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Meso sink idea: Gachapon tickets buyable for mesos

Discussion in 'Suggestions' started by Daydreamer, Nov 28, 2022.

  1. Daydreamer
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    Daydreamer Headless Horseman

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    I suggest making Hunting Gachapon tickets buyable for mesos in order to reduce the amount of raw mesos in circulation and thereby decrease inflation. I cannot recommend a specific price because I do not have access to reliable information about the rates of Gachapon items but I suggest that the price be above the EV of NPCable items from Gachapon but below the EV of Gachapon items in the FM. In other words, if you buy some Gacha pulls and NPC all the items, you should lose money on average, but if you sell them in FM you should make money.

    "Wouldn't this cause the value of Gachapon items to decrease?"
    In the short term, the value of all items would fall. However, the value of mesos would massively rise, meaning that the real value of items would also rise. The NPC value of items would not change, so only the value of items on the FM would be affected.

    If a concern is the value of big ticket Gachapon items crashing overnight, then a purchase limit ie of five tickets per day per character could be implemented.

    In short: people love gambling and would gladly lose money on NPC'd Gachapon items for the chance to potentially win items which are valuable in the FM.
     
    • Disagree Disagree x 9
    • Creative Creative x 3
    • Agree Agree x 1
  2. Asanagi
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    Asanagi Pink Teddy

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    Some people have hundreds of millions and so unless the gach is absurdly expensive it wouldn't really be a meso sink. Plus a purchase limit would be ineffective since this is Mule Legends ontop of that they would need to lower the rates on WS/CS even more, which would impact the coin system.

    This is basically a rich get richer thing. Plus people who love gambling already roll spam in FM.
     
    • Agree Agree x 2
  3. OP
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    Daydreamer
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    Daydreamer Headless Horseman

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    "Some people have hundreds of millions and so unless the gach is absurdly expensive it wouldn't really be a meso sink."
    Let's say the expected value of a Gachapon pull is 500k if you NPC the item and 1m if you sell the item in the FM (the most valuable Gachapon items are those widely bought and sold for high prices in the FM). If the cost of the ticket is 900k, then you would make money off buying tickets without increasing the supply of mesos in circulation. This is because only NPCing items creates new mesos, thereby increasing the supply of mesos in circulation. Selling items in the FM, on the other hand, only lead to an exchange of mesos (and slight decrease due to tax).

    If, on average, you would make money off spending all your mesos on Gachapon, everyone would be lined up to put all of their mesos into Gachapon tickets. This would cause the amount of mesos in circulation to decrease.

    "Plus a purchase limit would be ineffective since this is Mule Legends ontop of that they would need to lower the rates on WS/CS even more, which would impact the coin system."
    A side effect of tickets being purchasable and profitable is that it would lead to an increase in the amount of Gachapon items in circulation. This increase, as well as the decrease of mesos in circulation, would cause the price of items to fall. The point of the purchase limit is to slow the rate at which players with large amounts of mesos could buy Gachapon tickets and thereby slow the rate at which the value of items would decrease. We already see this functioning pretty well with event raffles: raffles are limited, so the value of high-ticket items does not increase. Additionally, the ability to buy Gachapon tickets could be locked behind a high-level questline. "Protect Ludibrium," which is level 80, would suffice. There are players with 10+ lvl 80+ characters, but there are very few of them.

    I don't think the rate of WS/CS needs to be lowered. If too many WS/CS are being generated, then the price of tickets needs to be raised. To discourage speculation on the value of tickets, purchased tickets could be given a two week expiration date.
     
  4. Asanagi
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    Asanagi Pink Teddy

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    Thinking about math makes me sick so im gonna pass on that first paragraph, The only real big ticket gach items that would be in "circulation" outside of scrolls are only really Sky Ski & Ele Wands.

    Raffles are limited sure but they're also time limited. Gacha's are not.

    A quest wouldn't really be a solution because:
    1. Its a one time quest
    2. You underestimate how many mules people have
    3. If one person has 5 mules and they do the quest on each character thats 25 gach per day. For ONE PERSON.

    Another thing is coins. One coin is average 3.5m People can circumvent tax entirely by trading with coins.
    (People already do this by the way)

    Solution: Allow people to use coins to gach. Hard core gambling. Less mesos in economy. People get to gamble. Less Coins in economy. WS/CS price goes up. F3.

    Also use more paragraphs so you're stuff is easier to read @_@
     
    • Like Like x 1
    • Agree Agree x 1
  5. fartsy
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    fartsy Zakum

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  6. OP
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    Daydreamer Headless Horseman

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    "The only real big ticket gach items that would be in "circulation" outside of scrolls are only really Sky Ski & Ele Wands."
    And a ton of scrolls that come primarily from Gachapon, and PAC/PGC, and BWG, Yellow Marker, etc., and to a lesser extent white scrolls, and silver strap shoes, raccoon masks... I could go on.

    "3. If one person has 5 mules and they do the quest on each character thats 25 gach per day. For ONE PERSON."
    Is 25 Gacha tickets per day going to crash the economy? No. Hell, even 50 per day wouldn't.

    "Another thing is coins. One coin is average 3.5m People can circumvent tax entirely by trading with coins."
    What does that have to do with anything? You can't buy items from NPCs with coins. You would not be able to buy Gachapon tickets with coins. You also can't buy coins, so your idea of making Gachapon available for coins would not reduce mesos. All that would do is cause the price of WS/CS to rise... which is not a good thing.
     
