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Should we have a gachapon redistribution?

Discussion in 'General Discussion' started by Chew, May 30, 2015.

Should we have a gachapon redistribution?

  1. Yes, Items should be redistibuted as mob drops, and gachapon should be removed entirely.

    25 vote(s)
    30.1%
  2. Yes, Items should be redistibuted as mob drops, but gachapon should also stay, to stay true to GMS.

    34 vote(s)
    41.0%
  3. No, gachapon shall stay as it is, and items shall not be distributed as mob drops.

    24 vote(s)
    28.9%
  1. OP
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    Chew
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    Chew Headless Horseman

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    As explained in thread, adding it as a drop is to make it harder to get, as of right now you get it for free, but it is pure luck. We have the opportunity to make this item are rare mob drop. Which would further add to the feeling of achievement when your item finally drops.
     
  2. Lionheart
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    Lionheart Horntail

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    Lionheart
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    Oh, also. I think since nightraven claw is obtainable through in-game means anyway, I'll remove it from the list. Is the dagger also obtainable from the same exchange quest?
     
  3. OP
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    Chew Headless Horseman

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    Maybe dark yetis would be a better idea, to not make the skis completely absent from the game, since we only have 3 channels :p
    Either way, this sounds alot more fun to me, than just using 5 tickets every day at perion, in a random lottery.
     
  4. Player
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    Player Red Snail

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    Most any other class has a higher individual mob DPS than mages, but mages do have a large advantage in mob killing.

    Yeah, it might be difficult for 15 mobs to be on one screen at once, but esp. with ele-booster, are you telling me any other class (given that that mob is a 1HKO'd mob by a Mage's 4th Job Gene/Meteor/Blizzard) can kill say anywhere from 10-15 mobs on varying platforms faster than that one mage can? I think that illustrated the advantage that Mages have in farming.
     
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  5. Bulba
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    Bulba Skelegon Retired Staff

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    I think redistribution of items to other gach is okay, but not putting them into mob drops where it is harder to control the rate they are farmed. A lot of gach items are better than their farmable counterparts so they should continue to be rare and gach exclusive.
     
  6. Lionheart
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    Lionheart Horntail

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    1HKO is a pretty big assumption there. But anyway, by time a mage gets to that power level, everyone else should be much stronger as well. And even if you can 1HKO everything, guess what? Spawn times. It takes some seconds for mobs to respawn, plus they'll tend to move elsewhere around the map. So long story short. YEAH. Other classes' effectiveness is, in fact, pretty similar. The mage's main benefit is you get to pretty much sit in one spot and nuke the screen. But you got to get off your tush if you actually want to loot much of anything.

    Also, I'm telling you and any other class: less whining, more killing. If we add gash items to mobs, guess what? You still have the opportunity to hunt whatever you want! But complaining on the forums that Class X is better than you at Mob Z is not going to get you items faster.

    This is all really beside my main point though. You guys are flipping out at adding drops to mobs, claiming mages have some unfair "advantage" way unreasonable beyond everyone else. And yet:

    1) Most of these suggestions for items are either added to bosses or unpopular trash mobs no one really kills anyway.

    2) Everyone only really farms at the same few locations - none of which are included in these drop suggestions.

    3) Tons of mesos and other drops are brought into the server on a daily basis by these "farmers with unfair advantages" already and no one cares.
     
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  7. Animate
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    Animate Timer

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    That logic can be applied in the same way as saying Mages can also boss. j/s
     
  8. BwanDit
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    BwanDit Motertert

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    Hmm...

    In all honestly, I believe that Gacha should stay as it is, otherwise you'd have to have a server wipe in order to carry out this idea.

    Since some would say it's unfair people have already gotten so much from Gacha, to remove it completely would alter the games economy by a lot.

    A little off-topic, I think that the Gacha level should be reduced to 35 again.

    I mean, the main point of Kim posting that stuff about vote abuse was to stop gacha mules, if gacha mules have successfully been stopped, then what's the point in increasing the gacha level to 45? This makes it harder (when those levels 1-45 are the levels you need something to give you a little boost of mesos so you can train sufficiently) for those new to the server. >
    If voting abuse is now being taken seriously, then there should be no need for a level limit on gacha at all imo. By increasing the gacha level to 45 (not that 45 is hard to attain) it just makes it harder for those newbies to get some cash. - Gacha level really doesn't affect me as I'm 107 already, but still.
     
  9. Lionheart
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    Lionheart Horntail

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    But when all is said and done, the mages have to suck it up and just deal with it, amirite? You don't see mages whining bosses aren't fair let them get zhelms another way do you? Or certain skill books..

    @BwanDit@BwanDit Though completely removing gash was touched upon, we all already know this isn't going to happen. The main suggestion here is to just also have gash items available from quests and monster drops as a supplement to gash.
     
  10. BwanDit
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    BwanDit Motertert

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    Look at the list of drops you can get from Gacha, it's huge, putting specific rewards for specific quests wouldn't work as there'd have to be a bunch of quests altered. Then again, they could possibly put it random rewards from a daily quest, however fuck that, I'd rather just gacha x5 each day as it gives EVERYONE the same chance to get good items. Whereas doing it as a daily quest would put those who can kill faster at the top of the chain etc.

