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Allow Snipe to One-Shot Mobs

Discussion in 'Suggestions' started by iPippy, Oct 9, 2022.

  1. iPippy
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    iPippy Nightshadow

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    8:41 PM
    iPippy
    What better to do during patch downtime but stir the pot? Mortal blow is recently updated to provide a one-shot effect, capable of dealing damage even above damage cap. Snipe is a skill intended to one-shot a mob when used, but is limited by damage cap. For the sake of consistency, Snipe should apply the same new instakill effect on non-boss mobs (or mortal blow should also hit damage cap when triggered).

    HH mules need not apply.
     
    • Like Like x 1
  2. CaptainNemo
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    CaptainNemo Selkie Jr.

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    5:41 PM
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    I understand this is a meme post, but here's my take :

    Mortal blow explicitly states a 1-hit kill :
    upload_2022-10-9_14-14-59.png
    upload_2022-10-9_14-15-40.png

    Meanwhile Snipe does not:
    upload_2022-10-9_14-16-11.png

    A lethal blow doesn't implicitly mean a 1 hit kill, just means the target would die from the wound. No insta 1-hit from Snipe.
     
    • Like Like x 1
  3. OP
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    iPippy
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    iPippy Nightshadow

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    The next question is how long should we wait for the "lethal" blow to finally kill the mob? Old age?
     
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  4. CaptainNemo
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    CaptainNemo Selkie Jr.

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    See below the definition of lethal:

    Relating to or causing death is the only definition that might imply it would kill, the rest are implying harm but not explicitly stating death. Capable of causing death, not explicitly causing death.

    upload_2022-10-9_15-15-5.png
     
  5. OP
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    iPippy
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    iPippy Nightshadow

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    Perhaps snipe simply does too much damage then.

    Power Strike: Use MP to deliver a killer blow on a monster with a weapon. (260% at max)

    Killer sounds like it relates to death pretty well.
     
  6. CaptainNemo
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    CaptainNemo Selkie Jr.

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    Again the definition of the word comes into play here :

    Based on how the description is written, it would be a forceful, violent, or striking impact, and doesn't explicitly state it kills, just that it is strong.

    upload_2022-10-9_15-39-43.png
     
  7. LeonardoJF
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    LeonardoJF Zakum

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    9:41 PM
    ItzLeo
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    I remmember some sniper combo used, with low chance to k.o ... blizzard + strafe?
     
  8. Chew
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    Chew Headless Horseman

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    Your both putting too much into the english translation that is implemented in our version.
    All that matters, is what the skill behaved like in the original game.
     
  9. OP
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    iPippy
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    iPippy Nightshadow

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    There we go, now we're back from Webster's Wild Ride. The original snipe killed a mob when used. It's implementation was simply a line of cap (100k) damage, as that was enough to one shot any mob effectively. It's only noticeable now as tankier mobs have arrived that exceed damage cap. Seems odd that a 3rd job "close range" arrow skill is designed to be more effective than the marksman's ultimate "one shot, one kill" attack. We obviously have an instant kill effect implemented into the game now, and it should either be applied to both skills, or neither skill.
     
    • Disagree Disagree x 1
  10. CaptainNemo
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    CaptainNemo Selkie Jr.

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    So your complaint is custom content was added where the mobs have HP above the damage cap and snipe no longer 1h-ko's them. Either the damage cap requires an increase to reflect this, or the mobs aren't intended to be seen as regular mobs, and are instead seen as boss-type monsters, which don't die from Mortal Blow's 1h-ko. Would need staffs confirmation on the latter.
     
  11. OP
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    iPippy
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    iPippy Nightshadow

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    Mortal blow as of this patch is a one-hit ko. It bypasses damage, and the mob just dies. This allows damage significantly higher than damage cap all in one go. Biggest names would be dealing effectively ~4.7m damage to an imperial guard and ~7.5m damage to a jiaoceng summon. Neither are boss monsters.

    If mortal blow is updated with a better one-hit kill mechanism, the one-hit kill attack needs it too.
     
  12. CaptainNemo
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    CaptainNemo Selkie Jr.

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    Can staff confirm that these mobs are normal mobs and not classified as boss or raid mobs that are excluded from Mortal Blow's 10% chance 1h-ko?
     
  13. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    Can confirm, these are two mentioned examples are normal mobs.
     
  14. CaptainNemo
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    CaptainNemo Selkie Jr.

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    So the discussion for a raise in damage cap for snipe would be the route I see for this. Adjusting the mechanics of Snipe to incorporate a 1h-ko doesn't make sense.
     

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