1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

Damage cap discussion

Discussion in 'Suggestions' started by LeonardoJF, Mar 6, 2023.

  1. LeonardoJF
    Offline

    LeonardoJF Zakum

    1,887
    352
    460
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    6:21 AM
    ItzLeo
    Paladin
    200
    Favela
    Greetings, earlie our community had a short discussion about damage cap..

    Its a good thing for shadower, pallies, buccs, if it get raised? maybe for mages ult too?

    If is a good idea raise it, skill like hammer and snipe should keep on 199,999?

    its more bad than good?

    lets talk about
     
    • Like Like x 5
  2. Toon
    Offline

    Toon Capt. Latanica

    307
    201
    278
    May 22, 2020
    Male
    Rio de Janeiro, Brazil
    6:21 AM
    Toon
    Marksman
    200
    Pasta
    hero panic on apple should hit the cap too
     
    • Agree Agree x 1
  3. OP
    OP
    LeonardoJF
    Offline

    LeonardoJF Zakum

    1,887
    352
    460
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    6:21 AM
    ItzLeo
    Paladin
    200
    Favela
    hero single target raised, other good point too so! o/
     
  4. beegoratto
    Online

    beegoratto Zakum

    1,311
    366
    455
    Sep 22, 2021
    Male
    2:21 AM
    leetoratto
    Bowmaster
    1
    Nimbus
    Quick Summary as far as I understand it:
    Benefits:
    Shad Nate (partial charge)
    Hero Panic (on apple)
    Paladin Blast (BW on apple or with ele weak)
    Bucc Barrage (on apple)
    A/M + Bish Ult (high tma / ele weak)

    Skills that would need a custom cap potentially:
    MM Snipe
    Paladin Heaven's Hammer

    Is there anything else I'm missing?
     
    • Agree Agree x 1
  5. Gurk
    Offline

    Gurk Nightshadow

    694
    451
    350
    Mar 9, 2020
    Male
    2:21 AM
    Gxrk
    Hero, Bishop, Marksman, Shadower, Buccaneer, Corsair
    ̶W̶h̶i̶l̶e̶ ̶i̶t̶ ̶w̶o̶u̶l̶d̶ ̶t̶e̶c̶h̶n̶i̶c̶a̶l̶l̶y̶ ̶b̶e̶ ̶a̶ ̶b̶u̶f̶f̶ ̶t̶o̶ ̶a̶s̶s̶a̶s̶s̶i̶n̶a̶t̶e̶,̶ ̶i̶t̶ ̶w̶o̶u̶l̶d̶n̶'̶t̶ ̶b̶e̶ ̶a̶ ̶g̶o̶o̶d̶ ̶c̶h̶a̶n̶g̶e̶ ̶w̶i̶t̶h̶o̶u̶t̶ ̶a̶ ̶f̶u̶r̶t̶h̶e̶r̶ ̶r̶e̶v̶a̶m̶p̶ ̶o̶f̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶ ̶s̶i̶n̶c̶e̶ ̶i̶t̶ ̶w̶o̶u̶l̶d̶ ̶m̶e̶a̶n̶ ̶t̶h̶e̶ ̶f̶u̶t̶u̶r̶e̶ ̶f̶o̶r̶ ̶s̶h̶a̶d̶ ̶w̶o̶u̶l̶d̶ ̶q̶u̶i̶t̶e̶ ̶l̶i̶t̶e̶r̶a̶l̶l̶y̶ ̶b̶e̶ ̶t̶h̶e̶ ̶r̶e̶a̶l̶i̶z̶a̶t̶i̶o̶n̶ ̶o̶f̶ ̶b̶l̶e̶n̶'̶s̶ ̶s̶h̶a̶d̶ ̶p̶o̶r̶n̶ ̶d̶o̶w̶n̶l̶o̶a̶d̶i̶n̶g̶ ̶m̶e̶m̶e̶ ̶a̶s̶ ̶t̶h̶e̶ ̶g̶o̶-̶t̶o̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶ ̶s̶t̶a̶y̶i̶n̶g̶ ̶i̶n̶ ̶D̶S̶ ̶a̶l̶l̶ ̶d̶a̶y̶.̶

