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Information Anniversary/Summer Event 2022 Balance Changes [Explained]

Discussion in 'Update Notes' started by Nise, Aug 13, 2022.

  1. stomachache
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    stomachache Horny Mushroom

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    Mar 11, 2020
    Tokyo
    4:38 PM
    Remorse
    Hero
    Colors
    Hello, thank you for the hero buff.
    Excited to check for myself on how the buff will turn out but... :yay: sucks to be me :yay:.
    [​IMG]

    Edit :
    Did some @dpm1 tests and the panic buff turned out quite nice, although still not quite sure whats the perfect execution for it, appreciate the buff. :yay:

    Echo MW20 SI Rage (w/o Panic)
    [​IMG]
    Echo MW20 SI Rage (w/ Panic)
    [​IMG]
    Echo MW20 SI Enrage (w/o Panic)
    [​IMG]
    Echo MW20 SI Enrage (w/ Panic)
    [​IMG]
     
    • Friendly Friendly x 1
  2. S_tieralbum
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    S_tieralbum Brown Teddy

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    Jul 17, 2021
    6:38 PM
    Dragon Knight
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    I don't play Shadower but I do play multiple warriors the changes are sick. Not remotely high enough level Paladin to comment on its performance in Neo Tokyo thought but the Hero change is really nice.

    Moreso is that I didn't expect this level of custom change to be implemented for Berserk but what it is is brilliant. Opens up much more content, and allows its to output competitive DPM with high risk and concentration, and allowing other warriors to keep their own unique advantages and not fall into desuetude
     
  3. Fionn Chak
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    Fionn Chak Red Snail

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    Jul 7, 2021
    Female
    3:38 AM
    Ellipsis
    Cleric
  4. OP
    OP
    Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Jul 5, 2017
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    4:38 PM
    NoraONE
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    Sweetdreams
    It came to our attention that our recent scroll drop changes did not include Shield Matt 70%. This was because of an error on our end, where we accidentally added the wrong scrolls to Protoroad and Dark Drake. These two mobs, while mentioned on our post to drop One-Handed Sword for Magic Att. 70%, was actually supposed to drop Shield for Matt. 70%. This mistake has been hotfixed and is reflected on our live servers immediately. Thanks for understanding~
     
  5. fartsy
    Online

    fartsy Zakum

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    i think everything aside from the immune mob is easy pickings for any real i/l player
     
  6. Edann
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    Edann Slimy Retired Staff

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    Oct 24, 2020
    9:38 AM
    Edann
    I/L Arch Mage
    200
    Pasta
    I'm genuinely so happy with the patch that it took a couple days for it to dawn on me just how completely stupid the mob scroll additions are. There's no way you guys not just put a bandaid solution on tot multimaging but you're ACTIVELY asking them to just go ham on other maps. AND kill off any profitability the wep 30s in cwk would have. I'm baffled lol
     

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  7. Snork
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    Snork Capt. Latanica

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    Feb 19, 2018
    8:38 AM
    Snorf
    Paladin
    Lore
    Multimaging aside wouldn't you say it's a good change tho? But yeah the problem remains of multimaging being leagues better than everything else
     
  8. KurayamiLove
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    KurayamiLove Skelegon

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    Mar 15, 2015
    Male
    Nautilus
    8:38 AM
    KurayamiLove/Nagrom/Amatista
    Buccaneer
    69
    Halcyon
    I don't get the fuzz about the changes o.o the only good one was the Shadower buff.
    DK is still the same, just a bit more damage won't change the fact that Berserk (as much as I like the skill) is just badly designed, DK is still literally a hero that does less dmg for more effort, and has to do less damage because they can HB, if HB is what is good from them then people just mule it and use better jobs to do the rest of the work.
    I don't think Hero buffs are gonna make them more desirable unless we count them as Shout mules in NT part 2 tho.
    A lot of people figured out PB the "hardest" boss in the game and now everyone is running with fewer people and more mules, now by changing the formula we reset so again the players have to find another way to cheese the obnoxious mechanics of the boss and when everything is stable we will get yet another change. The lv requirement will make muling a bit harder but people will still do it, in that part I think is a lost cause. We will see how the boss evolves.
    I don't know how many people are aware of multimaging, but printing money may have caused some inflation in the market, creating a meso sink is a good thing but increasing the meso cost of pots hmm is a bit controversial, that makes it more expensive farming but also makes more expensive everything else, including bossing (I mean you also increased the cost of ACP and Ciders, items that are used mostly for bossing) I know my opinion doesn't count because I'm on the endgame but... I like to boss and hang with people, that's my thing, this change is not making bossing impossible to me but sang bossing is getting worst and farming is every day clearly the way to go to make endgame progress. If anything good stuff I got the devil's lick and I pass 10% like they were 70%.
    Peace!
     
