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[Hero Buff] Give Enrage more utility.

Discussion in 'Suggestions' started by ryanlights, Aug 23, 2025.

  1. ryanlights
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    ryanlights Wolfspider

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    upload_2025-8-23_0-28-10.png

    https://maplelegends.com/lib/skill?id=1121010

    As it stands, Enrage is purely an ATT buff.

    Which is nice but compared to similar ATT buffs like Bowmaster's Concenrate; Enrage simply doesn't cut it.

    Consider adding a secondary usage for Enrage, similarly how Concentrate decreases MP drain speed. Perhaps Enrage can also break Stun or even add double Combo Orb recharge?
     
    • Agree Agree x 4
  2. LegendOfZev
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    LegendOfZev King Slime

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    My suggestion: enrage gives +50 W.att to whole party for 1 min at max level. Uses all orbs. 3 min cooldown.
     
    • Disagree Disagree x 2
    • Agree Agree x 1
  3. Krythan
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    Krythan Zakum

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    I agree that Enrage could be an opportunity to give the Hero class some identity. I feel like they already have a great base of options.... that just need some tweaking to fit into the current meta.

    What if Heros could use orbs to Armor Crash and cancel out Weapon Cancel? So they had to maintain a balance between using orbs for Enrage vs. Weapon Cancel.

    It would both immediately give Hero's extreme viability in a few bosses, and it would make an interesting mechanic out of an otherwise terribly un-engaging boss mechanic (Weapon Cancel)
     
    Last edited: Aug 23, 2025
    • Agree Agree x 1
    • Disagree Disagree x 1
  4. LeonardoJF
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    LeonardoJF Horntail

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    I believe it would make more sense if this buff was just for the hero, not for the entire PT.
     
    • Agree Agree x 3
  5. intimmydator
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    intimmydator Mr. Anchor

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    Just spitballing because I don't have a hero, but how broken would it be if Enrage let them have an additional line at anywhere between 50-90% damage? Triple line Brandish, double Shout/Coma would go pretty hard, I think
     
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  6. HV
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    HV Zakum

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    I VOTE ON YOU FOR BALANCE TEAM
     
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  7. Juneriffic56
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    Juneriffic56 Slimy

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    Honestly just in terms of pure dopamine, would love this change lmao, 3 brandish lines better than 2

    Might help Panic a bit too, since one of its issues is the 199k cap when appling or being heavily geared. Miiiiiight make SE on Hero marginally better too?...
     
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    • Agree Agree x 1
  8. intimmydator
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    intimmydator Mr. Anchor

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    Ah, Panic was the skill I was thinking of, not Coma. My Hero ignorance really being exposed out here
     
  9. Ainz
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    Ainz Horntail

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    Dw buddy I've exclusively played my hero for the past month(s) and I still never know which is which
     
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  10. Cak33
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    Cak33 Skelegon

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    While on enrage, receive 100% stance :)
     
    • Creative Creative x 1
  11. Hyperion_
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    Hyperion_ Horny Mushroom

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    Buffing enrage? What about the concerns from our paladin friends? Surely it can't be that easy...

    That said I'd want enrage to reduce orb cost on orb skills like panic/coma. Or go the extra mile and make panic not use any orbs while it's triggered.

    I take that back, that would surely enrage our paladin friends...
     
  12. holyS11
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    holyS11 Pink Teddy

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    Just give it visual buff and make it emote during enrage: F5 MapleF5 or MapleF9 or maybe MapleF4
     
    • Great Work Great Work x 1
  13. asdsaou
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    asdsaou Pink Teddy

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    I think it would suit the ability thematically if Enrage enabled you to attack through weapon cancel. You're too pissed/berserk to care about weapon cancel. Your hero just damages through it.
     
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  14. Sumilidon 25
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    Sumilidon 25 Stone Golem

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    Buff heroes. Paladins weren’t good or the best at ONE BOSS Ephenia and that changed. Let heroes have some love/ fun. Let them be the selfish warrior class let enrage ignore stuns or IED OR something that only they can have. Also nerf HH to bring paladins in line they’re boring but OP.
     
    • Agree Agree x 1
  15. Dustinn
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    Dustinn Slime

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    I like the idea as a skill, but it would be overpowered.

    Boss w/c duration:
    Zak - 30 sec, Decently good.
    Pianus - 30 sec (idk the time), Overpowered.
    HT - 45 sec, Overpowered.
    Nib - 7/8 sec, Decently good.
    Scarga - 25/30 sec (I think idk the time), Overpowered.
    PB Ariel - idk the time, Decently good.
     
  16. Ainz
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    Ainz Horntail

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    Conceptually, it does sound giga overpowered. Realistically (unless your party consists of entirely heroes) the impact on a boss' duration would be fairly marginal.

    I'd wager it would boost heroes' relative dpm by a good bit, but perhaps this also opens up easy avenues for scaling (if hero dpm goes up too far, make them do 50% damage during wc, etc)

    Thematically, I'm probably still more in favor of a damage buff (flat % or something as wild as a weaker third line on brandish during enrage uptime).
     
  17. Kenjino
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    Kenjino Orange Mushroom

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    Hero changes while on Enrage should be able to damage bosses on weapon cancel, 100% stance and 15% critical damage would be nice for changes..as a Hero player we're getting outcast and left out for content compare to other classes :(
     
    • Agree Agree x 3
  18. OP
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    ryanlights
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    ryanlights Wolfspider

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  19. Kenjino
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    Kenjino Orange Mushroom

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    yeaahh even DK is getting lots of love right now. Hero feels left out on all the changes happening in ML :(
     
    • Agree Agree x 1
  20. Dustinn
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    Dustinn Slime

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    The BT said they were going to work on Heroes and Sair now that they're done with Drk for the most part. I guess I would ask which area are they lacking in? I know they excel in cleave content like cwk, bga, auf, and ht assuming they can cleave their brains out. I assume its compared damage to paladins in NT and compared damage in PB? If that's the case I don't think attacking through w/c is the right call. It would have to be overall more dps during enrage buff which it's current state is quite lackluster as a 4th job skill which is why we're here.
     
    • Useful Useful x 2
    • Agree Agree x 1

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