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Dragon's Breath knockback monsters

Discussion in 'Suggestions' started by dragonqla5, Mar 25, 2019.

  1. dragonqla5
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    dragonqla5 Blue Snail

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    5:36 AM
    Bowmaster, Chief Bandit
    There are a few bosses that do not get knocked back by the skill Dragon's Breath but they do get rushed back. I think Dragon's Breath should be able to knock back these bosses as well because it does not make sense other wise.
     
    • Agree Agree x 2
  2. thugric
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    thugric Capt. Latanica Retired Staff

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    May 10, 2017
    Male
    8:36 AM
    TaxDog
    Marksman
    200
    Beaters
    Wanna specify & and give examples of which bosses should be Dragon's Breathable? (like Black Crims)
     
    Last edited: Mar 25, 2019
  3. oohyoo
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    oohyoo Horny Mushroom

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    Mar 3, 2018
    Female
    8:36 AM
    sunjoo/sappho
    how about anego \o/
     
  4. postcard
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    postcard Selkie Jr.

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    Aug 17, 2018
    5:36 AM
    Postcard
    Bowmaster
    Vivid
  5. Lidas
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    Lidas Mixed Golem

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    Sep 14, 2017
    Male
    3:36 PM
    Lidas
    Bowmaster
    138
    can we also make it knock back at close range? i know we are not mobing class, but we dont get mobility either(like sairs or NLs). and power knockback is not very good.(2nd job skill)
     
  6. Igni
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    Igni Timer

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    Aug 10, 2017
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    10:36 PM
    MeleeSmash
    Buccaneer
    200
    Dragon's Breath did not work on mobile bosses pre bigbang. One of the few advantages left that melee classes have on ranged is the ability to pull/push mobile bosses so idk if I would agree on seeing this change. I'd rather keep as it is, but if Legends staff is going to go ahead with this change you might as well make Night Lord's Ninja Storm work as well for consistency.
     
    • Like Like x 1
  7. Lionheart
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    Lionheart Horntail

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    6:36 AM
    Lionheart
    F/P Arch Mage
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    Hogwarts
    Is it an issue of multiple people hitting the boss making it hard to push it back? Or does dragon breath just never push the boss back even if you're all alone on the map?
     
  8. Igni
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    Igni Timer

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    10:36 PM
    MeleeSmash
    Buccaneer
    200
    Actually no I retract my previous post, I will disagree and here's why.

    Warrior's Rush, and brawler's corkscrew have post cast delays on their respective skills, I feel as if these skill were designed to make it deal with mobile bosses as well as normals monsters.

    Dragon's Breath on the other hand, has no cooldown/delay, so it is completely spammable. If this change occurs and you have aggro on a mobile boss, you can spam it and freely pin push into the corner repeatedly. Doesn't anyone else think that is completely busted, especially on a ranged class?

    Bowmaster's Hamstring is actually incredibly useful for mobile bosses. That combined with Puppet allows for them the skills to handle/control mobile bosses, but of course not perfectly (and feelsbad for Marksmen, they don't have hurricane nor hamstring). So I don't see the need for archers to have DB working on bosses.
     
    • Agree Agree x 3
  9. oohyoo
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    oohyoo Horny Mushroom

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    Mar 3, 2018
    Female
    8:36 AM
    sunjoo/sappho
    db, even when it works, doesn't pin bosses. you still need to strafe + snipe to keep in place. pinning seems to be most effective based on speed of attack so it'd be nice if it worked on every boss to push it back a bit. this would be really helpful as a marksman because o m g we're pretty slow
     

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