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Notice [Feedback Thread] Summer Event 2025

Discussion in 'Events' started by Ariami, Sep 28, 2025.

  1. Sumilidon 25
    Offline

    Sumilidon 25 Stone Golem

    116
    13
    135
    Apr 6, 2020
    Male
    1:25 PM
    Kapcom
    Dragon Knight
    71
    HOOD
    1. I liked it. You could integrate dailies into regular gameplay.
    2. I don't care about cosmetics they mean nothing to me I'm indifferent I'm never spending points on them.
    3. Raffles felt pretty weak and only because I have a level 200 did I even bother with the random pouch otherwise it felt like a waste of points. The coin machine was horrible I got lucky and won 500 right away and should've never played it again. I ended up breaking even.
    4. APR/ attack buffs/ EXP gachapon / owls / coke teleports /
    5. I loved it the leveling was free and I was able to skip miserable levels on my outlaw and it saved me quite the pretty penny.
    6. They were alright I guess. ( Please add pouches, APR, capes, please increase the points you get from PQ's so they're not too grindy it felt lackluster to even participate when bossing or just grinding BPQ was faster/easier and more rewarding. )
    7. The usual capes/ coin pouches/ honestly I would've liked more APR since those felt lackluster I love events where I can farm APR to not have to vote every single day and allows me to play characters sooner.
    8. Yes it didn't feel like it overstayed its welcome it felt reasonable tbh it could've went one week longer.
    9. I loved the goblin buffs (ALL OF THEM) and the 20 owls and cokes I'm an advocate for more APR in events and coins to help the market/stability along with new-old/ established players.
    10. 3 / 5
     
  2. Magisch
    Offline

    Magisch Blue Snail

    4
    0
    22
    Oct 31, 2024
    Male
    7:25 PM
    Magisch
    I/L Wizard
    74
    Some thoughts from me:

    I found it extremely difficult to reach the goblin coin cap with my two lvl 101-119 chars. I just reached it one time actually.
    At other events I never had that hard of a time. At this the best option was to farm HHG2, which was pretty boring + hard to find a party and thus I just did it 2 times.
    There are no PQ's or bosses at this level range where I could have gotten the spare coins.
    (I actually killed capt. latanica i think 4 times, but no coin drops)

    I think the random item pouch thing was a bit overpriced at 200 coins.

    I think they should have been an option to get to BPQ and Florina Beach coming from the event map.

    At first I thought the event was a pretty good event. But after one week not so anymore.
    Unfortunately BPQ turned out to be underwhelming.
    Maybe the reward distribution could be tweaked to some extend to make it a little bit more challenging + discouraging afk multi-clienting; either by giving the higher stages more coin reward or even better by changing the stage reward relative to the char level (like a level 200 gets 1 coin for stages 1-5, while a level 20 gets 15 or smth like that).

    What I most liked were the ap items and the cube chaos scrolling.
    Also liked the 3 different buffs.

    I give the event 2,75 :star:, mediocre event.


    I think they should be an ingame notification when an event has started at first log in.
    Good for new players, cause I had someone who didn't even know the event is ongoing and which NPC (Cassandra) he has to talk to.

    (Unrelated but wanted to suggest it for a long time now:
    I think there also should be a notification (maybe at lvl 16 or 30 !?) + maple tip(s) for new players for merching / fm shop pricing, cause there are still some new players who don't know how to price their scrolls and i feel bad buying from them lol)
     
    Last edited: Sep 29, 2025
    • Agree Agree x 1
  3. Sweet0070
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    Sweet0070 Blue Snail

    3
    0
    22
    Jan 20, 2020
    Male
    12:25 PM
    Sweet0070
    Camper
    0
    The event was incredible. I really enjoyed it. The only downside I saw was as a lower level it was hard to farm APR as someone with 200 int. Other than that I enjoyed the jump quests, the XP/damage boosts, and the gambling option was alot of fun.
     
  4. Teemo21212
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    Teemo21212 Snail

    1
    0
    0
    Aug 25, 2025
    Male
    8:25 PM
    TeemoKun
    Beginner
    47
    Honestly, this was my first event since I’m new. Maybe it’s just me, but ever since the event ended, the game feels a bit boring. The event was a lot of fun, and I think adding some smaller off-season events could make things more refreshing.

    I would rate the event 4/5
     
  5. Nutter
    Offline

    Nutter Slime

    24
    5
    15
    Jul 26, 2025
    1:25 PM
    Soles
    Magician
    1. How did you feel about this event format as a whole? Did you enjoy having an event that rewards players for participating in regular game content as opposed to an event that has content outside of regular game content (e.g. minigames, dungeons, etc.)?