  7. OP
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    Daydreamer Headless Horseman

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    Currently buying Gacha from randoms is somewhat risky (prone to scamming) and, because it is controlled entirely by market forces, tracks EV pretty closely. Making them purchasable from NPC gives them a set price and leads to mesos being removed from the economy.
     
  8. Estrahl
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    Estrahl Mr. Anchor

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    The biggest problem with this idea, as much as I don't really have a strong opinion on its implementation, but the biggest problem I can see is that this directly benefits gacha drops from two of the most prolific and profitable(though boring with the latter option) forms of meso generation: leeching and multi-mage farming.

    Any character with a spammable map-wide ability has the ability to leech others, which automatically gains them mesos. On top of that, they typically also gain all the drops from monsters, which include gacha drops. So they get a ton of mesos, and easily get hundreds of gacha drops in a relatively short amount of time.

    Multimage farmers have the exact same benefits, aside from gaining income from leeching.

    I wouldn't say this would be a bad idea, but something would have to change about gacha drops even more than they already have, in order for this not to become a very profitable gamble for players who already get a ton of money from farming massive mobs. It ends up being a lottery, but more tickets = more opportunities to make it big. I think it makes bossing even less desirable(aside from the fact that it's not boring lol)
     
    • Like Like x 1
  9. Asanagi
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    Asanagi Pink Teddy

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    1. Ok?
    2. I said that for ONE person with mules
    3. That was a meme suggestion not a literal suggestion and you can buy coins from players with mesos which would tax the mesos. But again this wasnt a literal suggestion.

    Anyway i dont really care to argue about this I was just throwing my opinion out there. I'll let people who are more knowledgable and better at explaining things contest you.

    Have a meme
    Look out.png
     
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  10. OP
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    Daydreamer Headless Horseman

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    This is true. Another concern is that because mages generate the most profit in terms of raw mesos, they benefit the most from any sort of meso sink that ends up being profitable. But isn't this an issue with deflation in general? If the value of mesos goes up, then the profits of anyone who can generate mesos quickly also rises.
     
  11. Estrahl
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    Estrahl Mr. Anchor

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    It's true. I'm just curious if there was another way to gain gacha without the use of direct mesos. Direct meso consumption only really sinks when it's NPCable, otherwise it just gets taxed to death, and typically that is bypassed with the coin system, which has its own mini-tax in that if you buy a bag(which is the only way you can trade them), you will likely lose a few coins in the process.

    I'm wondering if maybe gacha being able to be bought via coins would give both coins a different use, though I think, depending on how many coins it takes to produce 1 gacha, it could be seen as a trap option, since you can buy white scrolls directly with coins, and a significant amount of gacha spam is meant to obtain white scrolls.
     
  12. OP
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    Daydreamer Headless Horseman

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    The main issue I see with making Gacha tickets purchasable with coins is that it might lead to the value of coins going up if a lot of people were opting to "NPC" the coins by buying tickets with them. I'm not sure if anyone would opt for that though. It seems kinda pointless unless the value of WS/CS seriously tanked.
     
    • Agree Agree x 1
  13. fartsy
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    fartsy Zakum

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    what i mean is mesos will be farmed to buy the npc gach
     
    • Agree Agree x 1
  14. ryanlights
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    ryanlights Windraider

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    lol
     
    • Agree Agree x 1
  15. Gentleman
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    Gentleman Blue Snail

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    I bought 90 gach from a friend lost 80m in profit- was fun

    Like this idea! more gambling options!
     
    • Like Like x 1
    • Disagree Disagree x 1
  16. UnknownCode
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    UnknownCode Nightshadow

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    Not really imo, this will just ruin the prices of scrolls and peoples motivation for getting mesos to obtain "god-like" equips, WS and CS will become dirt cheap and people will end up complaining how WS and CS and how profits from bossing were nonexistent, I'm not sure how coins made an impact because I've never been in that scenario just been reading a bit in forums. But this wouldn't be a good thing to implement, it's going to further dig a bigger hole later on than what potions and recharging projectiles to new players already do.
     
    • Agree Agree x 1
    • Creative Creative x 1
  17. Estrahl
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    Estrahl Mr. Anchor

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    Going on a tangent real quick: I will say, I don't really see too much of an impact in the potions and rechargeables department. I've made several new characters, and while yes, most of them have a small fortune just in case I want to splurge, I've rarely, if ever, run out of potions before 40.

    I do follow a guide, though, which optimizes the exp gained and minimizes consumption of pretty much everything. I don't even bother getting new equips until after 2nd job most of the time. I highly recommend any new player to follow it: https://forum.maplelegends.com/index.php?threads/exact-guide-for-1-35-in-under-6-hours.29751/
     
  18. Tarnished
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    Tarnished Pac Pinky

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    The gachapon machine is like the Casino here - the meso price of coupons can simply be set higher than the player's expected return which would make it a very effective meso sink. If an NPC were to offer gach coupons at ~3m ea (50% more than the typical 2m price buying from another player), gamblers likely will still buy them out of convenience and it would remove massive amounts of mesos from the FM.

    Frankly the people who were going to powerfarm mesos to buy the gach coupons would've power farmed those mesos either way, except normally those mesos enter the economy directly instead of getting taxed by Kimmy so I think OP could be onto a good idea.
     
    • Agree Agree x 1

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