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December 2022 Balance Changes [Explained]

Discussion in 'General Discussion' started by beegoratto, Dec 13, 2022.

  1. beegoratto
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    beegoratto Skelosaurus

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    leetoratto
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    Reminder: This only contains shitposts and misinformation. This is not a staff post.

    [​IMG]

    Welcome to the December 2022 balance changes! Keeping with our recent patch cadence of a bi-monthly patch, we've decided to push some additional balance changes to address currently problematic gameplay. This patch frequency will continue into the future as it gives staff the ability to address player outrage in a more timely matter while keeping shitposts as fresh as possible and reducing the chance of memes going stale with longer stretches between patches.

    The balance changes for this patch focus can be categorized into two categories:
    (i) Addressing the current state of Shadowers and Dark Knights
    (ii) Other

    Enjoy the read!

    [​IMG]

    「 Prestigious Coins 」
    • [​IMG] Aufheben's [​IMG] Mysterious Pouch 3 drop rate has been considerably increased
    • [​IMG] Aufheben's [​IMG] Mysterious Pouch 3 now drops up to a maximum of 3 pouches, previously limited to 2 pouches
    Aufheben being an end game boss is meant to be one of the most rewarding types of content in-game. Given the fact that this fight is absolute bullshit, it seemed fair that players should be rewarded adequately for the increase in effort required.

    「 AFK Check System 」
    • The following skills require players to manually move positions after 1 cast (decreased from 5 casts):
      • [​IMG] Meteor Shower
      • [​IMG] Blizzard
      • [​IMG] Genesis
      • [​IMG] Dragon Roar
      • [​IMG] Aerial Strike
    • The following skills require players to move positions after 1,000,000 casts (increased from 100 casts):
      • [​IMG] Assassinate

    Our most recent balance patch included changes intended at reducing AFK-like gameplay through a more restrictive AFK check on large AoE skills. However, such strategies have still managed to persist through these changes, leading to some players to believe that multimaging is still at large. Rather than address the discrepancy in multimage earnings and bossing profits, we've decided it's much easier to just eliminate multimaging entirely. As such, affected skills will no longer cast until receiving a manual movement input from a player, rather than being forcefully relocated through monster knockback.

    For any non-multimagers affected by these changes, we highly recommend you consider re-rolling to a different class.

    We have also gone ahead and effectively removed the AFK check on Assassinate in order to help Shadowers get more efficient one-handed time in.

    [​IMG]

    「 Map Adjustments 」
    • The spawn points of the following maps have been tweaked:
      • « Ninja Castle Hallway »
    In order to address the incredible spawn rate of Kacchu Musha, we've decided to simply make him a persistent addition to the map. All Jonin spawns have been replaced by Kacchu Musha spawns. We hope this also pre-emptively addresses the inevitable lack of Kacchu Musha Fragments when Toad is one day viable again.

    [​IMG]

    「 Aufheben Changes 」
    • Aufheben's on-hit Dispel attack now has immunity against avoidability (eg. misses, Shadow Shifter, Guardian, etc), with the exception of I-frames (note: players can still physically dodge this attack)
    We noticed some people were bringing Night Lords into this fight.

    Stop that.

    [​IMG]

    「 Dark Knight & Shadower」
    • Account-wide +100% EXP and +100% NX Boost for 1 month after deleting a character from the account that has Job advanced to Dark Knight or Shadower
    In order to assist our struggling Dark Knight and Shadower players, we have decided to grant an account-wide EXP and NX boost to help them re-roll and level a new character. We hope this change helps these beleaguered players find a comfortable place in the meta.

    [​IMG]

    We hope this round of changes results in healthier game state, with less AFK-like gameplay (or more, for Shadowers) and a healthier place in the meta for Dark Knights and Shadowers. As always, your sincere feedback is much appreciated!

    please dont ban me for posting this
     
    • Great Work x 32
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  2. -ovv
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    -ovv Horntail

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    Made popcorn for no reason.
     
    • Friendly Friendly x 3
  3. iPippy
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    iPippy Nightshadow

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    Rip auf still sucks
     
    • Agree Agree x 1
  4. Paxill
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    Paxill Mushmom

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    At least balance team forgot to make TL even more annoying to cast this patch.
     
    • Agree Agree x 4
  5. OP
    OP
    beegoratto
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    beegoratto Skelosaurus

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    maybe we can consider forcing buccs to solve a captcha before casting TL. not only will this help reduce muling, it will also establish a baseline IQ for being an effective bucc player
     
    • Great Work Great Work x 11
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  6. Soblet
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    Soblet Zakum

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    Finally some balance changes we can all get behind.
     
  7. Lin
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    Lin Headless Horseman

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    Linny,BangHero,Carbide
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    bruh
     
    • Like Like x 1
  8. HollyCrap
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    HollyCrap Capt. Latanica

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    I miss the old funny reaction
     
    • Agree Agree x 5
  9. bienfu
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    bienfu Pac Pinky

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  10. Motto
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    Motto Skelegon

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    LinLin Bruh wheres the maplelegends news at'????????

    We didn't expect such quick balance changes to come out

    bababooey moment
     
  11. Zorele
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    Zorele Slimy

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    This is great. The new meta I propose is making a shadower a month, you delete it get double NX. New NX farming method.
     
    • Agree Agree x 1
  12. mjk
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    mjk Master Chronos

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    MattNL
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    Bad patch, don’t see enough bucc buffs. maybe we could increase the defense on everything in the game so buccs could be rewarded more for holding demo.

    TT should be added to the list of skills with 1 attack limit
     
    • Great Work Great Work x 3
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  13. Subterlabor
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    Subterlabor Nightshadow

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    Holy F this had me wheezing ggs
     
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