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(Temporarily) disable atk gain from energy charge

Discussion in 'Suggestions' started by kalash, Jun 13, 2021.

  1. kalash
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    kalash Headless Horseman

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    Oct 18, 2016
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    1:34 PM
    Kalash
    Night Lord
    200
    Halcyon
    It's just stupid. We can't avoid it. It overwrites everything. Pls just temporarily disable the atk gain so that we can use apples in pb or benefit from ht buff (also to not have to use a cider every minute)
     
    • Like Like x 5
    • Agree Agree x 2
  2. Jaewonnie
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    Jaewonnie Capt. Latanica

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    Apr 21, 2020
    Crimsonwood Mountain: Cavern of Pain
    7:34 AM
    PAWGChamp
    Buccaneer
    In my HT run last night energy charge did not overwrite my HT buff. Haven't checked apples tho.

    (Why not we make energy charge stack w/ atk pots =DDDDDDDDDDD)
     
    • Agree Agree x 3
  3. KurayamiLove
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    KurayamiLove Skelegon

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    Nautilus
    1:34 PM
    KurayamiLove/Nagrom/Amatista
    Buccaneer
    69
    Halcyon
    This skill was working as intended before, the highest attack will always apply. We need a fix then x-x
     
    • Agree Agree x 1
  4. WatIsDeze
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    WatIsDeze Horny Mushroom

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    May 1, 2020
    1:34 PM
    Camper
    1
    Plzzzzzz
     
  5. OP
    OP
    kalash
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    kalash Headless Horseman

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    1:34 PM
    Kalash
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    It's not. The ht buff is still visible because it gives other buffs too, but the atk will disappear
     
    • Agree Agree x 1
  6. d3lm
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    d3lm Selkie Jr.

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    6:34 PM
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    this tbh
     
  7. shck
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    shck Timer Retired Staff

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    Feb 10, 2020
    Male
    Singapore
    7:34 PM
    Recube
    Buccaneer
    Bloom
    we invest 40skill points into this skill and it's only 50s uptime with x amount of charging time required. pls make it stack...
     
  8. Karn
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    Karn Mixed Golem

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    Jun 26, 2017
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    8:34 AM
    Karn, Fayden
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    200
    Favela
    +1 for Energy Charge stacking with other att buffs
     
    • Agree Agree x 1
  9. Jaewonnie
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    Jaewonnie Capt. Latanica

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    Crimsonwood Mountain: Cavern of Pain
    7:34 AM
    PAWGChamp
    Buccaneer
    It got changed to 60 sec now, thankfully.
     
  10. mjk
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    mjk Master Chronos

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    Mar 22, 2020
    Male
    4:34 AM
    MattNL
    Night Lord
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    Pasta
    The bubble does not overwrite HT buff, stopper, apple or any attack pot stronger than bubble! Pop a stopper and check your range to test it for yourself!
     
  11. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Jul 5, 2017
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    Korea
    8:34 PM
    NoraONE
    Corsair
    189
    Sweetdreams
    Fairly sure I ran the numbers for this and they just scaled wayyy too strong in the end-game iirc. Each w. attack is roughly 4.5 - 5.5 main stat depending on how much total WA you have. 20 additional wa, would be equal to 100 main stat (20 level equivalent).

    You could probably balance this out with allowing other weapon attack providing skills/passives to stack. Eg. enrage, beholder, concentrate. But then you'd be severely cucking the remaining classes that don't have things like that, such as NLs and Paladins.
     
    • Informative Informative x 2
    • Agree Agree x 1
  12. iPippy
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    iPippy Nightshadow

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    7:34 AM
    iPippy
    On a serious note, if this were actually a feature to implement, itd be better to make the attack boost something smaller but still noticeable, like 3-5 att to bring it closer to things like concentrate or enrage. But it still would stack with high att pot, something those skills dont do, and energy charge uptime is already insanely good, and can keep up with or even exceed concentrate uptime.

    Itd be added incentive to charge up, and could even increase the value of interactions like flash fisting or snatching more often for charge, but those options are useful for stance alone.
     
    • Agree Agree x 1
  13. Jaewonnie
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    Jaewonnie Capt. Latanica

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    Apr 21, 2020
    Crimsonwood Mountain: Cavern of Pain
    7:34 AM
    PAWGChamp
    Buccaneer
    Yea reason being buccs have the lowest overall weapon atk than any class so every additional atk is worth a lot thanks to the high str multiplier of knuckles. It was sort of a joke suggestion since I'm sure smart buff will get fixed eventually. The only problem right now is having to cider a lot more often.

    Seems to fit the trend of balance changes ;)
     
  14. joota
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    joota Mr. Anchor Retired Staff

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    4:34 AM
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    With the smart buff system in place, Energy Charge will still override ciders, which I guess is how buff systems work (new one replaces old if same or higher buff). Is there any way to make it so that Energy Charge is compatible with ciders (i.e. doesn't override ciders)?
     
  15. Pasta
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    Pasta Game Developer Staff Member Game Developer

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    Pastaland
    1:34 PM
    Moderator Post
    We can look into making the damage buff from Energy Charge not eat up smaller buffs, yes; though I can't guarantee a time for it.

    The Anniversary patch and today's maintenance were aimed mainly at releasing the buff rework and fixing whatever major bugs managed to get through testing, but the work is not over, so tweaks and edits will come with time, and suggestions are always welcomed!

    On another note, the reason Energy Charge cannot stack with other attack buffs is due to how buffs work as a whole in the client; each type of buff can only exist once, so anything that buffs "attack" will have to replace or be ignored by whatever is already buffing "attack".
     
    • Friendly Friendly x 4
    • Like Like x 1
  16. joota
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    joota Mr. Anchor Retired Staff

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    4:34 AM
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    Is it possible to just remove the weapon attack from Energy Charge in the meantime so that it doesn't interfere with ciders/coke pills?
    I thought coke pills would at least be useable with the patch today, but since energy charge is a bigger buff than coke pills, after energy charge procs and ends, the coke pill effect goes away too. The only attack pots we can use are ones higher than 20 att (gizers, apples, etc.).

    Alternatively, is it possible to change energy charge to give 19 weapon attack so at least ciders aren't cancelled from energy charge?
     
  17. BentPaw
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    BentPaw Master Chronos

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    Sep 11, 2020
    Male
    4:34 AM
    angeloooo
    Night Lord
    147
    Funk
    Not that it's ideal, but is it possible to put SP into Energy Charge up til the level that it gives you +20att? (BBB site has it at lv39, unsure if it's the same in ML). That way the skill doesn't overwrite cider?
     
    • Great Work Great Work x 1
  18. joota
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    joota Mr. Anchor Retired Staff

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    Thanks for the suggestion! I'll do that as a temp fix.
     
  19. OP
    OP
    kalash
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    kalash Headless Horseman

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    Kalash
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    Don’t you need max level charge to use some skills? Not sure, but I think there’s this dependency (like super transform requiring max level transformation)
     
  20. Use1essC0W
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    Use1essC0W Slime

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    7:34 PM
    Use1essC0W
    Buccaneer
    194
    I see now Energy Charge has been recoded into the Buff system and MUST choose to replace or be ignored when procs.
    1 suggestion is to let energy charge co-exist with any atk pots by using meter, the old mechanics. while reprogram the Buff icon gives 0 stats so the buff icon only serve the purpose of viewing charge cooldown and let user to manual cancel the buff.
     

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