1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

Information Anniversary Event 2021 Balance Changes [Explained]

Discussion in 'Update Notes' started by Nise, Jun 7, 2021.

  1. -ovv
    Offline

    -ovv Horntail

    2,274
    903
    500
    Feb 23, 2020
    Male
    8:41 AM
    -ovv
    Beginner
    200
    Honor
    I don't disagree with Nise's assessment of the situation, but I do disagree with the decision to go with the option that impacts all players instead of trying to find a more targeted solution.

    A meso sink that specifically impacts the largest generator of mesos (mages) should be considered, imo.
     
    • Agree Agree x 2
  2. akashsky
    Offline

    akashsky Horntail

    2,036
    851
    495
    Jun 10, 2017
    Male
    United States
    8:41 AM
    Disparity
    Corsair
    200
    Pasta
    Well, I certainly do agree with you, but politically speaking I think that the solution to make looting changes would probably be better received than something along the lines of:
    -repeated map nerfs as multimage players migrate from 1 place to another
    -flat out drop rate reduction on mage ultimates (like the summon farm nerfs)

    The loot change i think impacts players overall the least of the above options, i view it as a lesser evil in some sense. Its also possible that this loot change does absolutely nothing in terms of curving inflation, in which case a revert will be required and a more unpopular solution needs to be looked into.
     
  3. jesscapades
    Offline

    jesscapades Pac Pinky

    176
    72
    196
    Jun 24, 2019
    Female
    11:41 AM
    jesscapades
    Shadower
    182
    Homies
    Before making changes regarding inflation and item demand/supply, I think staff should first calculate the inflation in order to estimate the current inflation rate, which items are outpacing inflation, and by how much.

    It wouldn't be hard to just calculate inflation using a CPI basket. Basically, you curate a "basket" of items that the typical player would buy during a time frame, say 3 months; things like apples, INT scrolls/gear, zak helm, HTP, 30% weapon scrolls, come to mind (you also need to include quantities). Then you calculate the total cost of that basket, and 3 months later, you calculate it again and the estimated inflation rate is the % change in the basket's price.

    There are some drawbacks in this, such as how the basket is defined and whether the typical goods purchased changes over time. I don't think the latter is much of an issue, but I think a lot of thought should go into the former.

    Word of caution: this is not estimating supply and demand curves. doing so would be impossible for almost every item, for reasons beyond the scope of this course

    Edit: just had a thought--you could create two separate baskets, one for casual/newer players and one for sweaty/older players and then take a weighted average between the two based on their proportions of the population. This would require estimating that proportion, which in itself would be a useful exercise, and would also allow for incorporating population changes and the effects of aging (provided the method for estimating proportions remains constant across time periods). The hardest part of this exercise would be figuring out how to measure the population proportions.
     
    • Great Work Great Work x 4
    • Creative Creative x 2
  4. Blache
    Offline

    Blache Brown Teddy

    62
    14
    70
    Jan 12, 2020
    Male
    12:41 PM
    Cleric
    Can someone formally invite jesscapadesjesscapades to the balance team? Lord knows the server could use the insight and expertise of a legitimate economist.
     
    • Funny Funny x 7
  5. jesscapades
    Offline

    jesscapades Pac Pinky

    176
    72
    196
    Jun 24, 2019
    Female
    11:41 AM
    jesscapades
    Shadower
    182
    Homies
    I appreciate the thought, but even if they did want my toxic ass I would respectfully decline due to reasons that seem to cause the high turnover rate of balance team members.
     
    • Funny Funny x 17
    • Great Work Great Work x 1
  6. Blache
    Offline

    Blache Brown Teddy

    62
    14
    70
    Jan 12, 2020
    Male
    12:41 PM
    Cleric
    The turnover rate is only high because when a new member joins, one of the old members gets Thanos-snapped into retirement. Balance in all things.
     
