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Make All* Mastery Books Untradeable

Discussion in 'Suggestions' started by HarleyEllis, Apr 8, 2022.

  1. Thuglifer
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    Thuglifer Capt. Latanica

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    um interesting, but i'd much rather a rework of skillbooks droptable and rates (way lower)
     
    • Like Like x 1
  2. OP
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    HarleyEllis
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    HarleyEllis Pac Pinky

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    Yes as long as the're also somewhat redistributed.
     
    • Disagree Disagree x 1
  3. philip
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    philip Mixed Golem

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    I can already imagine someone using the concept of reserving gear this used to happen in World of Warcraft when people would make raids (expeditions/parties in Maplelegend). The raid leader/party leader would make a pick-up group (PUG) and write something like:
    "R>Hellfire Citadel (HFC) Reserving rogue gear and would extremely easily get all the best in slot (BiS) items and maybe also mount. In Maplelegend you would have party leaders reserve mw20 mw30 and >PB chair."
    In a way, I guess it's fine if you accept it go ahead with the RL's rules since everyone knows that the party leader will get that item if it drops, since he wrote and informed everyone, but ppl still get pissed anyway and the concept was also removed later and exchanged with personal loot, which basically gives everyone in the raid a chance to get gear pieces or a mount, instead of rolling for it, without being worried that they will lose their items to RL. I think the current system is fairer.
    Idk if you are familiar with wow, but maybe you get the point..
     
    • Agree Agree x 1
  4. OP
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    HarleyEllis
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    HarleyEllis Pac Pinky

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    What?
     
    • Disagree Disagree x 1
  5. OP
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    HarleyEllis
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    HarleyEllis Pac Pinky

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    The proposed change would just expand on an existing mechanic that's worked fine in Zak. What do MW (specifically excluded in OP) or chairs have to do with my suggestion?
     
    • Disagree Disagree x 1
  6. lv1crook
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    lv1crook Capt. Latanica

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    C5FB811C-C4F5-405E-9E32-61052BC5DFCF.jpeg
     
    • Great Work Great Work x 5
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    • Agree Agree x 1
  7. lv1crook
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    lv1crook Capt. Latanica

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    Honestly looking back at this, maybe I do agree with it… I’ll explain why.

    Think about the reason why mastery books exist in the first place. Why does this system exist instead of just being able to max out your skills like any other job? I can think of a few reasons:

    1. It introduces a barrier for progression for players to strive toward (essentially moot for 90% of books nowadays)
    2. It introduces a new vector for boss profits (also essentially moot, minus a few select books)
    3. It creates an incentive to play different types of content (still somewhat true for some books, such as GPQ and mob exclusive books)
    4. It encourages players to build their skills differently and slow power scaling (again, moot for 90% of mastery books)

    In a new server, mastery books play this role fantastically due to lack of supply. However, older servers have most mastery books lose any meaning they once had.

    The most obvious solution is the one Harlez here provided: make them all untradable. Sure you could still get service, but that might be a tall ask for multiple skill books in a server where people are also basically forced to play multiple characters. This hurts especially for the most degenerate MapleStory players, multimagers, who are basically guaranteed to have 4-6+ characters in 4th job range. Getting them yourself could be the most realistic solution in these cases, rather than waiting through several boss runs or farming certain mobs for weeks. If we want to preserve the original intent behind the mastery book system, I believe Harl’s suggestion is our best bet.

    However, it could be argued that this system is just badly designed or people understandably don’t want to swallow such a bitter pill in an already grindy, luck-based, and punishing game. The real debate to be had here is whether or not we think the mastery book system should exist in its total capacity or not.

    Given I lean a bit towards a more purist vision of what MapleStory should be, I can say that yes, I agree that mastery books should be restored to what they once were. I think it could be healthy for players who otherwise would just get their giant power spike and burn out, encouraging them to strive towards a goal for just a bit longer.

    Sadly, it looks like people are not even willing to consider the idea. This suggestion is quite a bit on the drastic side, but it’s unfortunate to see it’s really not been given much of a chance.

    If you actually read through all this and think yes, I’ve given it some thought and I still hate the old mastery book system, please do me a favor and flame this post with disagrees. But if you think the idea could have merit, I’d ask you slightly curb the disagree bombing and give Harl an agree, at the very least so staff knows the idea hasn’t been entirely rejected by the community.
     
