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Changes to Crit Throw/NL

Discussion in 'General Discussion' started by goldeh, May 23, 2020.

do you think this change will effect the casual assassin/hermit lovers gameplay experience?

  1. yes

    96 vote(s)
    75.6%
  2. no

    31 vote(s)
    24.4%
  1. fengstar
    Offline

    fengstar Orange Mushroom

    33
    6
    48
    Apr 21, 2020
    Male
    the bay
    5:04 PM
    Diggy
    Night Lord
    195
    Twice
    Ah found a thread where I can complain. As a 7x hermit this crit change has made my grinding life much much harder. More jumping, more pots used, even MORE inconsistent damage than before. Wish we can just revert. Don't need the 350%.
     
    • Agree Agree x 1
  2. Lulinya
    Offline

    Lulinya Selkie Jr.

    217
    11
    205
    Aug 25, 2018
    Male
    7:04 AM
    Lulynia
    Beginner, F/P Mage
    Remove damages indicator so no one ever complain about anything anymore, J> Balance team :p
     
    • Funny Funny x 6
    • Disagree Disagree x 1
  3. aaronis
    Offline

    aaronis Slimy

    248
    127
    230
    Jul 5, 2017
    Male
    5:04 PM
    Shadower
    200
    Beaters
    tfw new players gotta make a level 130 archer so they can train on their level 70 sins now since crit is so wonky, but like seriously discussion have any night lords like found any upside to this change so far because i personally have not
     
    • Funny Funny x 3
  4. Haku
    Offline

    Haku Dark Stone Golem

    141
    51
    161
    Nov 29, 2019
    5:04 PM
    Haku, Avoid
    Night Lord
    191
    Agape
    we hit.. higher.. but dmg inconsistent..kekw
    ss creds: sonii
    86k.png
     
    • Funny Funny x 7
  5. RegalStar
    Offline

    RegalStar Nightshadow

    648
    243
    345
    Sep 23, 2019
    Male
    8:04 PM
    DMsRebirth
    you can pin nameless now
     
    • Funny Funny x 5
  6. redblueblur
    Offline

    redblueblur Mr. Anchor

    253
    32
    251
    Dec 18, 2017
    Male
    8:04 AM
    Z00M
    Beginner
    10
    I believe a fine line has to be drawn between Grinding and Bossing when it comes to rebalancing skills and not just overall dpm charts (bossing) showing "hey yo we improved your dpm"
     
    • Agree Agree x 2
  7. Babyfriend11
    Offline

    Babyfriend11 Blue Snail

    2
    0
    12
    Apr 5, 2020
    Male
    7:04 PM
    Yunto
    Beginner
    162
    How about just keep the whole game to original, Why buff and debuff, to make it so confusing to ppl?
    If you don't like the class that you are playing, just play the class that you think is the best.

    I think at the end, if you are truly experience enough with grinding in every situation and bossing, you become expert of that class and I believe every class is great on its own uniqueness.
     
  8. Haku
    Offline

    Haku Dark Stone Golem

    141
    51
    161
    Nov 29, 2019
    5:04 PM
    Haku, Avoid
    Night Lord
    191
    Agape
    We need a better way of implementing nerfs and buffs to this game. Like LiquidOozeLiquidOoze said, these changes are so one sided and I hate the fact that some GMs think know whats best for this "nostalgic" server. Imagine playing a class and suddenly it undergoes a major change. Welp, sucks for you. Like it or not.
     
  9. Nise
    Offline

    Nise Supervisor Staff Member Supervisor Game Moderator

    2,059
    693
    500
    Jul 5, 2017
    Male
    Korea
    9:04 AM
    NoraONE
    Corsair
    189
    Sweetdreams
    Well we are hiring for balance team :think:

    Edit: and have been for a while now...
     
    • Like Like x 2
    • Creative Creative x 1
  10. Haku
    Offline

    Haku Dark Stone Golem

    141
    51
    161
    Nov 29, 2019
    5:04 PM
    Haku, Avoid
    Night Lord
    191
    Agape
    I think my point is that the community does give enough feed back. Not everyone necessarily wants to be in the balance team for changes.
     
  11. Nise
    Offline

    Nise Supervisor Staff Member Supervisor Game Moderator

    2,059
    693
    500
    Jul 5, 2017
    Male
    Korea
    9:04 AM
    NoraONE
    Corsair
    189
    Sweetdreams
    We do read most if not all the suggestions/feedback that's posted publicly (esp forums). Some suggestions require more complicated changes and often times cannot be implemented. Others conflict with future plans that may not be revealed to the public. Sometimes we're waiting for more aggregated feedback from a wider range of players.

    Either way, we do consider all the feedback and suggestions. But when there's 100 voices and a very small team (with little to no applicants), it's hard to filter all that through quickly~
     
    • Friendly Friendly x 2
    • Like Like x 1
  12. RemiIia
    Offline

    RemiIia Mr. Anchor

    275
    63
    251
    Jan 25, 2019
    Female
    5:04 PM
    ⚜RemiIia Scarlet⚜
    Night Lord
    176
    ⚜Scarlet⚜
    We absolutely need to have frequent critical lines, It's what we all live for as a Nightlord.
    So please consider reverting Critical Throw back to its original percentage rate(50%)
    except for damage, change that to 185%

    Lvl.1 -21% success rate, critical damage 127%
    Lvl.10 -30% success rate, critical damage 145%
    Lvl.20 -40% success rate, critical damage 165%
    Lvl.30 -50% success rate, critical damage 185%


    increase Lucky 7 to 160%
    Lvl.10- 130
    LvL.20 - 160%

    increase Triple Throw to 165%
    Lvl.10 - 125%
    Lvl.20 - 145%
    Lvl.30 - 165%

    or

    alternatively: change everything back.

    Edit: Increase Garnier attack speed to fast(5)
     
  13. Xydan
    Offline

    Xydan Chronos

    80
    13
    98
    Feb 1, 2019
    Male
    8:04 PM
    Xydan
    The best ranged class (and probably class overall) is NL. Without question. Without any buffs/changes everyone would run a NL/Bish with an occasional BM for SE.
     
    • Funny Funny x 1
  14. Selquin
    Offline

    Selquin Headless Horseman

    732
    265
    376
    May 28, 2018
    6:04 PM
    Serperior
    Bowmaster, Night Lord, Buccaneer
    200
    Pasta
    I fixed it for you :^)
     
    • Funny Funny x 1
  15. LiquidOoze
    Offline

    LiquidOoze Mixed Golem

    154
    45
    168
    Feb 7, 2018
    8:04 PM
    If you consider all feedback, I'm genuinely curious if anyone has liked these post-crit changes, everyone I talk to seems to be strongly negative towards them. Some high lvl players I spoke with said its nice to kb nameless but it's so inconsistent that they can't reliably pin it and some low lvl thiefs said that they do 700 damage no-crit and 6k crit and makes it hard to farm. I'm not flaming you or the changes, just curious if anyone even likes them.
     
    • Funny Funny x 1

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