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Nise's Formula Compilation

Discussion in 'Guides' started by Nise, Dec 29, 2020.

  1. OP
    OP
    Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    NoraONE
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    Sweetdreams
    No update :( I needed the devs to confirm the formulas but they're quite busy and I haven't heard back from them regarding it
     
    • Informative Informative x 1
    • Friendly Friendly x 1
  2. icepotato
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    icepotato Blue Snail

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    Apr 9, 2021
    Female
    6:55 PM
    Beginner
    Code:
    exp of hunter
      monster base exp * exp multiplier
    
    exp multiplier
      n  h.s. x   h.s.  h.s. o
      1  1.0000 * 1.1 = 1.1000
      2  0.8000 * 1.5 = 1.2000
      3  0.6250 * 1.5 = 0.9375
      4  0.5200 * 1.5 = 0.7800
      5  0.4500 * 1.5 = 0.6750
      6  0.4000 * 1.5 = 0.6000
    
      n      : number of party member ( level >= monster level - 5 )
      h.s.   : Holy Symbol 30 Effect
      h.s. x : without Holy Symbol ( party bonus included )
      h.s. o : with Holy Symbol 30 ( party bonus included )
    
    exp of other party member ( 0 damage dealt )
      if level < party average level
        exp of hunter * 0.5 * ( level / party average level )
      else
        exp of hunter * 0.5
    
    This is result of my test, but I'll double check soon with additional test regarding exp of other damage dealer.
     
    • Informative Informative x 2
  3. Doguu
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    Doguu Pink Teddy

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    Oct 26, 2017
    2:55 PM
    I/L Wizard
    128
    Just to confirm, mastery is dependent on only the mastery % of the attacking spell and nothing to do with any other spells' mastery %s? Or do they add together in some way?
     
  4. OP
    OP
    Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Mastery % is usually in a passive for physical characters. So stuff like gun mastery, marksman boost, bow expert, beholder (which ends up just giving a passive mastery%).

    If you're talking about spells like in the context of mages, yea only that specific spell you're thinking of should be considered. And then don't forget to account for elemental amplification afterwards (if you're a AM)~
     
    • Like Like x 1
  5. HollyCrap
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    HollyCrap Capt. Latanica

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    HollyCrap
    Cleric
    Do we have assassinate formula?
     
  6. OP
    OP
    Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Post updated, changes include:
    • Corrections to EXP leech requirements discrepancy found by Vi, confirmed by PastaPasta
    • Chakra healing formula added, confirmed by PastaPasta
    Pasta is a wizard!
     
    • Great Work Great Work x 4
  7. notauser69
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    notauser69 Slime

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    Oct 22, 2020
    11:55 AM
    Anyone know the delay of current Boomerang Step. It's identical to v0.92 delay but there is no source on it.

    Also I'm confused for assaulter if its -300ms delay

    Assaulter (Ayumilove)
    Faster (2): 900ms
    Faster (3): 990ms
    Fast (4): 1050ms
    Fast (5): 1140ms

    Assaulter (ML)
    Assaulter
    Faster (2): 690ms (-180ms)
    Faster (3): 750ms (-120ms)
    Fast (4): 810ms (-60ms)
    Fast (5): 870ms
    *note: delay between uses reduced from 600ms to 300ms
    (above numbers reflect that change)

    How do you conclude to 690ms on fastest delay?
     
  8. Chris
    Online

    Chris Zakum Retired Staff

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    2:55 PM
    Christopher
    Islander
    Southperry
    The attack speeds don't seem to be lining up. According to the guide:

    Polearm/Spear Normal (6) = Sword/Mace/Axe Fast (5) with 750ms per cast

    When testing it with unbuffed normal attacks, the [Sword/Mace/Axe Fast (5)] is a bit faster than [Polearm/Spear Normal (6)].

    OnionF6
     
    • Agree Agree x 1
  9. noobynoob
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    noobynoob Slime

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    Jul 12, 2021
    2:55 PM
    Getting too low of a value for min and max damage on gun. Is the formula wrong?
     
  10. Danicu
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    Danicu Mano

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    2:55 PM
    Corsair
    Did you add the weapon attack of your bullets?
     
  11. noobynoob
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    noobynoob Slime

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    2:55 PM
    you big brain, i small brain tyty
     
  12. Leozinho
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    Leozinho Red Snail

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    Nov 13, 2021
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    3:55 PM
    Leozinho
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    Guildless
    Does anyone know what is the SP formula? I have hit lv 30 as a beginner, then 1st job adv and was wondering if I'd eventually get all my SP needed for first job. Atm I'm a level 30 archer with 1 SP
     
  13. Snork
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    Snork Capt. Latanica

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    Snorf
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    no you wont get SP back since you advanced so late
     
  14. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    Nightz
    I/L Arch Mage
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    Moderator Post
    Level 14 is the latest you can advance to 1st job without losing SP.
     
    • Like Like x 2
  15. Thuglifer
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    Thuglifer Capt. Latanica

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    Hello and thanks for the compilation. Was wondering if there's any consideration to add a TAB for "Buffs Speed Reference" as well as also including the difference in ms from Standing VS Rope?
     
  16. OP
    OP
    Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    As in the animation duration for buffs like SE and stuff right?

    Also I'm honestly not too sure how the difference in standing vs rope comes about, cus i think in files the values are just the same :think:

    I can look into this though cus it does seem like a useful & interesting thing to have! No eta for it ofc though :p
     
  17. Thuglifer
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    Thuglifer Capt. Latanica

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    yup and thank you! I'm actually curious to see the difference across all job advancement's buff skills.
     
  18. Thuglifer
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    Thuglifer Capt. Latanica

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    Haven't had the time to visually double confirm this but since Shadow Partner has a long animation delay both with and without roping, it seems as if the summoning rocks were consumed when the skill had already deducted the MP cost and was already in animation when 1/1 occurs in start/mid animation, resulting in almost most scenarios of no Shadow Partner appearing. Or is there a formula for 1/1 scenarios of which skill bypasses it as being "casted"?

    Maybe someone can check this on the test server as I'm pretty sure shadow partner should be retained the moment MP + Rocks were consumed regardless of it's delay.
     
  19. OP
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    Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Code:
    Note: When using other elemental skills Ele Wand/Staff has a damage penalty of -25%. This penalty does not apply to Bishop skills in v62 or summons (eg. Ifrit and Elquines)..
    
    (Eg) Using Blizzard (ice) with a Ele Wand 7 (ice)
    = Base damage * 1.25
    
    (Eg) Using Blizzard (ice) with a Ele Wand 5 (fire)
    = Base damage * 0.75
    
    (Eg) Using Genesis with a Ele Wand 5 (fire)
    = Base damage * 1
    Updated the original post with information about elemental wand penalties. Didn't realize it hadn't been included originally~
     
    Last edited: Mar 27, 2023
    • Informative Informative x 1
  20. hwangbro
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    hwangbro Mano

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    May 4, 2017
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    11:55 AM
    TM06
    Hermit
    TheSenate
    I'm getting some inconsistent values for taking touch damage and I'm wondering if someone can point out where i'm going wrong.

    Lv 100 Priest (8/6/554/8) (108 w.def) vs Lv 100 Dreamy Ghost (408 w.att)
    A = 0.365587
    B = 0.547405
    C = 0.085587
    D = 1
    est range: 1890 - 2005

    actually damage range: around 1330
     

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