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Feedback Buff icons and Debuff icons

Discussion in 'Suggestions' started by xiaoyaoz, Mar 19, 2024.

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  1. xiaoyaoz
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    xiaoyaoz Balance Team Staff Member Balance Team

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    Jul 17, 2020
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    4:51 AM
    It's been a while since we introduced the concept of two rows of buff icons, and during this time, we've received various suggestions and feedback about the system.

    The original idea was simply to split certain "passive" icons, meaning ones that aren't expected to be manually monitored and cancelled frequently, from the rest of buffs.
    This would in theory solve the issue of certain classes having too many icons on one row, which would end up hidden behind the clock during boss expeditions (and which was one of the reasons the split idea was worked on to begin with), without however needing to figure out a more meaningful distinction between the rows, which at the time didn't seem too relevant. Active Berserk was not a thing yet.


    Currently, these are the buffs that are displayed in the bottom row:
    • Monster Rider
    • Spaceship
    • Battleship
    • Beholder's passive buffs (5 icons that Beholder auto-refreshes)
    • Assassinate charging timer (the actual Charged buff is in the regular top row)
    • Energy Charge (a later addition coming from a suggestion)

    While this separation does get the job done, when it comes to simply shortening the top row, it's far from ideal when we look at what else it could potentially help with - that is, more visual clarity and organization of the information.

    We want to ask the community for their input on whether this system should change, and if yes, how.

    A few potential variants could include:
    • Splitting between party buffs and personal buffs;
    • Splitting between regular buffs and objectively "important" buffs (as in, buffs that are critical for the player to know the state of: for example Magic Guard, Meso Guard, Hyper Body, Holy Shield, Berserk);
    • Keeping the current splitting, but adding more buffs to the "passive" row;
    • Any other variation you could think of.
    Also, suggestions may include multiple configurations to hide behind a .ini file option, with the current live layout being the basic one.


    Links to existing suggestion threads about this topic:
    If there are existing suggestions that I forgot to list, please do reach out and they will be included!


    For simplicity, we will provide a list of all the personal buffs and the party buffs, which might help any planning.

    Common
    [​IMG] Recovery
    [​IMG] Nimble Feet
    [​IMG] Monster Riding
    [​IMG] [​IMG] Weapon Booster
    [​IMG] Spaceship

    Warrior
    [​IMG] Iron Body
    [​IMG] Power Guard
    [​IMG] Combo Attack
    [​IMG] Elemental Charges
    [​IMG] Power Stance
    [​IMG] Enrage
    [​IMG] Dragon Blood
    [​IMG] Berserk
    [​IMG] Beholder
    [​IMG] Hex of the Beholder buffs

    Magician
    [​IMG] Magic Guard
    [​IMG] Magic Armor
    [​IMG] Invincible
    [​IMG] Mystic Door
    [​IMG] Summon Dragon
    [​IMG] Mana Reflection
    [​IMG] Infinity
    [​IMG] Elquines
    [​IMG] Ifrit
    [​IMG] Bahamut

    Archer
    [​IMG] Focus
    [​IMG] Soul Arrow
    [​IMG] Puppet
    [​IMG] Silver Hawk
    [​IMG] Golden eagle
    [​IMG] Phoenix
    [​IMG] Frostprey
    [​IMG] Blind
    [​IMG] Hamstring
    [​IMG] Concentrate

    Thief
    [​IMG] Dark Sight
    [​IMG] Shadow Partner
    [​IMG] Pickpocket
    [​IMG] Meso Guard
    [​IMG] Shadow Stars
    [​IMG] Assassinate (charging)
    [​IMG] Assassinate (charged)

    Pirate
    [​IMG] Dash
    [​IMG] Oak Barrel
    [​IMG] Energy Charge
    [​IMG] Gaviota
    [​IMG] Transformation
    [​IMG] Battleship

    [​IMG] Echo of Hero
    [​IMG] Maple Warrior
    [​IMG] Rage
    [​IMG] Iron Will
    [​IMG] Hyper Body
    [​IMG] Meditation
    [​IMG] Bless
    [​IMG] Holy Symbol
    [​IMG] Holy Shield
    [​IMG] Sharp Eyes
    [​IMG] Haste
    [​IMG] Meso Up
    [​IMG] Speed Infusion

    Additionally, we'd like to discuss the idea of adding more visual information about player debuffs too.
    For debuffs, we have two important factors we need to consider:
    • Player's own debuffs (which should be easily visible at all times, regardless of map clutter);
    • Party member debuffs (knowing them might help managing buffs and healing effects).
    The reason we're bringing up debuffs in this thread is because one of the suggestions for them was to add a third row of buff icons, which would be used solely for them. This is a recent suggestion that is worth discussing.

    Alternatively, other options could be adding icons to the party HP indicator window (suggestion that was also brought up before), and/or including them in spots closer to the bottom status bar.


    Please keep in mind that, while a reordering of buffs in the two rows will potentially be coming live in the next patch, debuff changes will require more work.

    Thank you!
     
    • Great Work Great Work x 13
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