    • Agree Agree x 2
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  9. flow
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    flow Slimy

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    4:38 AM
    Lisnar, HolyFlow, Theorist
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    Multimaging for scrolls instead of raw mesos/gachas can increase alot the meso sink and i think thats one of their objectives, doesn't seems like staff thinks multimage is the main problem on the server right now and i agree with then, personally i think mages farming in those maps will stay on negative before selling the scrolls so that's a good deal for server economy.
    And i'm sure this increase ALOT the purchase power of alot of people, how expensive was int gears back in the days? With this change any novice can choose wisely good maps to farm, in special 3rd job maplers can get alot of profit while hunting, this is specially good to cover the new potion costs.
    And that judgement is very unfair, they chose very wisely what mobs will drop the scrolls, most of then have a very bad design for mages, only a few of then have a decent map design and even these will make their meso generation being ALOT negative before scrolls, so a good deal for server QoL
     
  10. Edann
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    Edann Slimy Retired Staff

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    Oct 24, 2020
    9:38 AM
    Edann
    I/L Arch Mage
    200
    Pasta
    flowflow ohh damn you're right - that's why everyone were multimaging Oblivion and ulu1 where raw meso is much higher than, idk for example ml1 and 4.

    OH they weren't?
    Wonder why
     
  11. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    8:38 AM
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  12. flow
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    flow Slimy

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    First of all good luck to oneshot oblivion with 8 different mages,141k hp instead of 40k. Also the "much higher" raw mesos is less than 20% gap, ulu1 isn't full afk like ToT and memory lanes also drops some valuable scrolls after all, wich helps making the place overpowered and you know that so i think you can keep a normal conversation without being sarcastic?
    I'm not against multimage nerfs, i even made a thread about this but the new scrolls droptables definitely aren't made for benefit multimagers and i'll keep my word, you're being unfair with this judgement, just login in all of your mages and try it, i did the same ;)
     
  13. Haku
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    Haku Dark Stone Golem

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    12:38 AM
    Haku, Avoid
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    The shadow star change seems unnecessary. 180 seconds was really more of QoL change since most NLs then used Furies after the bug was fixed.

    The meso sink changes and star recharge costs are good changes, however, the reasoning for reverting back to 120 seconds due to star price changes is questionable.

    You're essentially saying that if star prices were to go up again, you might.. change it back? and vice versa.
     
  14. iPippy
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    iPippy Nightshadow

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    3:38 AM
    iPippy
    As public enemy of the NLs, let the record show that I am willing to compromise a longer shadow claw duration for more star consumption on cast. :cool:
     
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  15. Daydreamer
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    Daydreamer Headless Horseman

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    12:38 AM
    I/L Arch Mage
    Well into 4th job it's fine but it kinda sucks for lower level players.
     
    • Informative Informative x 1
  16. Haku
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    Haku Dark Stone Golem

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    Haku, Avoid
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    Not a bad idea.
     
  17. akashsky
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    akashsky Horntail

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    12:38 AM
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    Becareful what you wish for. This would end up being a nerf in a lot of cases where you get dispelled.
     
  18. Haku
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    Haku Dark Stone Golem

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    Haku, Avoid
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    Depends how much more stars. +50 and bring it to 250. 300 would be odd, and 400 seems too much of a trade off.

    actually, 250 would be odd as well.
     
  19. -ovv
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    -ovv Horntail

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    Make it a buff and have it consume 100 stars for a 1 minute duration.
    Shadow Star is a lagless buff and has zero cast time. It can even be cast mid-attack.
    It'd be a buff because you'd consume fewer stars over time due to dispels.
     
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  20. Lynx
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    Lynx Dark Stone Golem Retired Staff

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    The funny thing is that while indeed being a full buff, NLs would have taken it as an even further nerf to the skill KEKw
     
    • Agree Agree x 2

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