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Restrict 4th job Thieves' Venoms to only proc logically

Discussion in 'Suggestions' started by HarleyEllis, Nov 28, 2021.

  1. HarleyEllis
    Offline

    HarleyEllis Pac Pinky

    178
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    Jan 3, 2021
    Female
    Philadelphia
    8:14 PM
    Harlez
    I/L Wizard, Shadower, Brawler, Outlaw
    200
    Galaxy
    Many Thief attacks that neither stab nor are stars still for some reason proc Venom's poison DoT. For example, in my opinion, it makes no sense for a Shadower's Meso Explosion to cause an enemy to become poisoned, seeing as no blade has wounded them. I propose that, for each 4th job Thief, exclusively attacks that are categorically blades or stars making contact with the enemy should proc Venom. Additionally, this should not be mutual, in that neither stars from a Shadower nor stabs from a Night Lord should be able to poison enemies, seeing as their respective skills specifically reference the type of attacks the poison is intended to proc for.
     
    • Disagree Disagree x 3
  2. Daydreamer
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    Daydreamer Headless Horseman

    705
    243
    376
    Jul 8, 2017
    Male
    5:14 PM
    I/L Arch Mage
    I don't see any reason to nerf something that realistically only benefits a few off meta builds.
     
    • Agree Agree x 1
  3. OP
    OP
    HarleyEllis
    Offline

    HarleyEllis Pac Pinky

    178
    57
    191
    Jan 3, 2021
    Female
    Philadelphia
    8:14 PM
    Harlez
    I/L Wizard, Shadower, Brawler, Outlaw
    200
    Galaxy
    My suggestion is only intended to make skill behaviors more consistent with their names and descriptions, not affect balance.
     
  4. lv1crook
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    lv1crook Capt. Latanica

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    Jan 19, 2021
    Male
    5:14 PM
    Level1Crook
    Corsair
    1
    Flow
    If you really are only concerned about semantics and not about balance, wouldn’t it be easier to just change the skill descriptions instead to “all attacks”?

    Either way, no one is really hurt by this so I think it’s just a waste of time and resources
     

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