    • Great Work Great Work x 2
    • Agree Agree x 1
  8. Estrahl
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    Estrahl Mr. Anchor

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    He's saying that making Mastery Books would turn just buying the book at your own pace/price, you have to only rely on service queues and the social restrictions behind it.

    So basically instead of just being able to afford, being lucky to find, or getting into a good group who already view the item less valuable because it's tradeable--though that could vary based on demand and supply--you would solely have to rely on the party leader's rules, the luck of the drop in that run, as well as anyone who may have claimed it before you, and god forbid someone forget to turn off pet item pickup.
     
  9. LeonardoJF
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    LeonardoJF Zakum

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    I think is a bit frustrating to new players / casuals get all this hard work to get this skill book..

    for the old players that have money, maybe will slow a bit the farm?
    i know some peoples that remove elemental amp to get less mp use to farm with more mages, so in my opinions it will afect more the new players that are skill lv dependent than old players.

    Btw, for some casual player is even hard keep looged all run to see if drop something (like get 1hour at zak to rng a book).

    I know some peoples too that use book drops as source of money (like shadow star/claw 20)

    But i dont total disagre u idea, Just need to find a way to "balance", and i dont know how this way can be.
     
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  10. Estrahl
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    Estrahl Mr. Anchor

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    Players that already have the skills won't have to deal with this, that's the problem. We're approaching this as if everything is reset, yet everyone who already has this doesn't have to put in any of the work. Rather than really curbing multi-mage, hoarding and heavy farming tactics, all it does is give job security to everyone who already has multi-mages, and anyone preparing to multi-mage simply needs to buy the skillbooks well in advance of the update(as it won't be a ninja update).
     
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  11. LeonardoJF
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    LeonardoJF Zakum

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    yea i understand, but lemme give a exemple:
    imagine you need "n tma" to 1 hit a mob, and the old mages already have it.

    who begin without a gear will need the skill lv 20 or 30, and the multimage ones will dont need since they already have the tma needed...
    understand?
     
    • Agree Agree x 1
  12. Karn
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    Karn Mixed Golem

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    ok you will be the one to tell our casual unwashed base to skip tt30/snipe/etc unless you wash enough to survive ht
     
  13. Estrahl
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    Estrahl Mr. Anchor

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    Oh I agree with you, I just think it won't really slow the farm down, if at all. People who are already there won't have to worry about competition taking their maps when they leave because it won't be as viable for anyone after the hypothetical change to try it until they're a much higher level.

    Yeah it stops the influx of future multi-client mages, which are seen as a potential problem, but this change would benefit the current group of multi-client mages since they wouldn't actually be affected by book drops becoming untradeable.
     
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  14. shck
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    shck Timer Retired Staff

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    if we really wanna do something with mastery books, i think-
    [Mastery Book 20] Bowman green.png
    [Mastery Book 20] Warrior red.png
    [Mastery Book 20] Magician blue.png
    [Mastery Book 20] Thief brown.png
    [Mastery Book 20] Pirate purple.png

    those pixels are kinda badly re-colored but yea...
     
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  15. OP
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    HarleyEllis
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    HarleyEllis Pac Pinky

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    I'll gladly tell them and then do it myself too
     
    • Disagree Disagree x 2
  16. OP
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    HarleyEllis
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    HarleyEllis Pac Pinky

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    bumping especially since lv1crook went into a lot of detail explaining my suggestion^
     
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  17. -ovv
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    -ovv Horntail

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    I'm all for implementing content that would force people to do suboptimal things.
    Forcing people to go onto enough Horntail runs in order to finish their skillsets is a good thing.
    This would make things like 12-18 man runs more common and could possibly reignite guild or friend-oriented bossing in order to get someone their skillbook (and pass). Right now, Horntailing only really exists to farm and gain exp from. Having skillbooks become untradeable would require players to run expeditions in order to reach their next power spike, which would open up more opportunities for things like friendly runs.

    Bossing economy in relation to skillbook pricing is shit anyways and has already been proven to be a failed system.
     
    • Agree Agree x 3

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