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Update Introducing: Neo Tokyo Part 2!

Discussion in 'Update Notes' started by Mirrors, Aug 12, 2022.

  1. Mirrors
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    Mirrors Zakum Retired Staff

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    Mirrors
    WeenieHutJrs

    [​IMG]
    Banner credits: SerinSerin

    Introduction
    [​IMG]


    After several years of planning, MapleLegends is proud to announce the final release of Neo Tokyo with the launch of NT Part 2! As the mystery of Neo Tokyo continues to unravel, you will realize there are 3 different endings to the story, which each have its own order of quests to venture on.
    After the completion of NT Part I, NT Part II can be initiated through Asia in Kamuna.

    「 New Endgame Content

    [​IMG] [​IMG]
    Dunas Unit and Dunas II
    After killing Dunas in Neo Tokyo Part I, Dunas is now back to resume its mission to cause chaos and death.


    [​IMG] [​IMG][​IMG]

    Royal Guard and Core Blaze
    The path to Core Blaze will be challenging with plenty of Guards and obstacles to overcome. Grab your friends to find out what role Core Blaze plays in the different endings of Neo Tokyo, and why it needs to be destroyed.


    [​IMG] [​IMG]
    Aufheben
    The boss that drops an almighty helmet, what does she entail? Will killing Aufheben finally save Zipangu from destruction?

    「 Aufheben Circlet」

    [​IMG]
    As the original helmet drop has very low base stats and depended on scrolling to be deemed best in slot, we have decided to rebalance the helmet to be worthy of itself with a higher ceiling potential upon scrolling.

    Here are the base stats for Aufheben Circlet:

    Code:
    All Stats: 20 (18 - 22)
    Accuracy: 28 (25 - 31)
    Avoidability: 23 (20 - 26)
    Upgrade Slots: 10
    
    To avoid further burdening the usage of white scrolls and affecting the current scroll market, Aufheben Circlet can only be upgraded through the use of Aufheben Circlet scrolls.

    Just another emphasis for people that can't read:
    * NORMAL SCROLLS AND WHITE SCROLLS WILL NOT WORK ON AUFHEBEN CIRCLET *

    Aufheben Circlet Scrolls
    Since Aufheben Circlet base stats have been massively increased compared to the original version, we have also adjusted Aufheben Circlet scrolls accordingly.
    The original Aufheben Scrolls have 2 categories which consist of the "miracle scroll" type and the "normal scroll" type. The original "miracle scroll" for Aufheben Circlet, which gave +all stats, has not been implemented as it is simply deemed overpowered for ML server.

    [​IMG] [​IMG] [​IMG] [​IMG]
    The original normal scroll now has its chances reduced from 60% to 50%, and is now called a Dark Scroll to reflect its boom-able property. While scrolls will mainly drop from Aufheben, all other bosses in Neo Tokyo will also drop them, albeit at a much lower rate. These scrolls give +3 for one of the stats chosen.

    [​IMG] [​IMG] [​IMG] [​IMG]
    Moreover, we are introducing a new set of Aufheben Circlet scrolls! They are also 50%, but they have no boom chance for a reduced stat increase. These scrolls give +2 for one of the stat chosen, are untradeable, and will only be craft-able. This will allow players to reasonably complete their helmet without the fear of booming the helmet.

    As you may have noticed, we also have re-skinned the Aufheben Circlet scrolls to help distinguish them, keeping in line with our previous skin changes to scrolls.

    「 Crafting Aufheben Scrolls

    [​IMG]
    By completing the final quest (i.e. the true ending) of the Neo Tokyo questline, Noran will then offer exchanges of different Aufheben scrolls.

    You can craft the new Aufheben scrolls using:
    [​IMG] Imperial Guard Shield, which are dropped from Imperial Guard mobs and are used in crafting new non-boomable Scrolls for Aufheben.
    Note: Imperial Guards have been added to the map leading to Aufheben, to facilitate the farming of this ETC.
    [​IMG] Core Blaze Tip and [​IMG] Aufheben Wing, which will drop from its respective bosses, to allow exchanges between Dark Scrolls for Aufheben.
    Note: This exchange allows conversion of an existing Dark Scroll to another type of Dark Scroll only.

    「 Balance Changes

    With lots of research done, we have learned and tried to keep the many unique features from JMS such as reactor affecting monsters and approaches to different questlines. However, some parts are tuned to be more suitable for ML especially in consideration of balance.

    In planning Aufheben specifically, we realized the necessity of creating an endgame boss that would require all classes, instead of just several specific ones. Thus, Auf is the first boss for Legends to be customized so heavily for balance reasons. Below is a list of major changes where ML differs from JMS along with some details of how Auf differs from vanilla NT Auf, and what you can expect in the upcoming fight:


    General NT2
    • Questline to different endings are now in chronological fashion instead of being an option purely from how it started. (since starting the "normal" ending does not give permit to Aufheben)
    • Some bosses EXP are adjusted to keep in line with the rest of ML's bossing content.
    • Neo Tokyo Part II expedition sizes are all capped to 6 characters to keep in line with Neo Tokyo Part I
    • Removal of condition where boss need to be killed in 20 minutes upon entering expedition for Dunas and Aufheben.
    • Element attributes on some bosses are removed or changed to encourage fair inclusion of all classes.
    • Drops are completely custom to ML balance choices as opposed to being JMS-like.

