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Add a damage ranking system in bosses

Discussion in 'Suggestions' started by Endorphinss, Jul 17, 2023.

  1. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    Bea doesn't post dpm, she still eats the falafel shwarma pizza sushi combo.
     
    • Like Like x 1
    • Agree Agree x 1
  2. TORONTOTOKYO
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    TORONTOTOKYO Windraider

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    • Disagree Disagree x 1
  3. Lirbo
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    Lirbo Slimy

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    I don't think it's a bad idea, but it can prove frustrating for some players. Also don't forget damage isn't everything. Each class contributes to the boss-fight in its own way with different utility.
     
    Last edited: Jul 18, 2023
  4. OP
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    Endorphinss
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    Endorphinss Mixed Golem

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    No one said or claimed damage is everything. ofc the a bishop would be very viable a boss fight in others ways beside damage.
    But getting upset after seeing less damage than the rest as a bishop is kinda dumb :)
    I dont really understand the frustration claims about such system, its just numbers and we all chose are classes knowing there is
    a superior NL class that is better than the rest
    ofc that being a hero and having a NL on my pt on a single target dmg boss, he will probably outdamage me, i just wanna know by how much?
    maybe the difference is not as far as people think? maybe i want to compare to similar classes?
     
  5. Pelinsu
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    Pelinsu Timer

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    You can still use the dpm thread for it.
     
  6. OP
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    Endorphinss
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    Endorphinss Mixed Golem

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    ill have to ask everyone to use dpm, ill have to wait for everyone to post it, and ill have to sort the damage myself.
    too much work when it can be done easily
     
    • Agree Agree x 1
  7. Pelinsu
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    Pelinsu Timer

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    DPM meters in Maple Story wouldn't have the same intencive as it has in other MMORPGs.

    Other games have similiar progression for each character and different balancing motives. For example, in most mmo's there's a fixed character level along with every item having the same stats with others, except certain enchantments which is a player crafting thing and everyone would have it anyway.

    For Maple, things are a bit different. We scroll our equipment which requires much more resoruces than other games, meaning everyone would be on a different scale than others. This also goes with level, which skills you leveled first etc. etc.

    We also shouldn't forget that a lot of players don't play this game for obtaining the most DPM values. As explained above by others, many people are in this for their own fun.

    If we add a DPM list at the end of expeditions, we could start seeing a class shift, player demotivaion and a lot of optimization precautions for this already very unbalanced game.

    The initial game design of maple story isn't really a great foundation for its diverse gameplay opportunity.

    On the other hand, there are people who would like to see how they perform, motivate themselves, get insight from other players and improve themselves. That's exactly why we have the DPM thread in the first place. If you want to achieve these, I'd suggest motivating others with a similiar mindset into doing it. Noone is against improving the expedition aspect of the game, but there are ways to do it without breaking others and I suggest doing it, but not this.


    also this...

    ...sounds like a "you" issue tbh.
     
    Last edited: Jul 18, 2023
  8. iPippy
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    iPippy Nightshadow

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    Why are we saying damage isn't everything as if the bishop and dk aren't the first classes to be replaced by mules explicitly due to lower damage?
     
    • Agree Agree x 3
    • Creative Creative x 1
  9. Lin
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    Lin Headless Horseman

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    no one must know my 4mil dpm. Wait, shit.
     
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  10. beegoratto
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    beegoratto Zakum

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    Don’t forget the greatest class of them all, shadowers
     
  11. Luu
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    Luu Pac Pinky

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    I can see this being useful, but only if it can also be turned off before a run even starts from, say, the run host or something along those lines. Not all bossing is being done with the same intent, and features like this, if mandatory, can skew bossing more towards "optimal" playing even for bossing that's being done as something more for inclusiveness rather than pushing for the extremes.

    To use an earlier example in this thread, if someone's doing a 30-player PB attempt open to any newcomer, then this should be able to be turned off for that because that's not the sort of thing they're looking for when doing that.

    I think there's less of a risk of this fracturing the community, because there are already plenty of people who care about things like DPS and whatnot as it is. Hell, we already have an in-game command for DPS checking. I can see this being useful to those sorts of bossing attempts, but I wouldn't want to see this forcing DPS comparisons for people whose goals have nothing to do with it. After all, there are multiple ways to play this game; we shouldn't force a mechanic like this that emphasizes one particular way of playing, on everyone.
     
    • Agree Agree x 2
  12. OP
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    Endorphinss
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    Endorphinss Mixed Golem

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    Im not asking to force anything here, add an option in the npc
    People that want to see it can click on it, the others dont have to
     
  13. Dimez
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    Dimez Stone Golem

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    People are too soft for this to be implemented which is why I'm against it. I wanna make sure everyone feels welcome
     
    Last edited: Jul 18, 2023
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  14. LeonardoJF
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    LeonardoJF Zakum

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    I've seen some cases of some people using high att pot to impress the parties, I think this could turn out to be a boring thing
     
  15. Tarnished
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    Tarnished Pac Pinky

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    It's already easy enough to guesstimate DPM based off class and level

    Outside of the minority of players who willingly compete for DPM, in practice this feature would only be used to call out apple skimpers and stoners
     
  16. beegoratto
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    beegoratto Zakum

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    You say that like it's a bad thing :^)
     
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  17. -ovv
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    -ovv Horntail

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    Apple skimping should qualify under mass griefing, so a way to weed them out would be a good thing.
     
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  18. CauTion
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    CauTion Master Chronos

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    always thought its nice idea
    I think it will make ppl more :
    • motivate
    • let them see diff and where they standing where its come to dpm
    • active in runs and give more effort

    I can see where its can be harmful and invites bullying but I think its a nice info to share in the pt , maybe a toggle option can solve it all .
     
    • Agree Agree x 1

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