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PB DPM Flex Thread

Discussion in 'General Discussion' started by Oradious, Jul 24, 2021.

  1. Selquin
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    Selquin Headless Horseman

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    I'm not sure what part of "consecutive" you have trouble understanding, but feel free to refer to last week's dpm 20 if you want to play the skeptic.
     
    • Agree Agree x 1
  2. iPippy
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    iPippy Nightshadow

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    We might have to compare notes on the statues sometime if that's a typical run; that's actually higher than I'd expect to pull, approximating for gear/level differences.

    On body, wouldnt a 1 min transform offset be more helpful than 2? Especially if unwilling to barrage, it gives a ton more st uptime for dmg and keeps someone in st at all times (though reverse barrel barrage might still be useful to learn even in higher latency).
     
  3. xiaoyaoz
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    xiaoyaoz Balance Team Staff Member Balance Team

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    It happens that this run we were pretty lucky on the type of damage reflect that happened (mostly magic), but I also got stun like >10 times during phase 5, so I thought it just sort of balance off and didn't mentioned about it.
    One thing to note tho, the weaker the squad, the better your DPM will be I think. (since you get to hit man statue for a longer period of time)

    In body, I think the simplest control is having buccs work in pairs to control the push and pull. (aggro bucc)
    Technically, 1min transform offset will work, but when both of us is in ST, then we have to ask other melees to rush if beans get too right and stuffs.
    3 buccs will fill in the gap, but the communication just gets confusing when things go haywire.
    Sacrificing buccs dpm for simpler communication and easier control is not much a bad trade I think.

    Speaking of reverse barrel barrage, the week I saw your post is also the week I end up having to solo bucc for the whole PB body phase.
    Here's an execution of said skill which I was pretty proud executing it (despite not being the fastest way of bringing bean back to position)
    [​IMG]
    It's not easy to execute at all (maybe mechanically hardest in legend?), especially with confuse and without bubble.
    On normal PB, I don't recommend doing it tho, especially if there is any Drk that wants to try to zerk.
    A lower DPM bucc is better than a moving PB that keeps people thinking if they need to reposition and stuffs.
     
    • Great Work Great Work x 1
    • Informative Informative x 1
  4. fael
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    fael Nightshadow

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    I think it isn't me that isn't understanding things...
     
    • Agree Agree x 1
  5. iPippy
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    iPippy Nightshadow

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    Occasionally we have to rush if we happen to all be caught transformed and it wanders too far to the right. Feels like it happens infrequently enough though, and soon we should be able to barrage transformed, so luckily most of the issue likely goes away soon.

    I'm actually not entirely sure on the effect the barrage pushing has on others, but I've not really heard complaint of it yet. I initially thought it too disruptive, but I've also found it to have more precise control over positioning. Barrage is 10x more reliable than snatch; if one barrage pushes, it's unlikely for another's snatch to work, whereas reverse barrage can put bean right back into position as I'd already have the aggro. The benefit to this "ping-ponging" of the bean further establishes a more defined boundary that the bean wont cross. I've been making use of it and personally feel like bean control overall has benefited greatly. Perhaps some other classes can weigh in on the thought though.

    As far as execution difficulty, it does feel pretty jank for a little while, especially while dealing with reversed controls. Glad to hear it helped out in your solo bucc run though :thumbsup:
     
  6. Selquin
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    Selquin Headless Horseman

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    [​IMG]
    I already showed showed my dpm20 following all the rules, what harm is there in displaying more data? Be my guest and post 20 dpm 1's though, if it helps you get over the crippling fear of sharing your dpm 20, I'm sure Oradious would be willing to add a handicapped clause and make an exception.
     
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    • Agree Agree x 1
  7. xiaoyaoz
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    xiaoyaoz Balance Team Staff Member Balance Team

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    I do agree that barrage is more reliable than snatch.
    The classes that gets affected by barrage movement is likely the melee classes, especially Drks I think.
    Barrage push/pull range is about 50-70%? of the attack distance of warrior classes, which sometimes puts them close to touch damage or they have to reposition every now and then (though I assumed most warrior just tank the touch for simplicity)
    Drks on the other hand, trying to zerk gonna be hell if bean keeps getting ping-pong, one misposition and they will be dead from touch. Although many drks don't zerk in pb, minimizing bean movement is sort of my encouragement for them to try and challenge themselves.
    Shads attack distance from nate is pretty small as well I think? which means shads pretty much have to always reposition if the bean keeps getting move around.

    On a side note, a small fked up in reverse barrel may just end up forward barrel and the squad might need to reposition, especially when confuse debuff just ended/started.
    Overall I think it's still arguable if it's worth?
    However, it's pog for the dpm test and skill challenge though, can't believe your body dpm is so consistent. :D
     
  8. fael
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    fael Nightshadow

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    I already saw your dpm 20, dude. But that's a 20 min dpm test thread, not a "post here your data". Are you fine?
     
