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HT DPM45 Flex Thread

Discussion in 'General Discussion' started by Oradious, Mar 31, 2020.

  1. Bfitchef
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    Bfitchef Mushmom

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    7:17 PM
    CreatureNL
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    L> for update DPM with new cancels.
     
  2. Selquin
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    Selquin Headless Horseman

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  3. BananaPie
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    BananaPie Selkie Jr.

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    11:17 PM
    Paladin DPM 45:
    [​IMG]
    Buffs: Pure cider, se, si, booster, mw20, echo.

    Paladins are in a decent spot in HT regardless of what people say and meme about.
     
    • Great Work Great Work x 7
    • Agree Agree x 2
  4. Gurk
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    Gurk Nightshadow

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    4:17 PM
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    Hero, Bishop, Marksman, Shadower, Buccaneer, Corsair
    First HT in almost 2 months.
    1.PNG
    mw30, echo, SI and 35 minutes of HT buff + cider
     
    • Great Work Great Work x 9
    • Informative Informative x 1
  5. Toon
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    Toon Capt. Latanica

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    8:17 PM
    Toon
    Marksman
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    MM DPM 45
    SI, echo, ht buff + energizer
    I'm wearing 14 att gloves, 30 points not distributed and mw 20 only. I think its pretty possible to go far beyond 8m. Altough, i have to be fair and recognize that bm is still a better archer class for ht as MMs need to pierce arrow right side and eat some wing damage to achieve such high dpms. Also, MM is si gated. PA is only used when right head is closed and mid head open. That way, u can reach wing, arm, mid head (for PA free-fire comparison that would be (19.5 dpm for 4 targets discounting blocked target). My free fire is 11.2dpm strafe + snipe.
    dpm-45-7.8.jpeg
     
    • Great Work Great Work x 9
  6. -ovv
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    -ovv Horntail

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    4:17 PM
    -ovv
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    Since most people in this thread post mostly dpm with perfect gear, here's some middling non-sweaty stats for BMs to reference.

    upload_2021-10-6_22-40-14.png

    This is with 50 saved AP, so should be comparable to stats of an average lvl 184 Bowmaster.
    Below is dummy dpm2 to show a HT damage efficiency of 55.88%.

    Echo + MW20, HT buff/Conc/Cider

    Forget Serperior, LF> BM buffs

    Edit: Updating with a similar DPM 45 test since the above was dpm 40
    upload_2021-10-12_20-53-7.png
     
    • Great Work Great Work x 5
  7. Cornwall
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    Cornwall Chronos

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    7:17 PM
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    DK DPM 45 (SI/SE/MW30):
    upload_2021-10-13_23-50-56.png

    Could probably do higher but decided not to focus too much on wings to extend available parts to hit with weapon cancels. Also did MH only when RH cancelled to avoid doing wings+RA only (reduce dmg on wings). Heads cancel alternation wasn't also very favourable for cleave but I guess this is what we have to live with these days.
     
    • Like Like x 1
  8. Karn
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    Karn Mixed Golem

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    DPM 45 with my o̶n̶l̶y̶ crap gear for buccanners reference as well

    MW20, SE, HT buff/Cider
    upload_2021-10-14_1-20-14.png

    73.5% of my dummy dpm 3
    65% of my dummy demolition dpm

    Hopefully getting better numbers when I can finish my knuckle, prestigious coins pls :cry:
     
    • Great Work Great Work x 2
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  9. Alyosha
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    Alyosha Skelegon Retired Staff

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    [​IMG]
    9.69m dpm 40 with SE/echo/booster/mw20/HTB
     
    • Great Work Great Work x 1
  10. FCOArlo
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    FCOArlo Master Chronos

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    7:17 PM
    Wyman | Salladhor
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    DPM45 HT buff, just under 2 ciders, SI/MW30,Echo no SE as they dc'd on spawn and we 5manned.

    upload_2021-10-14_23-24-18.png
     
    • Great Work Great Work x 4
  11. imsteven
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    imsteven Mushmom

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    DPM 45 w/ HT Buff, MW30 , Echo, SE

    [​IMG]

    First HT in awhile but I was wondering if DPM 45 could be lowered to like 30 or 35. I had to ask my party to AFK a bit or else my dpm wouldnt finish before the clear SlimeXD
     
    • Great Work Great Work x 5
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  12. Ainz
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    Ainz Zakum

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    So many I keep forgetting
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    Tfw you're too strong to get a dpm check to complete :^(
     
    • Friendly Friendly x 1
  13. Netlel
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    Netlel Mano

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    upload_2021-10-21_0-40-30.png

    HT buff, mw30, si, se, no boatbug. No cleaver so got to free fire attack wings and arms in peace after head were ded xd
     
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  14. Vowels
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    Vowels Slimy

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    [​IMG]

    wizard elixir, mw 20, se, no boatbug. shoutout to tinii squad for being the strongest atm
     
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  15. Toon
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    Toon Capt. Latanica

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    No PA run, startting from the left. There were a lot of triple cancels so wing/arm damage inflates the dpm, but it's still higher than i imagined. HT buff, gizer, SI, echo, mw 20 dpm 45 no PA.jpeg
     
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  16. akashsky
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    akashsky Horntail

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    do you know what your freefire ratio was this run? (HT dpm 45 / dummy dpm)
     
    • Creative Creative x 1
  17. joota
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    joota Mr. Anchor Retired Staff

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    4:17 PM
    Buccaneer
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    Ciders, SI, SE, mw20, echo
    Tini's runs just hit different...
    upload_2021-10-21_12-53-35.png
     
    • Great Work Great Work x 7
  18. Gurk
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    Gurk Nightshadow

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    After the discussion in the worst class thread, I was curious what my MM's dpm output would be starting on right side without any cleaving of arms and wings with pierce.

    25 minutes of HT buff, cider, SI, MW20, echo
    dpm45.PNG

    Looks to be about a mil drop from my last posted dpm. There was very little wing damage as the heads were quite cooperative for most of the run so almost all of it was head damage.

    I also did a dpm 5 test during first run on both left side and right side when heads were unsynced without any cleaving to better ascertain how MM single target compares on each side and got 7m and 5.5m, respectively. In other words, MMs seem to do roughly 20% less head damage on right side compared to left side.

    Consequently, it seems to me that in order for an MM to maximize its single target damage and perform comparably to a BM in HT in dealing "useful" damage, there are three requirements that must be satisfied:

    1. MM starts left.
    2. All attackers in squad save for buccs start right.
    3. There is another archer on right side so that the MM doesn't have to cross back and forth to rebuff party members.

    With these conditions fulfilled, an MM need not ever cross over to right side and deal with a cancelled right head where they must deal damage to mid head in a suboptimal manner. Thus, the ideal party composition to accommodate an MM for a 6-man squad is one that has both a bucc and a BM, leaving just two free attacker slots (or one if no sed mule). Somewhat ironically, the MM is reliant on a BM to deal comparable damage to BMs in HT.
     
    • Great Work Great Work x 9
  19. Netlel
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    Netlel Mano

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    not sure, dont have mw30 and ht buff for testing and im in cave, my range was 9.8k with them though. notably i dont have avoid gear so my range is a bit higher but more boat damage, it broke 3 times iirc but thats ok i think boat hp/cooldown are overtuned anyway. i was recording to test quality this run i can upload and link in my first post later if anyone wants, at least i like seeing things from other sairs' perspective but i rarely got to
     
  20. akashsky
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    akashsky Horntail

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    I could estimate it If you can post the full range, min number to max number
     

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