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Create instance option for field bosses (Quest-related)

Discussion in 'Suggestions' started by Raso, Aug 23, 2024.

  1. Raso
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    Raso Mr. Anchor Retired Staff

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    Before you press the disagree, read it :heart:

    So as someone who likes to do quests (yes, we exist), the ones involving the killing of field bosses are...a pain. Why is that? Theyre camped, alot, and sometimes have ridiculously long respawns.

    Part of the reason Im bringing this up is due to being stuck on the "Eliminating blue mushmom" quest. This one is heavily camped for its drops I presume, and also has a 23 hour respawn timer. "Just camp the map then!" Sure, when Im not at work, asleep or out of the house for IRL reasons, Ill just pray it appears in that small window of time... The chance of me getting the kill within a week or even a month is very very low.

    This is just an example (a very real one), which also applies to other field boss quests, but less severe (due to lower CD). And yes, Im well aware that the rewards for these questlines are generally considered garbage, but some people love to help the maple world Foxpat

    What solution do I propose?
    Create an NPC that can warp you to an instance where the fieldboss you need for the quest is spawned (with or without reasonable CD) so you can get the kill. To not make this ridiculously abuse-able, I propose that the instanced fieldboss rewards no EXP and no drops.
    Alternatively it could reward exp and drops, but only if you have the required kill-quest active and requirement for its completion has not been met yet (so if you did kill it and the quest is able to be turned in, the NPC would not let you enter).

    Why not reduce the CD of those field bosses?
    This would only make people hunt them more often, leading to more of the drops circulating in the market/being NPCd which is probably undesirable from a balance/economical viewpoint. My suggestion is aimed at leaving the current situation intact, while offering questers/completionists a way to finish the quest without spending an eternity waiting in the same map, while they could be doing adult things or touching grass.

    Now I am not a coding/dev wizard so I have absolutely no clue if this is alot of work or even possible to do. The number of people who would benefit from this is limited regardless, but they would undoubtedly appreciate it.

    Source for Blue Mushmom CD: https://maplelegends.com/lib/monster?id=9400205
    Quest reference: https://bbb.hidden-street.net/quest/victoria-island/eliminating-blue-mushmom
    (Yes it is garbage rewards)
     
    • Agree Agree x 10
    • Disagree Disagree x 6
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  2. grillwurst93
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    grillwurst93 Slime

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    I love the idea. There are some bosses which I have never seen cause they are always dead. Its not a fun part of the game to camp the bosses and has no nostalgic feeling that comes with it. Its just annoying.
     
  3. beegoratto
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    beegoratto Zakum

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    Isn't this part of the appeal? I always assumed the challenge and exclusivity was part of the appeal. There's no fun in having something just handed to you, being teleported directly to the objective.
     
    • Agree Agree x 4
  4. iPippy
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    iPippy Skelegon

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    Everyone knows the real fun of quests is in clicking through copious amounts of textboxes
     
    • Agree Agree x 9
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  5. OP
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    Raso
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    Raso Mr. Anchor Retired Staff

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    Partially yes, but theres limits to it. Im not pleading for entirely removing the CD, as the instanced version could/would also have one. I just feel it needs to be more reasonable than spending a month in the exact same map forever to get a kill that rewards you nothing of value. Its not my suggestions intention to "hand it to" players, they still need to do the rest of the questlines, still need to make the kill itself. And honestly, where is the fun in waiting a 23 hour respawn cycle, just to notice theyre all dead again before you blinked. Someone with little time to play everyday, would have to be extremely lucky to encounter such boss within a month.
    Alternatively the NPC for this suggestion could be in the map itself, so people would still have to actively walk there. Nothing would change, other than making the chance of quest completion significantly higher, with no additional benefits.

    As for exclusivity, that mostly applies to the questers and completionists that want literally everything done, including the missable quests, and brag about it. Theres a larger group of people that dont go to these extremes, but still want to be able to finish quests. Some for nostalgia sake, some because theyre seeing it as a break from grinding/bossing, and some because its nice to do when DDoS happens randomly SlimeGrin
     
  6. OP
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    Raso
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    Raso Mr. Anchor Retired Staff

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    The DDoS does not affect when server maintenance happens. Yes, less people are consistently online but the campers will still be camping. The situation does not make this issue less of an issue.

    That said, you cannot expect people who need this kill, to be able to log in straight away after a maintenance. Maintenance is fairly EU friendly (it tends to be around 7PM CET), but for a large part of the world that is when theyre working, sleeping or exercising. Casuals (which are the main group this suggestion is for) wont stay up till 4am to get a single kill in mushroom game.
     
  7. Soblet
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    Soblet Zakum

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    Imo if you want to make the area bosses more available for questers one of the best methods would be to reduce the value they bring to someone not doing the quest.

    OP suggestion would require developer work for something the players can already accomplish by putting in enough effort and if the effort required is too high you can solve this issue in better ways.
     
    Last edited: Aug 24, 2024
  8. OP
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    Raso
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    Raso Mr. Anchor Retired Staff

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    Im 100% supporting lowering the value of all fieldbosses, but I didnt suggest that due to the expected heavy resistance from the community. It would definitely be the easy fix tho.
     
  9. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    I can't imagine people are camping Blue Mushmom for it's drops as it doesn't drop anything noteworthy, the 23 hour timer with the 10% deviation also makes it rather hard to camp.
    I do think the 23 hour timer for an area boss like this is a bit ridiculous even for the questers that enjoy the challenge of doing the area boss quests
     
    • Agree Agree x 6
  10. Soblet
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    Soblet Zakum

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    The thing about BMM is that not many people hunt it so you can often clear all the spawns at once and keep it cleared from other timezones.
     
  11. GooBeR
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    GooBeR Stone Golem

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    Just increase boss card drop rate. It would eliminate half of the reason people farm certain bosses. It is the only reason I camp bosses. Also, for Blue Mushmom there is no reason it should have a 23 hour timer, especially if there is a quest tied to killing it.
     
  12. Spectree
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    Spectree Pink Teddy

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    I would prefer to change the current spawning rule: the time for the next spawning is based on the previous spawning plus a little bit randomization.

    So the one who did the previous boss is very likely to get the next one (especailly for those with long respawn timers), which encourages long-term camping.

    Short-term camping is fine, but I don't think long-term camping should be encouraged.
     

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