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Temple of Time spawn

Discussion in 'Accepted' started by Marty, Oct 15, 2015.

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  1. Marty
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    Marty Headless Horseman

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    I'm pretty stoked about the update and Temple of Time, but I noticed that the spawn seems low. It's not supposed to be Skele level, obviously. I remember it was about as low as it is here back when it came out in GMS, but it was buffed later on (if I recall correctly, that is).

    The main point I'm trying to get at is that the current low spawn defeats the purpose of buffing attacker grinding, which Temple of Time was originally meant for. Right now, Road of Oblivion 2/4 duo with a HS mule (in the FM), which is supposed to be the fastest EXP in the game for attackers, is mediocre at best.

    To come to my request and what I want feedback on: What if the spawn is buffed? This could/should come at the cost of money drops or item drops to balance it out and would make Temple of Time what it should be.

    Thoughts/feedback/concerns? ^__^
     
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  2. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    Investigate for me when it got buffed and I consider.
     
  3. OP
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    Marty
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    Marty Headless Horseman

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    Trying to find it, but the website that had the entire GMS patch history on it seems to be gone. :/

    Either way, in GMS Temple of Time had other stuff that made it even more appealing, which aren't here (Pieces of Time and the possibility of better gear). Here we solely have it for 4th job classes to grind, which it isn't good for.
     
  4. Aero
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    Aero Skelosaurus

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    +1
     
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  5. Autoassemble
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    Autoassemble Selkie Jr.

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    For the record, me and losjington get 24m exp/h at oblivion 2 compared to 40m/h at skele which is way beyond the margin of error to even make it a decent grind spot compared to skele.
     
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  6. beamcasting
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    beamcasting Capt. Latanica

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    no. go train at skeles Kappa
     
  7. Aero
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    Aero Skelosaurus

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    I thought we wouldnt have to rely on bishop's anymore to train...but ohwell.

    ToT hype RIP.
     
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  8. beamcasting
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    beamcasting Capt. Latanica

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    but then... id have to quit yiko... :(
     
  9. OP
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    Marty
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    Marty Headless Horseman

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    HS mules are useful.

    If you're not banned.
     
  10. Aero
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    Aero Skelosaurus

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    not anymore! LOL
     
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  11. Ghost.
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    Ghost. Nightshadow

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    Well the difference is you don't have a bishop killing 80% of the mobs in the map Kappa
     
  12. Autoassemble
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    Autoassemble Selkie Jr.

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    except the lvl limits for the quests are the same as the lvl of the mobs, and you cant use a door or tp rock to get to the map so it has to be fm hs.
     
    Last edited: Oct 16, 2015
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  13. Lionheart
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    Lionheart Horntail

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    Gentlemen, gentlemen. The solution is obvious! Don't buff ToT! Nerf bishops! :p
     
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  14. OP
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    Marty
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    Marty Headless Horseman

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    ToT can be seen as a Bishop nerf if it's buffed.
     
  15. Shaved
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    Shaved Mixed Golem

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    +1!
     
  16. Navi
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    Navi Administrator Staff Member Administrator Game Developer Game Moderator

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    What % spawn increase are you looking for? Do keep in mind that more spawns benefit close combat classes but make it more difficult for certain ranged classes like bowmen, assassins, gunslingers.
     
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  17. Aero
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    Aero Skelosaurus

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    idk bout other classes but NL's will be fine due to ninja storm. We use it to move mobs // give us space. so dw about us if you increase spawn.

    (please increase by any decent amount. )
     
  18. OP
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    Marty
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    Marty Headless Horseman

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    I'm not sure about a %, but it's quite low so 50% at least, really. BMs and NLs have Dragon's Breath and Ninja Storm, too, so... then again, TOT was meant for melee classes to be most efficient (shad, bucc, drk). It's probably best to test around a bit, as well. I can also see if I can give you a definite number.
     
  19. Zaltor
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    Zaltor Dark Stone Golem

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    Although i'm not training there yet, increased spawn will help out alot. Giving a training spot to compete with Skele will help out alot and keep people playing longer.
     
  20. SYLegend
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    SYLegend Dark Stone Golem

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    I don't see why every area has to be seen in a competitive context. There's more to them than just how many levels you can grind out, some are just there to explore. I don't remember TOT being a viable alternative to sekeles from the original game so why does it have to be "fixed" here? In my opinion the server will ultimately lose quality by making everything easier than it was in the original game.
     
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