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Information February 2023 Balance Changes [Explained]

Discussion in 'Update Notes' started by Nise, Feb 19, 2023.

  1. porl
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    porl Mixed Golem

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    While many find it difficult to get a bishop for ht, the best change to make is to prevent beginner mages from getting more hp.

    Mages have low hp while every other class is washed to 30k, amazing work
     
    • Agree Agree x 1
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  2. Daydreamer
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    Daydreamer Headless Horseman

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    I don't like how avoid and Achilles are removed during Zerk. It feels like Zerk devalues those things and I don't think any skill should devalue other skills/stats like that.
     
    • Agree Agree x 2
  3. Mers
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    Mers Slime

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    Please let beginners bypass memory keeper's quest somehow.. glad I won't have to worry about job advancing accidently though :)
     
    • Agree Agree x 5
  4. GodOfAlts
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    GodOfAlts Slime

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    I agree with this 100%.

    There are great changes with this patch, bravo team. I can play my drk again with enthusiasm.

    Like this comment states though, some days its extremely difficult to find a petri/skele map. Would opening the mini dungeons again for the popular maps be feasible?
     
    • Like Like x 2
  5. ryanlights
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    ryanlights Windraider

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    If Beginner Mages are an "exploit", then so is HP washing lol
     
    • Agree Agree x 11
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    • Informative Informative x 1
  6. OP
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    Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    If lets say you currently have 15k HP and you're about to take an attack that does 30k HP. You'll be taken down to 1 HP. So you can now survive things you previously couldn't!

    Simple answer, yes. Power Guard has a number of limitations though (i) 40% of damage reflected (ii) can't return more than 10% of enemy's max HP. Aura has no damage cap and it reflects 100%.

    Mana reflection actually reflects more damage at 200%, but it has a few limitations of its own (i) success rate of 60% (ii) can't return more than 20% of enemy's max HP. Aura has neither of these limitations.


    Edit: Aura still only returns 10% of enemy's max HP. But:
    - Effects are not halved for bosses
    - Reflects touch AND ranged attacks
    - Has 100% success rate to reflect


    The changes we see for this patch actually opens up a lot of doors for class changes and reworks. If players feel that our DK changes hit the mark and are not so intrusive to their Old School MapleStory experience, it becomes possible to touch up other classes in similar ways. Mages and more specifically bishops could be reworked if our community deems it necessary. Making some of their skills more useful, less muleable, more interactive, and make changes to their survivability and dependance on hitting certain HP values could be things we could look at.

    We'd of course have to go through the feedback process, but from what I've read over the years, those are what I assume would be the recurring points in a mage/bishop feedback thread.
     
    • Like x 5
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  7. iPippy
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    iPippy Nightshadow

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    Power guard effect is additionally halved on bosses (and 95% of the mobs you'd care about using pg on are bosses). And of course only works on touch damage
     
  8. Daydreamer
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    Daydreamer Headless Horseman

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    How does Aura interact with Zerk? Is it going to reflect 1 damage every time?
     
  9. ryanlights
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    ryanlights Windraider

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    I like that you're taking the time to consider other classes for re-works. I believe it's important to look at the game as a whole, rather than to hyperzerk on one aspect. Given this will take additional time but it is worth it in the end.

    Keep up the great work, cant wait to try the new changes when we can login!
     
    • Friendly Friendly x 3
  10. ooShawnyoo
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    ooShawnyoo Dark Stone Golem

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    Thank you so much for these DK changes!!! They are extremely similar (and even better) than what I had suggested in the feedback thread so that's awesome, really liking the active berzerk skill idea!
     
  11. OP
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    Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Woops sorry quick edit on my original explanation about Aura, like PG it can't reflect more than 10% of the enemy's max HP. However, like what iPippy said:
    Can confirm that Aura's effect is not halved for bosses and works for ranged attacks too.