    Royal Guard & Core Blaze
    • Chandelier damage decreases from 25m to 10m to encourage fair amount of fight time with Royal Guard instead of being too Chandelier-focused.
    • Chandelier will only respawn by triggering the computer terminal on the floor.
    • Royal Guard's avoid decrease from 100 to 60 to ensure content is doable by all classes.
    • Some lasers are desynced from each other to prevent players from easily getting away from doing the Jump Quest before reaching Core Blaze.
    • Touching the lasers or the boxes will teleport the player back to the bottom.
    • Core Blaze has its spawns increased to encourage inclusion of cleavers instead of being mainly a single target content.

    Aufheben
    • Expedition requires a minimum level of 175 to join, and the allowed expedition time is reduced to 90 minutes.
    • Cursed Aufheben now has all mini's debuff skill.
    • Half of Cursed Aufheben HP is transferred to Aufheben.
    • Aufheben damage is slightly lower in general (due to lowered touch damage)
    • Aufheben now has Damage Reflect (DR) similar to Pink Bean's.
    • Aufheben now spawns multiple, stronger Mini Aufhebens.
    • Aufheben HP threshold for spawning Mini Aufheben has been adjusted.
    • All Mini Aufheben HP has been massively buffed.
    • Some Mini Aufheben Damage Reflect skill has been removed as an exchange for Aufheben having DR.
    • Mini Aufheben heal skill is readjusted for the increased spawn.
    • Flying mechanic is not yet supported in the map as it is not a mechanic under v62. Regular swimming will replace it for the time being.

    :heartbeat: Thank You :heartbeat:
    Thank you the staff members that helped make Neo Tokyo Part II possible! It could not have been done without the blood, sweat, and tears of our developers PastaPasta , as well as KimberlyKimberly NiseNise MirrorsMirrors MottMott SerinSerin FrisiiFrisii FubukiFubuki OolongOolong AesopAesop AriamiAriami Nightz777Nightz777 AnonAnon HolpHolp LynxLynx xiaoyaozxiaoyaoz Krauser94Krauser94 ZerakaiZerakai for hashing out the details of NT2, the bosses, the questlines, the maps, new graphics, relentless testing, hours of brainstorming, and other incredibly important decisions. The team has spent many months working on NT2, and to see it finally get released is an incredible achievement.

    Also, shoutout to SiaoSiao for importing some of the NT2 files back then when the Neo Tokyo project was first started and ShinoharaShinohara that helped with some Japanese translation.

    We all hope you enjoy Neo Tokyo Part II and good luck to all Maplers!

    Note: The library is not updated yet for this patch, which is intentionally done to prevent spoilers!​
     
    Last edited by a moderator: Jul 3, 2023
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  2. ooShawnyoo
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    ooShawnyoo Dark Stone Golem

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    Thank you staff! OnionSpark

    By the way there is a typo in the sentence "which each has its on order of quests to venture on". It should be "own order" I believe.
     
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  3. creative
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    creative Mr. Anchor

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  4. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    Moderator Post
    Typo we did see but can't fix in the banner right now because of availability. The text version has it fixed.
     
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  5. flow
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    flow Slimy

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    Crazy!!! The changes on the summons seems very promising for cleave, ty entire staff for the good work!
     
  6. TWW
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    TWW Pink Teddy

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    sneed
     
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  7. Xephyr
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    Xephyr Blue Snail

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    As someone whos working towards end-game its quite motivating to see you're still adding end-game content!
     
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  8. LeonardoJF
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    LeonardoJF Zakum

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    Excited to run it, lets smash
     
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  9. RageQuit
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    RageQuit Blue Snail

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    i want to thank all the staff for the hard work !!
     
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  10. Edann
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    Edann Slimy Retired Staff

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    I'm excited and happy seeing so many promising things making it to the final cut.

    It feels, at least on premise, carefully tailored with v62 in mind.

    Excellent work!!
     
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  11. Shawn0w0ok
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    Shawn0w0ok Blue Snail

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    Thank you staff, so hyped to see this new content (once I am high enough level to see this new content)!!!
     
  12. Lin
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    Lin Headless Horseman

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    STR HELMETS LETS GO
     
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  13. Lin
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    Lin Headless Horseman

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  14. shot
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    shot Capt. Latanica Retired Staff

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    Huge shout out to PastaPasta for development side of things, as well as rest of staff for helping out with content research and balance! Foxpat
    It's hard for me to stress how much work and effort needed to release contents like this, especially to account for limitations of v62 potato client and 7+ years of in game economy... I'm truly happy that you guys have pulled it off and excited to see what will come in future~
     
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  15. Shinohara
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    Shinohara Headless Horseman

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    Happy to finally see the release of NT2, hope everyone will have fun in it. SlimeLaugh
     
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  16. philip
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    philip Mixed Golem

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    Are signs still limited to 6 players for Core Blaze, Dunas 2 and Aufheaven.
     
  17. Eighty
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    Eighty Windraider

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    That’s what it says in the poster ^ 6 characters per expedition
     
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  18. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    Fixed a bug where you could bypass the level 175 requirement for Aufheben.
    Applied on live servers without needed maintenance
     
    • Informative Informative x 2

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