    • Informative Informative x 1
  7. whatdatoast
    Offline

    whatdatoast Windraider

    469
    122
    301
    Apr 9, 2020
    8:41 AM
    whatdatoast
    Bowman
    I think a lot of the difficulty with quantifying the amount of inflation or supply/demand is that either there is no historical database of all user's items or there is, but staff don't have access to it. And it's reasonable, this is a private server with limited resources, and I doubt they keep an entire history of all free market prices of every item, or the total item inventory of every user at any timestamp.

    The problem with all this speculation of supply/demand and inflation is that the # of active users wildly fluctuates throughout the year and the market is way more volatile when there are less people. Sure the number of quad-mage farmers was not large in absolute terms (probably larger than most people realize), but by percentage of active people in the month before the event, it was probably a large part of the server.

    So if historical data is simply unavailable (which is why I assume geospiza is just using scraped data, despite being on staff), then they can do as jess suggests and keep track of current *sold* prices of a basket of items every day, the total # of new items of those types being generated/used, including the # of unique ip addresses, along with daily meso generation.
     
    • Agree Agree x 3
    • Great Work Great Work x 1
  8. ma3ohma3
    Offline

    ma3ohma3 Chronos

    87
    19
    83
    Mar 5, 2021
    11:41 PM
    RIP, solo mage/bishop players.
     
    • Like Like x 3
  9. OP
    OP
    Nise
    Offline

    Nise Supervisor Staff Member Supervisor Game Moderator

    2,059
    693
    500
    Jul 5, 2017
    Male
    Korea
    12:41 AM
    NoraONE
    Corsair
    189
    Sweetdreams
    I'd actually argue that in the context of patch cycles (christmas, valentines, anniversary, summer, halloween = 5 cycles in a year) a fair portion of balance team members stay a decently long time.

    Fishy = 24 months (~10 patch cycles)
    Hiyo (who had rejoined as balance team) = 10 months (~5 patch cycles)
    Anon (still on the team) = 8 months (~4 patch cycles)
    Alyosha = 6 months (~3 patch cycles)
    Joota = 3 months (slightly over 1 patch cycle)

    Additionally, most of the GMs contribute directly to the discussion & our retention rate for GMs is fairly high. Note that there's a distinction between GMs and GAs by the way, so the turn over rate for GAs shouldn't be factored ;)

    This probably has to do with the fact that most other members aren't as masochistic as me (reading through + replying to 18 pages of this thread) xD
     
    • Funny Funny x 5
    • Informative Informative x 1
  10. Alyosha
    Offline

    Alyosha Skelegon Retired Staff

    931
    669
    413
    Mar 9, 2017
    8:41 AM
    Dostoevsky
    Dark Knight
    200
    Spirit
    I wouldn't fault staff at all for me leaving/whatever implications are being made about turnover rate. They're all fine people and I left without disliking anyone.

    I left mostly because large parts of the community is toxic and have a negative effect on me, as it's impossible to go more than a couple days without someone asking you to leak stuff or folks DMing you demanding explanations and reasoning around patch times.
     
    • Friendly Friendly x 10
    • Agree Agree x 3
    • Informative Informative x 3
    • Funny Funny x 1
  11. joota
    Offline

    joota Mr. Anchor Retired Staff

    266
    127
    251
    Jul 13, 2019
    8:41 AM
    Buccaneer
    173
    Freelancer
    It would actually be great to see a higher turnover rate.

    Where's Nise's length?

    I think the ML community would do well with young new faces who come up with new and innovative balance changes instead of having a few minds putting out every balance change.
     
    • Like x 1
    • Agree x 1
    • Disagree x 1
    • Funny x 1
    • Creative x 1
  12. Mott
    Offline

    Mott Supervisor Staff Member Supervisor Game Moderator

    293
    85
    256
    Dec 2, 2018
    Maya's House
    8:41 AM
    NightShadow, CannotAim, Mattato, Mottini
    Night Lord
    420
    Spirit
    Nise is definitely the most “visible” as he’s always the one to take the heat for making changes, but other GM’s and other Balance Team members have input as well.