    > Bare in mind, this is coming from a new-ish player to the server - the majority of older players I know unfortunately had a great distaste for this event and even went on a short break due to the disappointment - however for me, as somebody new, I actually really liked this format overall. It felt very natural to just play the game and still make additional progress toward event goals half the time during just my mindless training. I personally thought it was nice to not have to take a break from my grinding routine in order to complete event content - something that was very disruptive to gameplay on a competing server. IE: players leaving Zak/HT/you name it boss, just to participate in time-specific events.


    2. How did you feel about the merge of "farmable" cosmetics and valuables currencies? Did the pros (i.e. more streamlined currency farming, more choices with the same amount of currency) outshine the cons (i.e. harder "limits" on cosmetics farming)?

    > The streamlined approach was convenient, but I think I would have prefered having separate currencies. It made me second-guess every purchase I made between cosmetics and useful items. It wasn’t bad since there was an excess of points at 1400/1400, but it did make the event feel a bit tighter on resources.


    3. This event did not use a traditional raffle format, and instead opted for items such as the scroll pouch, that included traditional raffle-like prizes in its prize pool. Did you like this change in format, or do you prefer the traditional method?

    > I personally thought the raffle was an awfully weak part of the event, nobody was really aware of what comes out of the raffle and what the chances for each item were, as such, I entirely avoided it after sadly spending a week's worth of points on what equated to no money.


    4. What did you spend your event currency on the most?

    > Since I was a new player, my currency was spent on cosmetics primarily, then chairs, a stupid amount of unusuccesful gambling, and finally some EXP.

    5. How did you feel about the "gambling" aspect of the event (using your coins to pay for EXP or a chance for more event currency)?

    > The EXP option was fun - it ultimately felt like a welcome addition, however, teh rewards for me did not seem worth to continue using it given the cost.


    6. Did you find the rewards satisfactory for this event?

    > The chaos-able items were a very fun addition to me, albeit I think they are borderline gamebreak - but for something that is only seasonally available, I don't think that's a huge issue at all. The chaosable equips were probably one of the biggest highlights of the event for me.


    7. Did you feel there was anything missing from this event (in terms of content, rewards, etc.)?

    > It just felt like there was no effort made to turn BPQ into a partyquest, I feel as though the restriction of entries from a singular IP would've made it so that there would be more interaction. I could unfortunately not complete BPQ on my other characters due to people simply option to mule themselves in.

    8. Was the event's duration satisfactory?

    > I would've definitely preferred a slightly longer event, as I felt like it was over way too soon lol.

    9. What from this event would you like to see return?

    > I think everybody can agree the goblin buffs as well as the chaosable items were great additions. Cosmetics were fun too, but they seem to be included in all events.

    10. Overall, how would you rate your satisfaction with this event
    ⭐⭐⭐⭐☆ - Fun event overall, good pacing, just missing a little more variety and the duration felt short.
     
    • Agree Agree x 1
  6. GrandpaGoat
    Offline

    GrandpaGoat Red Snail

    5
    6
    11
    May 6, 2025
    Male
    2:25 AM
    GrandpaGoat
    Pirate
    12
    1. How did you feel about this event format as a whole? Did you enjoy having an event that rewards players for participating in regular game content as opposed to an event that has content outside of regular game content (e.g. minigames, dungeons, etc.)?

    I feel quite disconnected about the event (in terms of the activity to do in order to get coins and jelly), only when I'm in the event map itself (for short duration) for exchanging rewards, that's when I feel like "oh I'm playing in the event". The BPQ and JQ (as main event activvities) felt 'unrelated' to the event theme.

    On the other side, I enjoy the event for rewarding players for participating in regular game content (as it gives players the options), but limiting the amount of coins that are obtainable from each 'event activities' seems weird to me. I would hope that I can participate in event's activities (BPQ, JQ...) if/whenever I wanted to, but this event I felt forced and limiting (at the same time), that I have to do the BPQ AND JQ (if I want to get as many coins as possible). I understand the logic behind might be to encourage players to do both, but I think giving players the options (depending on what they enjoy) is more beneficial? Or could even give a larger reward for 1st clear (e.g. 300coins when first time clearing JQ) to encourage players to at the very least 'experience' the activity, while removing the coin limit for each activity.

    The weirdest part is that, there's no limit (other that the hard cap of weekly coin 1.4k and 7 jelly) for regular game content (bossing, mob farming), which is another weird part that somehow encourage players even more to do whatever we're already doing and get extra rewards (again, I like this but it seems disconnected with the event).

    P.S. This even is my first fully participation event, as I've only manage to join in the server halfway during the 10th anniversary event.


