasinate & smokescreen
     
    • Disagree Disagree x 2
  2. OP
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    nics
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    nics Mushmom

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    To give context, my shad is lv148 with lv26 taunt and lv1 assasinate and smoke screen. Now i just have 26 sp sitting in taunt for no use and cant contribute much in bosses because i've committed to grinding build last time(now completely useless. Can you provide a sp reset on the skill like how official server do when there's any skill change.

    It'll just be nice to have resets, if not, fine
     
    • Agree Agree x 4
  3. Cak33
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    Cak33 Headless Horseman

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    from what I've heard from other shads,
    taunt can't be used as blindly now. Gotta use them only when the mobs are almost dead.

    Doing it this way doesn't significantly hurt EPM, but does require more attention.

    I don't play shad however, hopefully other shads can come in and give some comments on this
     
  4. OP
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    nics
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    nics Mushmom

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    Yep, dont think it is recommended at all to add below lv170. You need decent damage to perform what you just said. I made the mistake to follow guide and pump it <lv 150
     
  5. Cak33
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    Cak33 Headless Horseman

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    uh no, thats not what i mean.

    its still recommended to pump at <150 coz,
    you can hit monks at 7F (fastest exp area) till around 10% hp, throw taunt, den finish them off. this won't hurt yr epm significantly
     
  6. OP
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    nics Mushmom

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    bcuz i can barely kill the mobs before they respawn, maybe 3sec left. It has to be absolutely last hit then its doable
     
  7. OP
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    nics Mushmom

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    i guess i just have to git gud xD
     
    • Like Like x 2
  8. Cak33
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    Cak33 Headless Horseman

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    basically yeah, i don't see how, in theory, having a well-timed taunt affect your DPM.
    but no doubt this takes some skills, experience, trials and error.

    so juz git gud :D
     
    • Agree Agree x 1
  9. OP
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    nics Mushmom

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    thanks for your input, i'll try using it on the right side of 7f where theres appropriate amount of mobs
     
    • Like Like x 1
  10. jesscapades
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    jesscapades Pac Pinky

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    11:08 AM
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    mid-tier shad here: yes, this is how you're supposed to be using it. HP doesn't necessarily need to be 10%, but should be low enough that you can 1-shot it after you've used taunt.

    I haven't tested epm under the taunt fix, but I think it's possible that the epm is worse at higher levels because taunt can no longer be used as a mobbing skill. Before, I would use taunt to collect faraway mobs while I killed nearby ones. Since taunt lacks this utility now, and there's no other shad skill that can do this, more time needs to be spent moving around. This would reduce the likelihood that you clear the 8s spawn wave, and *could* lead to a net negative effect on epm.

    Another scenario where epm would go down might be if you can't get the hp low enough that you can 1-shot it after taunt. E.g., if you did 55k dmg on average, on a silver giant with 255k hp, you would have to do 4 hits + taunt + 2 hits to kill, compared to 5 hits + taunt before.

    Again, this is all just speculation; I haven't tested it and I can't since I don't know what my epm would've been before. I'm also not trying to argue for or against changing taunt--but curious if someone has data on this :)
     
    • Like Like x 1
  11. Gurk
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    Gurk Nightshadow

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    Yeah, that's exactly right. I used to use taunt to fetch far away mobs running away. Now you would have to use bstep, which of course stuns them in place for too long for you to clear everything in time.

    Another issue with just waiting until everything is low on health is that there often is collateral damage with taunt hitting a mob(s) that wasn't low enough on health yet, either because you couldn't fetch it soon enough as it was running away and only now came back, or because the next spawn wave just kicked in before you were able clear the wave.

    During the last event's bonus exp, my eph was only marginally better than with normal exp rate and pre-fix taunt (with timed taunts). When I last did some tests during the event, my duo eph was only about ~5% higher using taunt, compared to what used to be about ~10%.

    In any case, I personally wouldn't recommend maxing taunt early anymore as that 5% is too little to justify delaying nate and shifter.
     
    • Agree Agree x 2
    • Like Like x 1
  12. TennGohan
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    TennGohan Mushmom

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    17x shad here, and i have to say that at my level taunt is amazing. I've tested taunt vs no taunt eph so many times after the change and I consistently get about 5-8m eph more using taunt. This is about 7-12% epm increase.

    I've spoken to many other 170+ shads and it seems not everyone is using taunt like myself. Most of them say the eph boost is not worth the extra effort of having to taunt when hp is low vs. just spamming bstep semi afk. When i get tired i will stop using taunt as it does require a lot more effort.
     
    • Like Like x 2
  13. Tate
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    Tate Capt. Latanica

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    Wait what happened to taunt?
     
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  14. Voxtagrams
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    Voxtagrams Headless Horseman

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    8:08 AM
    in GMS when something got nerfed they gave out SP reset scrolls that reset all jobs except beginner skills. https://www.hidden-street.net/gms/item/scroll/sp-reset-scroll-0

    I think something like this should be added in.
     
    • Agree Agree x 5
  15. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    I think this is the most fair thing to add whenever a skill gets a big change like this. it would give the player the option to keep the points in said skill and lower the amount of discussion regarding a change
     
    • Agree Agree x 3
  16. Shivering
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    Shivering Wolfspider

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    8:08 AM
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    Last patch a bug with taunt was fixed so it now functions like it was meant to. Prior to the nerf, mobs that were taunted received like -40 w.def or something like that (basically no difference to damage output). Now, after the bug fix taunt reduces damage to taunted mobs by 40%.
     
  17. Tate
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    Tate Capt. Latanica

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    I see. The christmas patch was it? I just found the wee little note of that change. Thanks Shiv! :3
     
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