    ̶A̶n̶ ̶e̶n̶d̶ ̶g̶a̶m̶e̶ ̶s̶h̶a̶d̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶ ̶a̶b̶l̶e̶ ̶t̶o̶ ̶d̶o̶ ̶l̶i̶k̶e̶ ̶5̶0̶0̶k̶ ̶l̶i̶n̶e̶s̶ ̶(̶o̶n̶ ̶c̶i̶d̶e̶r̶)̶ ̶e̶v̶e̶r̶y̶ ̶~̶1̶4̶ ̶s̶e̶c̶o̶n̶d̶s̶ ̶f̶o̶r̶ ̶r̶o̶u̶g̶h̶l̶y̶ ̶1̶0̶m̶ ̶d̶p̶m̶,̶ ̶w̶h̶i̶c̶h̶ ̶i̶s̶ ̶s̶l̶i̶g̶h̶t̶l̶y̶ ̶h̶i̶g̶h̶e̶r̶ ̶t̶h̶a̶n̶ ̶w̶h̶a̶t̶ ̶m̶y̶ ̶s̶h̶a̶d̶'̶s̶ ̶c̶u̶r̶r̶e̶n̶t̶ ̶d̶u̶m̶m̶y̶ ̶d̶p̶m̶ ̶i̶s̶.̶

    ̶M̶a̶y̶b̶e̶ ̶i̶f̶ ̶a̶ ̶C̶D̶ ̶w̶a̶s̶ ̶a̶d̶d̶e̶d̶ ̶t̶o̶ ̶c̶h̶a̶r̶g̶e̶d̶ ̶n̶a̶t̶e̶s̶ ̶a̶f̶t̶e̶r̶ ̶a̶ ̶f̶u̶l̶l̶ ̶c̶h̶a̶r̶g̶e̶?̶
     
    • Agree Agree x 2
  6. OP
    OP
    LeonardoJF
    Offline

    LeonardoJF Zakum

    1,887
    352
    460
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    6:21 AM
    ItzLeo
    Paladin
    200
    Favela
    i am pretty sure sword paladin benefits from it too
     
  7. OP
    OP
    LeonardoJF
    Offline

    LeonardoJF Zakum

    1,887
    352
    460
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    6:21 AM
    ItzLeo
    Paladin
    200
    Favela
    good hear others player perspective!
     
  8. beegoratto
    Online

    beegoratto Zakum

    1,311
    366
    455
    Sep 22, 2021
    Male
    2:21 AM
    leetoratto
    Bowmaster
    1
    Nimbus
    But think of the efficiency
     
    • Agree Agree x 3
  9. HimeHam
    Offline

    HimeHam Pac Pinky

    177
    31
    186
    Mar 22, 2020
    Female
    3:21 AM
    Corsair
    Make autopot fail more in Darksight.
     
  10. beegoratto
    Online

    beegoratto Zakum

    1,311
    366
    455
    Sep 22, 2021
    Male
    2:21 AM
    leetoratto
    Bowmaster
    1
    Nimbus
    I’ve been thinking about this actually, would it be a cooldown before Nate could start charging again? Because I’d imagine that would be a pretty unique custom change and not necessarily in a good way as it would mean needing to engineer a solution that would ever only have a single use case.

    Even if charged Nate could only be cast every min, I could see this leading to the rebirth of HH mules. Now you have a Sed mule, smoke mule, and “free” 2.5m dpm wrapped up in a single porn-downloading package.

    This wouldn’t be a Shad buff, Gurk is right. This would be the death of active Shads.
     