    It reflects the amount of damage you took.
    1. So if you have 30k HP with Aura and Active Zerk on, you'll take 29,999 damage and also reflect 29,999 damage.
    2. If you have 2 HP with Aura and Active Zerk on, you'll only take 1 damage and therefore only reflect 1 damage.
     
    • Like Like x 1
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  12. Gorgone95
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    Gorgone95 Red Snail

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    • Available channels reduce from 8 to 6
    Will map bosses spawn timer be reduce to compensate for less spawn?
     
    • Agree Agree x 7
    • Creative Creative x 1
  13. Trion
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    Trion Capt. Latanica

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    Agree with this and I am wondering besides petris if they were thinking about Skeles? That had a resurgence and its not uncommon to see every map filled up especially with all the bishops floating around. I hope they figure out a work around so the dumb "limited map" availability becomes a thing of the past and theres a quality of life change. One of the dumbest features of maple. At least make it separate instances so staff don't have to deal with "KSing reports" either. It makes it easier on them not wasting time with frivolous reports and better for players at the same time.
     
  14. Vowels
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    Vowels Mr. Anchor

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    I don't think we have much colliding points, the reason I'm quoting you is to expand on the beginner washing controversy and offer some complimentary views on the topic.

    a) On January 2021 staff intended to kill this build and they were explicit about it:
    [​IMG]
    Despite the intent being clear, it wasn’t implemented correctly so it was possible for players to circumvent this balance decision and pretend nothing really happened. I would assume staff didn’t test enough and players didn’t bother communicating the discoveries. However the announcement still serves as a warning.

    b) The efficiency of washing a beginner mage is extremely good compared to the classic build:

    Beginner build: +8HP -8MP (1 HP : 1 MP)
    Classic build: +6 HP -30 MP (0.2 HP : 1 MP)

    The beginner build is 5 times better than the classic build and personally I find this difference quite large even with the tax on points since a lot of skills are useless, and since you mentioned NL and BM I wanna draw a parallel just to make the point clear: If I were to tell you a new NL/BM build has been discovered that instead of washing [+16 HP -12 MP] washes [+80 HP -12 MP] would you think is broken.

    c) It goes beyond mages:

    There is a new highly efficient farming DK build that is able to use little to no pot costs in a server that has recently made pots more expensive for everyone.

    .

    I guess it just comes up on qualifying on whether all these things are problematic or not.
     
    • Informative Informative x 1
  15. fartsy
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    fartsy Zakum

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    I would have preferred if they clamped down on beginner DK instead, but here we are lol

    Beginner mages really take a ton more NX (worse since it's frontloaded) than any 30k NL/BM where they are all optimized around MP washing. While the extra HP is great, the benefits are quite niche and comes with downsides - I have no skill other than meteor so I can't truely control (kb) minibeans.

    In comparison, beginner DK can be finished with 50k NX.

    That's literally the difference. I wish Balance Team would think a bit and work out alternative approaches before such drastic changes.
     
  16. randomhs
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    randomhs Timer

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    [​IMG]
     
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  17. lv1crook
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    lv1crook Capt. Latanica

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    That’s interesting, so you can increase your damage with active zerk by using power elixirs to deal 30k dmg every time you get hit with the new beholder aura, or use white pills and essentially halve your pot costs. But if you use it in a situation where you can get hit by sed it’s basically a death sentence if you don’t have hero’s will.

    Super cool mechanics, I really gotta hand it to the dev team for this one.
     
  18. RegalStar
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    RegalStar Nightshadow

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    How does that even matter when every hit would bring you to 1 HP anyways, be it 1 damage or 300k damage
     
    • Agree Agree x 1
  19. Daydreamer
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    Daydreamer Headless Horseman

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    Well, you're right in regards to Achilles. It wouldn't make sense to have Achilles reduce the damage so you don't go down to 1 HP which is what I was originally thinking of. But avoid should still work.
     
  20. iPippy
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    iPippy Nightshadow

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    The stealth buff nobody is talking about; any dk can now walk through the 60k pillars
     
    • Useful Useful x 2

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