    2. How did you feel about the merge of "farmable" cosmetics and valuables currencies? Did the pros (i.e. more streamlined currency farming, more choices with the same amount of currency) outshine the cons (i.e. harder "limits" on cosmetics farming)?

    I'm fine with either way, as I felt that no matter cosmetics or valuable currencies, there's beauty in not able to collect them all, while most people seems to lean towards that 'we should be able to collect ALL of the cosmetics' (since there's no tangible impact to the game progression). All in all, I like the way this event handles the merge of currencies, where I'll need to pick and choose what I would like to exchange the most for.


    3. This event did not use a traditional raffle format, and instead opted for items such as the scroll pouch, that included traditional raffle-like prizes in its prize pool. Did you like this change in format, or do you prefer the traditional method?

    I can't comment much here as I lack of experience in terms of traditional raffle format (only able to experience few raffles from 10th anniversary event), but I don't find any differences between them (in terms of format), more so in the drops/rewards, where the raffle felt much more exciting (even when I've only managed to raffled less than 20 times) in compare with the scroll pouch (literally died inside as I've forced myself to exchange 30 pouches *for science*). If reward (type) separation is the question here, then I would think it's good for players to select the pool that they wish to obtain from (e.g. scroll pools, eq pools, consumable pools...).


    4. What did you spend your event currency on the most?


    I've spent *painfully* on 1000 coin to roll the coin gamba machine, 30 scroll pouches, key accessories (e.g. glasses, sandals, flags, strawberry icecream) eq + event scrolling on character that needs them, cosmetics (pets, chairs, outfits...), and dump the leftovers for exp exchanges (in this specific order).

    For jellies, it's APRs for character that is washing, and other characters to get a mix of everything else (owls, tp rocks...)


    5. How did you feel about the "gambling" aspect of the event (using your coins to pay for EXP or a chance for more event currency)?

    The coin gambling machine felt way too painful for play (due to the weekly limit of coins that we're able to farm), as the opportunity cost is high and irreversible (it's super exciting for me in the first few rolls, but I gave up after losing 1000 coin for nothing). Perhaps 1 way would be making this 'reversible' by injecting the 'lost coins' back into weekly farmable coins limit, where players have to spent more time to farm coins if they wish to recover the losses.

    And I'll be honest, the exp exchange didn't felt that interesting to me at first, until end of first week where lots of players started to talk about it, sharing the calculation, that's when I realized it's BUSTED valuable! Most players in the game mainly wants 2 thing (1) to experience different contents; (2) git stronk beeg numbah. And leveling helps in both, it's a mandatory path that (almost) every players have to invest their time in, and by exchanging for exp, it directly saving us our most previous resources in real life - TIME. The next question would be, is it balanced?
    Personally I 'feel' that it's alright, where I feel the excitement when getting high roll, and it doesn't kills me inside when I get consecutively low rolls either. I have no data or calculation in terms of this balancing act, but so far it seems to be loved by many and I hope to see exp rewards to resurface again in future events.


    6. Did you find the rewards satisfactory for this event?

    Yes, especially enjoy 'chaos scrolling' the event eqs. But there are some rewards (non-cosmetics stuff) felt way too irrelevant or underwhelming that I don't see anyone would exchange for (couldn't recall exactly, but on top of my mind there's a few weapon from the smithy seems to be only for collectible purposes, and some of the face accessories).


    7. Did you feel there was anything missing from this event (in terms of content, rewards, etc.)?


    Event themed rewards / eq would be greatly appreciated, as I saw there's some older event eq like halloween ones, or even maple eq from anniversary event, they seem to greatly increase my personal attachment and enjoyment o a specific events.

    Also would love to have some more 'relatable' event activities, for example like the anniversary ones, there's the cake boss that seems relatable to the theme. While this event, both BPQ and JQ seems detached from the theme itself, especially it's not even IN the event map.


    8. Was the event's duration satisfactory?

    Yes, I think either 3/4 weeks should be good either way, depending on the contents of the event itself.


    9. What from this event would you like to see return?


    Please bring the gambling aspect of rewards back (e.g. chaosing event eqs, coins/exp gamba)!

    Also low-key I quite enjoy the quiz, but it felt 'incomplete' (could be the reward, or the small sample size of quiz?), not sure what can be done to make it more enjoyable though...

    Additional, the event buffs are awesome, but...

    *jumping into things that I would DISLIKE to see retun*
    It's such a PAIN to walk through the looooooooooong event map (perhaps a shortcut teleport in the event map might help?), and I felt that I've walked through the Great wall of China 10 rounds, after getting multiple of my characters to get the buffs every 1 hour...
    AND painfully tracking the jelly quest (count) with Phan, back and forth to clear and accept the quest again and again, and walking through the looooooooong event map again and again......
    Please I dont want to walk 300,000km/day anymore.......