    • Agree Agree x 1
  11. beegoratto
    Online

    beegoratto Zakum

    1,311
    366
    455
    Sep 22, 2021
    Male
    2:21 AM
    leetoratto
    Bowmaster
    1
    Nimbus
    I wonder if needing to actually hold and charge Nate while in DS (similar to BB and Piercing Arrow) would be enough to offset this instead of afk charging
     
  12. Zorele
    Offline

    Zorele Slimy

    240
    41
    225
    Jan 12, 2018
    Male
    5:21 AM
    Zorele
    Cleric
    34
    Having a damage cap that can be hit by any class under any circumstances limits the growth potential a character has which also limits the benefit a player would receive from new best in slot items being released. While this seems a bit far fetched it's a problem that is bound to arrive as time goes on. If the intention of this however, is to use it as a tool to balance then it's a bit different.

    Buccs and paladins technically benefit from this which are classes that most people agree are on a good spot. If this was an approved change then snipe would kind of feel a bit nonsensical since 200k would just be an arbitrary number and it's not like MMs need any kinds of buff. One thing I'd be in favor of however is a reworked/scaling MM snipe formula and simply balance MM/BM based on SI reliance (Small gap between both though obviously). In terms of shad's benefit from this if this change = charging nate > actively attacking then it's obviously terrible. If it just means they do slightly more damage on wep cancel buffs then it's nice.

    In general it feels like changing damage cap is worth considering but it would have to be well thought out and in particular consider the implications it might have and make the right balance changes around the implications.
     
    • Agree Agree x 1
  13. OP
    OP
    LeonardoJF
    Offline

    LeonardoJF Zakum

    1,887
    352
    460
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    6:21 AM
    ItzLeo
    Paladin
    200
    Favela
    Nice to hear your point
     
    • Friendly Friendly x 1
  14. Gurk
    Offline

    Gurk Nightshadow

    694
    451
    350
    Mar 9, 2020
    Male
    2:21 AM
    Gxrk
    Hero, Bishop, Marksman, Shadower, Buccaneer, Corsair
    Actually, I misspoke earlier. For some reason I was thinking at the time that nate damage increased exponentially with the number of ticks when it's actually linear.

    So to revise my earlier statement, an end game shad would only exceed the damage cap by about 100k at most with a full charge (or ~200k on apple). Repeatedly using full charged nates would yield a dpm of only about 5.5m on cider so removing the damage cap wouldn't create anything problematic for shadowers, it'd just be a subtle buff.
     
    • Great Work Great Work x 1
    • Informative Informative x 1
  15. beegoratto
    Online

    beegoratto Zakum

    1,311
    366
    455
    Sep 22, 2021
    Male
    2:21 AM
    leetoratto
    Bowmaster
    1
    Nimbus
    The dream is dead
     
  16. OP
    OP
    LeonardoJF
    Offline

    LeonardoJF Zakum

    1,887
    352
    460
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    6:21 AM
    ItzLeo
    Paladin
    200
    Favela
    lf sad reaction
     
  17. OP
    OP
    LeonardoJF
    Offline

    LeonardoJF Zakum

    1,887
    352
    460
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    6:21 AM
    ItzLeo
    Paladin
    200
    Favela
    yeah..my suggestion is if it raised found a new fair number
     
  18. Trion
    Offline

    Trion Capt. Latanica

    306
    80
    273
    Jul 23, 2019
    5:21 AM
    Trion
    Beginner
    1
    I never looked into Snipe's math what damage would Snipe be doing if cap was released? Is it just coded to always hit whatever the cap of the server is or nah?
     
  19. OP
    OP
    LeonardoJF
    Offline

    LeonardoJF Zakum

    1,887
    352
    460
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    6:21 AM
    ItzLeo
    Paladin
    200
    Favela
    if i no wrong, once i played a v62 server with no cap limit and the damages go for 1.2M or something like /hm dont really remmember cause i was a kid
    (long time ago, feelsold.sad)
     
  20. HimeHam
    Offline

    HimeHam Pac Pinky

    177
    31
    186
    Mar 22, 2020
    Female
    3:21 AM
    Corsair
    was that hard coded 1.2m or would it scale with your damage range? either way MM sounds really broken on that server lol.
     

Share This Page