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Amoria PQ Keys need tweaking (mobile gamer perspective)

Discussion in 'Suggestions' started by Tainysi, Mar 2, 2021.

  1. Tainysi
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    Tainysi Mano

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    5:19 PM
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    A big thing in mobile games are Dailies.
    This is the #1 that causes burn out for players. The "chore-y" feeling of upkeep.
    APQ is a thing that goes on cool down every 6 hours. Missing out on a run is possibly missing out on a lot of apples.
    Right now APQ seems to be struggling in popularity. When I go to APQ it can take 2-3 smegas and up to 20 minutes to find a party.
    I suspect this is due to the chore-y part of keys and the annoyance of doing it on multiple characters. Most players that ignore to do APQ I assume is burnout or avoiding the chore completely.
    Can we please decrease the amount needed or increase drop? There are days where it can take me 20 minutes to get 10 keys. It's very frustrating.
     
  2. RegalStar
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    RegalStar Nightshadow

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    The reason why you struggle to find a party is because APQ kind of sucks once you get to high level and have better money making methods available. Just do those.
     
  3. OP
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    Tainysi
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    Tainysi Mano

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    Well that's more reason to change the system. Perhaps change it so that the higher level you are, the less keys you have to farm.
     
  4. Precel
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    Precel Zakum Retired Staff

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    why does APQ need to be more efficient than high level contents?
     
  5. OP
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    Tainysi
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    Tainysi Mano

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    I'm not asking for it to be more efficient. I'm asking for it to be a little bit viable. Just as Regal said, there's better money making opportunities when you hit high level. This drops APQ completely.
    Why not make it more viable to bring back the population.
     
  6. Tate
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    Tate Capt. Latanica

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    1:19 PM
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    Unfortunately viability and efficiency go hand in hand when it comes to these sort of changes. As in you cant focus on one without also discussing the other.

    What may seem like making the daily chore of farming keys more viable will definitely have the unintended effect of increasing its efficiency (less keys to farm = faster turnaround prep time for apq runs = more mules can run = more apples to be picked). Bearing in mind that we haven't even factored the 6hr cooldown.

    I'm not trying to say that the discussion should end there and that, as others have mentioned, you should just do other money-making content at higher levels, I'm saying that these things have a very real and very impactful trickle-down effect.

    I think here you point out that the chore-y part of keys is something to consider. But have you also considered that it could also be because not many people are on in your timezone that would coincide with when you run?. From my very limited perspective alot of dailies almost always centre around the server reset time. People will boss -> reset shops -> Do event dailies -> APQ.

    Personally speaking APQ is fine as it is. Its purpose as an apple farm is served quite well and i dont think any balance changes are required.
     
    • Agree Agree x 1

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