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A Way to Lock EXP Gain

Discussion in 'Suggestions' started by MintMagic, Jan 2, 2021.

Would EXP Locking be a valuable feature addition?

Poll closed Feb 2, 2021.
  1. Yes

    19 vote(s)
    42.2%
  2. No

    22 vote(s)
    48.9%
  3. Indifferent

    4 vote(s)
    8.9%
  1. IHateApple
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    IHateApple Horny Mushroom

    46
    12
    56
    Dec 19, 2017
    2:31 AM
    IHateApple
    Dragon Knight
    People do this on this server cuz nx drop in pq. To be more GMS-like, then GM will add this item but remove nx drop from pq I guess?
     
  2. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    Sep 9, 2014
    11:31 AM
    Moderator Post
    The suggestions made in past was to add the Everstone, which is from Royals and DOES work outside Party Quests. There's no 'excuses' here. However, this was back when we had much weaker hacking prevention compared to now.
     
    • Informative Informative x 1
  3. Voxtagrams
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    Voxtagrams Headless Horseman

    883
    381
    376
    Jun 13, 2020
    2:31 AM
    No, because its a reward at the end of the PQ, every private server has NX that drops from the boxes at the end of LPQ.
     
  4. OP
    OP
    MintMagic
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    MintMagic Red Snail

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    Dec 27, 2020
    Female
    5:31 AM
    Bandit
    Sorry if I'm misunderstanding, but if you wanted to run a PQ by yourself on like 3 accounts, can you not try to do that now anyway? Nothing fundamentally would change having EXP Gain or not in this specific scenario IMO.

    It just makes it more convenient for people in general to not have to interrupt the whole parties time bc they are near level cap. If you stay under level, you still need to kill yourself, otherwise you will level up lol
     
    • Agree Agree x 1
  5. Voxtagrams
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    Voxtagrams Headless Horseman

    883
    381
    376
    Jun 13, 2020
    2:31 AM
    But Royals made it that way and that was their mistake.
    Saga made it to only work in Party Quests and not outside of it, therefore people couldn't bot with it.
     
    • Agree Agree x 1
  6. Kimmy
    Offline

    Kimmy Administrator Staff Member Administrator Game Moderator

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    Sep 9, 2014
    11:31 AM
    Moderator Post
    The initial suggestion was to make a global way to not gain EXP and nothing about only in PQ's. That's what this topic changed to.
     
    • Great Work Great Work x 1
  7. Voxtagrams
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    Voxtagrams Headless Horseman

    883
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    376
    Jun 13, 2020
    2:31 AM
    I see, so what are your thoughts on implementing it for only PQs?

    if its okay to ask XD
     
  8. OP
    OP
    MintMagic
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    MintMagic Red Snail

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    16
    Dec 27, 2020
    Female
    5:31 AM
    Bandit
    That's true - But I feel as though my suggestion better applies limited to PQs now, considering concerns that have been voiced about a global experience lock. Honestly, it has more application and benefit specifically for PQs anyway - And my idea was mostly with PQ'ing in mind before issues with global EXP locking were brought up.
     
  9. Voxtagrams
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    Voxtagrams Headless Horseman

    883
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    376
    Jun 13, 2020
    2:31 AM
    Yeah, I didn't know it was actually an Everstone thing like it is in Pokemon, thats absolutely gamebreaking..
     
    • Agree Agree x 1
  10. OP
    OP
    MintMagic
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    MintMagic Red Snail

    7
    4
    16
    Dec 27, 2020
    Female
    5:31 AM
    Bandit
    Yeah, I don't think it works globally anymore. I didn't realize how exploitable that'd be initially. Definitely don't think it should apply globally now.

    However, I still feel like it'd be a valuable addition for PQs specifically.
     
    • Agree Agree x 1
  11. Voxtagrams
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    Voxtagrams Headless Horseman

    883
    381
    376
    Jun 13, 2020
    2:31 AM
    Coming from a Community Coordinator from a Pokemon game and thinking about the mechanics of Everstone for Maplestory is just insane..

    Who would implement such an item as that if the main purpose is to gain levels and socialize with other players.
     
  12. iPippy
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    iPippy Headless Horseman

    859
    453
    371
    May 19, 2019
    Male
    5:31 AM
    iPippy
    The simple solution is to lower the required amount of pqs for reward (specifically epq) to fit inside the level range. An xp freeze item still sounds janky and convoluted to me, and I have no recollection of it even being in this version of the game to fit the "gms-like" claims. Such an item would also lead to the slippery slope of wanting it for outside pq too (fairness or somethin'). I know a TON of mages that want to freeze level, that are forced to "waste their own, their party members', and any viewers time" to die to not level, and provides just as much quality of life.

    If a user makes an lpq mule for maximum efficiency, they should come prepared to deal with its limitations. Dieing to 0% before starting a pq grind session will allow multiple runs before needing to "pause", allowing for a good amount of pq action before needing to effectively repot, recharge, reset exp. Death by clocktower teddies for lpq specific is super fast on repeated deaths due to spawning close and needing to take only 50 damage (this part is true of any respawn). Finally, if the walk back wastes "too much time", mystic door exists for a reason and a pq mule that cares about time could use one for that extra bit of timesave.

    Seal stone simply puts a bandaid over the real problem of legitimate users being unable to get a reward within the level range even if they only pq.
     
    • Agree Agree x 5
  13. Voxtagrams
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    Voxtagrams Headless Horseman

    883
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    Jun 13, 2020
    2:31 AM
    The "Fairness" to making Balrog's Seal Stone to work outside of PQs is not what its intended to do, having an item like Everstone is gamebreaking other than it is in Pokemon.

    If you're saying the "fairness" to making Balrog's Seal Stone work outside of PQs just because the Mage selling leech for example would have their own HS mule if not, be a Bishop themself to door to the nearby town having to return back to the map that they're in just doesn't make it make sense.

    You're able to door yourself to town take door back to map die again repeat until its fine as long as you keep mapowner intact then dying in that scenario wouldn't be the same as it would be in a PQ because door is provided to return back to the map unlike it is with PQs.

    Having an Everstone in MapleStory is gamebreaking while Balrog's Seal Stone adds in party-play which helps lower leveled players to have a sustainable "carry" there that can clear the PQ and enter in again.
     

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