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  9. fael
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    fael Nightshadow

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  10. imsteven
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    imsteven Mushmom

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    Statue DPM 25:
    [​IMG]

    2 Body DPM 20s:
    [​IMG]
    [​IMG]

    Surprisingly, second DPM 20 had more DRs and like 2-3 mins left after the bean died, but was still relatively close.
     
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  11. Gurk
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    Gurk Nightshadow

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    Hero, Bishop, Marksman, Shadower, Buccaneer, Corsair
    Body DPM 30:
    dpm30.PNG

    on apples and mw30; highest yet.
     
    • Great Work Great Work x 6
  12. pharaoh
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    pharaoh Master Chronos

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    3.8 mil dpm 20 at the start of main body
    only on mw20 + didn't have a bishop so had to manually all cure
    Likely would have been 4m+ with mw30
    Still room for improvement but happy with it so far

    [​IMG]

    [​IMG]
     
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  13. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    At the start of body as in like before DR happens?
     
  14. pharaoh
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    pharaoh Master Chronos

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    Yes, before DR happened.
     
  15. xiaoyaoz
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    xiaoyaoz Balance Team Staff Member Balance Team

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    2nd PB as bishop after PB returns from maintenance, better statue but slightly worse body, pretty consistent I guess.

    PB statue dpm25 left side party, Echo+SE+wiz. elixir(total 1.6k tma)+smoke every 5 min. [~50% freefire dummy dpm1]
    upload_2021-8-18_3-42-31.png
    PB body dpm20 after first DR, pure AR, spent some time going through 2 res and 2 TL during body. [~27% freefire dummy dpm1]
    upload_2021-8-18_3-43-28.png
    PB body another consecutive dpm10, no genesis for no boosted dpm. [~29% freefire dummy dpm1]
    upload_2021-8-18_3-44-12.png
     
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  16. HiddenMage
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    HiddenMage Red Snail

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    noob bm coming in:
    PB DPM 25:
    upload_2021-8-17_22-55-39.png
    MW20 + Apple

    Body DPM 20 after first dr:
    upload_2021-8-17_22-55-56.png
    MW30 + Apple + Melee hurricane (Left Side).

    Have really crappy overall gear and still holding quite a bit of AP for late wash (Actual level 185). :(
     
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  17. imsteven
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    imsteven Mushmom

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    No statue dpm test this week cuz I'm a clown and forgot to wear half my gear.

    Body DPM: got a new personal best tho :D
    [​IMG]
     
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  18. xiaoyaoz
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    xiaoyaoz Balance Team Staff Member Balance Team

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    PB statue DPM25 left side party. Apple with SE+Echo+MW20, no smoke, [~61.5% of dummy 'freefire' DPM3]
    Quite trash DR like 4x back to back without magic DR, ~2.5min Dragonstrike while waiting for range to finish phase 4.
    upload_2021-8-20_16-26-57.png

    PB body DPM20 (after 1st DR) right side party. Apple but no aggro duty, no barrage/barrel tech/energy orb. [~28% of dummy 'freefire' DPM3]
    upload_2021-8-20_16-28-9.png

    PB DPM1 skem pure ST state with apple (before 1st DR) [~46% of dummy 'freefire' ST DPM1]
    upload_2021-8-20_16-29-22.png

    PB DPM1 pure off-transform FF + Drain with apple (before 1st DR) [~21% of dummy 'freefire' off-ST DPM1]
    upload_2021-8-20_16-30-14.png

    I guess pure DPM bucc isn't that bad actually, I don't even have perfect weapon, so DPM can definitely be higher.
    With barrage barrel tech + perf weapon + max level, getting to the borderline of 4m is possible I think.
     
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  19. wanpi12456
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    wanpi12456 Timer

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    2021-8-21
    claymore 133wa + MoN 5wa
    Buff: mw30, mw20, booster, si, se, echo, apple, basket
    Statue dpm25
    2021-8-21 pb statue dpm25.png

    Body dpm20 after 1st dr
    2021-8-21 pb body dpm20.png
    2021-8-21 white hugin.jpg

    2021-8-25
    claymore 133wa + MoN 5wa
    Buff: mw30, smoke, booster, si, se, echo, apple, basket
    Statue dpm25
    2021-8-25 pb statue dpm25.png

    Body dpm20 after 1st dr
    (Smooth run and less DR)
    2021-8-25 pb body dpm20.png
    2021-8-25 timeless pendant.jpg

    2021-9-4
    claymore 133wa + MoN 5wa
    Buff: mw30, mw20, smoke, booster, si, se, echo, apple, basket
    Statue dpm25
    2021-9-4 pb statue dpm25.png

    Body dpm20 after 1st dr
    2021-9-4 pb body dpm20.png
    2021-9-4 warrior gang small.jpg
     
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