    One of my personal “balance” goals was to reinvigorate PQ’s as it’s something that lets players interact with each other and making friends. Something that doesn’t come from leechstory.

    There’s a lot that goes on behind the scenes, but everyone has their own perspective they bring to the table. It’s good to have senior members as well as new faces. When I first joined staff, i was all about innovative changes, but Nise, Fishy, and older staff was quick to point out that some of these ideas can have huge repercussions. I think that the staff works together well as a team.
     
    • Agree Agree x 4
    • Friendly Friendly x 4
    • Informative Informative x 2
  13. Selquin
    Offline

    Selquin Headless Horseman

    732
    265
    376
    May 28, 2018
    9:41 AM
    Serperior
    Bowmaster, Night Lord, Buccaneer
    200
    Pasta
    I disagree, if akashsky was in charge of all balance decisions all our problems would be solved and ML would be a utopia.
     
    • Funny Funny x 10
    • Agree Agree x 1
  14. jesscapades
    Offline

    jesscapades Pac Pinky

    176
    72
    196
    Jun 24, 2019
    Female
    11:41 AM
    jesscapades
    Shadower
    182
    Homies
    (reposting this because I forgot to make this a reply)

    I think I over-emphasized the "turnover rate" part of my post, which was poor wording on my part. Though I don't see a lot of positives for the turnover given that there is a negative time trend.

    Anyways, what I really meant to say was that being on the BT seems stressful, time-consuming, and annoying, and a lot of people don't want to deal with that--especially the people who oppose balance changes, who are often the direct targets of those changes. I think we all know how toxic people are towards BT, however I wouldn't fault anyone in the community for that. I honestly think in some scenarios it's warranted--sometimes people just say shit worthy of being meme'd or replied to with a pic of a face palm. That being said, in many other scenarios it's not warranted, and I think it's because the BT members are (1) closer to the community than other staff and (2) a very small group. That makes them feel more like our representatives--a few select people who we can confide in and trust to represent our thoughts and opinions. So when we feel that staff is making changes against our interest, it's easiest to blame the BT because we know them better than GMs and expect better from them. And then all the blame goes onto the only 1 or 2 people that make up the entire BT, which is incredibly shitty for them (especially if they disagreed with the change, or lack of change).

    I agree with not having a few people putting out every balance change, and I think a better solution to that would be to consult a larger group of people, particularly those who actually sell leech or boss (though having some people who don't is important too). Then it'd be harder to scapegoat one person, you'd get more thoughtful discussions, and under the rare scenario where one person on BT posts something ridiculous, people wouldn't feel as disappointed.
     
    • Great Work Great Work x 2
    • Friendly Friendly x 2
  15. yurain
    Offline

    yurain Windraider

    423
    96
    301
    Dec 30, 2019
    11:41 PM
    YUrain
    I/L Wizard
    55
    Sounds good, but we probably need a trained economist to do this actually.
    In which you also need really thorough access to the database for all the data mining, however from my little knowledge that is the balance doesn't really have such deep access.
    Just want to point out to others that such task is normally handled by teams of trained specialist, it is unfair to expect ML to just do this because it sounds cool and legit.

    A quarterly townhall of X number of people with the staffs inside ML discord? OnionDead
     
    • Agree Agree x 1
  16. s0mething
    Offline

    s0mething Capt. Latanica

    307
    46
    268
    May 4, 2019
    8:41 AM
    Found your singular cause.
    upload_2021-7-5_22-49-7.png
     
  17. ma3ohma3
    Offline

    ma3ohma3 Chronos

    87
    19
    83
    Mar 5, 2021
    11:41 PM
    is multi mage/sair here to stay? need some directions before i commit to making them.
     
    • Great Work Great Work x 1

Share This Page