    10. Overall, how would you rate your satisfaction with this event (out of 5 stars :star:)?
    3.75/5

    Overall it's above average contents! Just that the 'themed' activities and rewards seems to be lacking, greatly reducing my personal relativeness to the event, it felt more like "here's a 3 week activities for you to do, and you'll get some rewards too", instead of "IT'S SUMMER TIME!" or "FULL MOON NIGHT MARKET?!"
     
    • Agree Agree x 1
  7. lovelyn
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    lovelyn Blue Snail

    3
    0
    7
    Mar 31, 2025
    1:25 PM
    Lynerd
    Bishop
    146
    Sprout
    Hello Legends Community!~ Here is my feedback::kiss:
    (I started this server in March of this year, so keep that in mind)
    (Shortened question list as I was repeating myself a bit)

    1. How did you feel about this event format as a whole? Did you enjoy having an event that rewards players for participating in regular game content as opposed to an event that has content outside of regular game content (e.g. minigames, dungeons, etc.)?

    I felt this event was really fun, the aesthetics were killer, the rewards were fantastic, but it felt really short and slightly minimalistic. What I mean by this is, when the event was ending, I thought it had just started. I wanted to collect more. I felt like with the short time frame, I had to choose "one or the other" rather than getting to collect everything. And what I mean by slightly minimalistic is, and this could have been due to the duration as well, I felt like I didn't get to fully immerse myself in the Goblin Market...if that makes sense? I guess I would have liked more to do pertaining to the Goblins, because the extras were at Florina (fun! but totally different aesthetic) and the Boss PQ (again FUN!! but totally different). I really enjoyed the Florina JQ and the Boss PQ, though. Overall, I would say I really enjoyed this event, and the cons of it didn't diminish from having fun. ​

    2. How did you feel about the merge of "farmable" cosmetics and valuables currencies? Did the pros (i.e. more streamlined currency farming, more choices with the same amount of currency) outshine the cons (i.e. harder "limits" on cosmetics farming)?

    I think my favorite aspect of this event was being able to collect coins from farming. I always enjoyed that in the traditional events in Maple (i.e. collecting maple leaves and snowpieces). So, it felt more nostalgic and free. I know a few of my friends had critiques that the coin drop rate was too low and that they felt more pushed to do the JQ and BossPQ to collect their coins to cap, but honestly, I collected the majority of my coins through farming, so I didn't mind it. I am a Bishop though, so it wasn't as difficult as other classes might have had collecting. Overall, I would lean towards saying the pros outshined the cons for sure.​

    3. This event did not use a traditional raffle format, and instead opted for items such as the scroll pouch, that included traditional raffle-like prizes in its prize pool. Did you like this change in format, or do you prefer the traditional method?

    As I am still slightly new to this server, I've only experienced the "traditional" method once with the anniversary event, but if I had to answer, I would say I liked the traditional method better as it felt more like a gachapon and I like familiarity. But this is minimal to me, I have no qualms with whichever method is used, as long as the rewards are basically the same.
    4. What did you spend your event currency on the most?

    I believe I spent the majority of my coins on experience and cubing the event gear. ​

    5. How did you feel about the "gambling" aspect of the event (using your coins to pay for EXP or a chance for more event currency)?

    I liked the addition of gambling for experience, I thought it was nice and kind of refreshing. I did not like gambling for more currency. I actually didn't win a single time on the currency gamble, so maybe I am butthurt, but yeah I didn't like it.​

    6. Did you find the rewards satisfactory for this event?

    Yes! There were a ton of rewards, and like I stated previously, I felt like I had to choose between "one or the other", so I would say while yes, they were satisfactory, I didn't have so much satisfaction not being able to collect everything xD
    Now that I am thinking about it though, I would say I did NOT like the buckwheat jelly quest + reward list. I missed out on quite a few jellies cause I didn't even understand how to get the jellies for the first week. Plus, I think more ABR's would have been nice, but that is a shout into the void since it's something we all fiend after. :vamp:

    7. Did you feel there was anything missing from this event (in terms of content, rewards, etc.)?

    I think what was missing was a "secret" reward, like the golden/black maple bandana for doing the Demon Tower 3x in the Anniversary Event. I really liked that and the little addition to while wearing the bandana, your damage numbers change. If anything, I would have liked to see another sort of "secret" reward, or a questline leading to an exclusive reward from that event. ​

    8. What from this event would you like to see return?

    Experience Gamble. :love:

    9. Overall, how would you rate your satisfaction with this event (out of 5 stars :star:)?
    4/5 :star: from me! Great job to the ML Staff. :heartbeat:
     

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