    Monster drops, it could possibly work? However, I think that instead of doing random drops, they should just implement a 100 NX drop at say a 1/500 chance for every mob. 1/500 chance prevents people from specifically farming NX drops, however rewards those who are grinding for long periods of time and also rewards the lucky people.

    The fact of the matter is that gacha has already done the damage, it's probably the best way to keep these drops in gacha as that was how it was done back in the day by Neckson.

    Simply put though, if you're relying on gacha as your main income source, you need to level up a bit more so that you can farm mesos easier. That's the best way of making mesos, not gambling 5k NX each day on gacha.

    I mean yeah, gacha is good, but in the long run, I'd rather farm for my mesos and gacha only if I have spare NX.
     
  11. Bulba
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    Bulba Skelegon Retired Staff

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    Well in terms of zhelms it doesn't matter if you join the run as a support mage or attacker or HB mule, you'll get the helm whenever it's your turn to do so, so nobody really ever complains about boss runs.

    On the whole each class has their strengths and weakness. When deciding drop rates you should keep in mind that the best farmers are mages and go according to that. Just because mages suck at bossing doesn't mean we cannot use them in consideration when it comes to farming. And in this case we are concerned with how many items will appear in the server as a whole, and not how many items a mage can farm for themselves alone.
     
  12. Liam
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    Liam Brown Teddy

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    Op items from gach like ele wands, sky skis and the like should drop from bosses IMO. I know its unlikely that we will get rid of gach outright as the damage has already been done. But now it has been done we need to do something about it. At a bare minimum we need a massive overhaul of gach so every gachapon has it's merits. This will encourage people to travel to different areas to gach and socialise more along with removing the concentration of dark scrolls we have from the market at the moment.

    I do think that some 70% scrolls maybe not gfa or gfma should be dropped from mobs. Most definitely not from GS2 or FoG or platoons or any of the other commonly farmed mobs ATM. They should go to stuff like drakes, coolies, and random stuff like maladies or something (you guys probably know more than me about obscure or neglected mobs). As for the quest idea I propose we have unrepeatable long tiered and DIFFICULT quests for a chance to get items such as sky skis for example. For the slay 999 idea I think it could be implemented in a balanced way if you have a huge variety of scrolls available as reward from gloves for HP 70% to spear art 70% and do this only for mobs not commonly trained on now.

    To make a point about it won't be fair as higher levels can farm more effectively is a moot point because currently higher levels do farm more effectively at places like platoons for gfa. Higher levels will always have an advantage in some way but by making mobs and quests give these gach rewards it will also encourage people to train more and party up at places we forgot about.
     
  13. Bulba
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    Bulba Skelegon Retired Staff

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    Yeah don't think gach should be removed at this point.

    If any items were to be added to mobs I would rather add scrolls than equips, since the said equips are luxury items that weren't farmable in GMS, more of a gach exclusive special reward to entice players to purhase NX. So I feel they should remain a rare gach reward here.
     
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  14. Liam
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    Liam Brown Teddy

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    The issue is things like ele wands aren't nearly as rare as they should be, same with shinobi bracers. It means going normal luk and normal dex builds are very rarely seen. And aren't seen as viable. It makes all normal mage gear and normal claws severely undervalued.if we keep them in gach the need to be nerfed badly so its very very rare you get one. I got 3 ele wands alone in 1 gach run of 105 tickets and I've gotten 1 before then. The rate seems too high and if we instead made it a drop from pap or zakum it may be more fair. Its because gach isn't a luxury here its guaranteed.
     
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  15. Bulba
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    Bulba Skelegon Retired Staff

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    I agree these and other statless items need to be much much more rare than they already are.

    But pure int mages with wooden wand will still outdamage a normal luk mage, so that won't change their stat builds much, but for other classes, yes it needs a lot of nerfing.
     
  16. Marty
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    Marty Headless Horseman

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    Same with Fan for Bandits. They need to be nerfed and relocated to other gachapon towns (ellinia for ele wands, kerning for bracer/fan for example) so theyre not just another "collateral" of shrine gachapon.
     
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  17. OP
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    Chew Headless Horseman

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    But the server is absolutely stacked with gacha equips, dont you agree that we could make these equips more rare by removing them from gach and having them as very rare mob drops instead?
     
  18. Lionheart
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    Lionheart Horntail

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    I kind of wished ele wands were more common. It was hard enough getting mine...

    Seems to me the main problem people have with gash is that Neckson catered to those builds without any of their secondary stat. If we ever wanted to fix the disparity between lukless and regular luk mages, we'd have to significantly increase the amount of matk each wand/staff gives such that it's actually worthwhile to invest in luk. Of course I can already tell this idea won't fly since everyone shuns any idea to customize like a red-headed leper child.
     
  19. Bulba
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    Bulba Skelegon Retired Staff

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    It's unclear to me at this point whether putting it as rare (see BWG/PGC kind of rare) in gach or rare drops in mobs will be better to achieve this. I always feel that if you put valuable stuff in mobs, people will find a way to farm the heck out of it, so at least putting it in gach allows for some better control (each person only has 5k NX a day to gach).
     
  20. Liam
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    Liam Brown Teddy

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    I agree but maybe something like an exchange quest with lots of junk but a few really good stuff which requires a lot of etc drops like (300) to have a go at.
     

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