1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

Make Coma Great (Again?)

Discussion in 'Suggestions' started by Hyperion_, Aug 8, 2024.

Thread Status:
You must be a logged-in, registered member of this site to view further posts in this thread.
  1. Hyperion_
    Offline

    Hyperion_ Red Snail

    8
    2
    16
    Jun 4, 2023
    Male
    8:12 PM
    Walter1611
    Hero
    172
    goodppl
    Hello, I am a lv158 hero who's recently seen the potential coma has, a skill I hadn't seriously thought about since first unlocking it.

    As most other heroes, whenever I have to take care of swarms of mobs, I usually resort to using shout, which is simply a temporary solution, stunning the mobs momentarily; but in order to effectively damage them as well, I have to go an extra step and cleave them, which is largely undesired in a bossing setting, as you have to switch your attention to the summons which you've stunned, rather than focusing on the boss, reducing overall dpm and progress by doing so.

    Examples of this can be seen in plenty of content, for 3rd and 4th jobs alike. Vital content for levelling that is, whether it be grinding or bossing.

    Ravana, Ellin's, Scarga - Summons
    On the one hand, let's tackle bossing first, much more prevalent upon reaching fourth job, the early points of which mainly consist of fighting Ravana, Chao or Ephenia, all of whom summon hordes of mobs, be it annoying goblins, bulky boars (which REALLY hurt ranged) or distracting fairies, these might not present a legitimate block for our hero at first, but they definitely could for his ranged party members. Similarly at later levels, Scarlion and Targa could represent that same threat.

    Jiaoceng - Clones

    Jiaoceng and his clones (3) can't all be cleaved using brandish (which is 3-target), one clone is always left to run freely and hurt the ranged, as noted above.

    CWKPQ - Red Nirg Summons
    The worst liability in this area though is likely found at CWKPQ, where Red Nirg (warrior boss), which hero is supposed to pin, summons mobs which immediately leak out, and are not effectively hindered by shout, nor does dpm remain consistent if such is used, those summons keep spreading toward the left and become a threat to your companions as well as to your parked buff mules, forcing you to gather them up and individually brandish them (remember it's only 3-target), wasting a lot of time/dpm in the process.

    Grinding - 7F
    On the other hand, grinding and farming mobs is one of the most commonly encountered activities in this game, us heroes mostly spending our time at CDs during third job and 7f during fourth when we're not bossing, mobbing and cleaving being the area we excel at, even more so at fourth job when we finally get to unlock rush, which synergises perfectly with coma, something every hero can deduce: gather them all up, then bomb them away. Rush and coma are made for each other.

    To conclude this matter, it is rather obvious that the damage coma provides, as well as its stun and range capacity, would make for an efficient solution to all of the issues and difficulties listed above, that is only if it weren't for this one requirement that makes it a nearly laughable skill to use presently - It eats up 10 orbs. Ten. Freaking. Orbs. Say goodbye to your dpm, as it's going to immediately plummet once you try pulling any of that off. Which is why this skill is forgotten and never used, in spite of its various uses.

    'just stick to shout lawl'
    Shout is an amazing skill, one I can't imagine hero lacking, but its main use is stunning, while in certain cases, I just need dpm!!! OnionShout

    I would also like to add just how unfair it is that panic did get that exact desired treatment, only consuming 5 orbs currently, proportional to its effect/damage upon release, keeping a consistent dpm and even improving it. Why can't coma? Due to its lower damage yet handy use, it could be changed to cost 2-3 orbs, it's nowhere as powerful as panic and it's only used for secondary stuff as mentioned above, as such it would not affect the dpm brought about by orbs while using brandish. Justice for coma!
     
    Last edited: Aug 9, 2024
    • Great Work Great Work x 2
Thread Status:
You must be a logged-in, registered member of this site to view further posts in this thread.

Share This Page