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Rework Enrage

Discussion in 'Suggestions' started by -ovv, Sep 14, 2020.

  1. -ovv
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    -ovv Horntail

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    The current skill progression of Enrage does not make much sense. The first 19 levels of the skill are dead weight as they do less than Rage. Also, it's heavily limited by the 8 minute cool down and requires a sacrifice of 10 combo orbs.

    Personally, I think Enrage could be reworked in several different ways:

    Fixed Scaling:
    Make the attack buff worthwhile from level 1 (21 atk) scaling with additional time and additional damage. Something like 21 atk for 30 seconds at level 1, to be scaled to something like 28 atk (slightly worse than HT buff) for 240 seconds with an 8 min cool down

    Burst Option:
    Give more burst for a shorter duration. Something like a +80 atk buff for 60 seconds by max level with a 6 minute cool down. This would be nice for situations like mass sed where you need to quickly burst down the arms.

    Skill Stacking:
    Make Enrage a +% STR buff instead of +atk so it can stack with rage.

    There are a lot of fun possibilities.

    Personally, I haven't even bothered completing the Enrage skill quest yet as a lvl 170 hero. There are other skills that take priority over Enrage for the first 40-50 levels (Brandish, ACA, Stance, Achilles, MW20, Rush) and by that point, it's pretty sad that the first 7 levels of AP are going into a lot of nothingness.
     
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  2. cakesogood
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    cakesogood Windraider

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    borken stuff man probably won't happen
     
  3. Prudence55
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    Prudence55 Stone Golem

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    I do like that idea of making it buffed as enrage kinda gives the hero class more flavor of UNGA BUNGA me angy me smash but I wouldn't make it % based as it would be borken with stackable rage. I'd say that cooldown of 10 minutes or so to be similiar to Shadower smokecreen and synergize with it. I'd suggest to do +60 ATK as it gives twice the rage ATK buff and keep the conditions to sacrifice 10 orbs as it's a stronger Rage although this renders the Heartstoppers/Unriped Onyx Apples useless for Heroes to use.
     
  4. OP
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    -ovv
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    -ovv Horntail

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    I think that tweaking dead skills in order to better exemplify the class identities is a good direction. I'm in favor of diversifying with situational uses as it can offer a niche utility without being broken.

    +% Str wouldn't be broken as long as the numbers are properly adjusted.

    Also, remember that things like more frequent boss dispels are direct nerfs to 4th job buffs with long cool downs (like Enrage and Concentrate).
     
    • Agree Agree x 1
  5. OP
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    -ovv
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    -ovv Horntail

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  6. Cak33
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    Cak33 Headless Horseman

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    I've just barely reached 4th job on hero, but I've taken a look at enrage on the maple library, and it feels like a pretty bad skill to level up.
    I'm still not sure how every weapon attack will help with the possible damage that a character can deal, so correct me if im being ignorant. (im still on my first character as a 122 hero, and i haven't hit endgame)

    but 3 minutes of enrage time with 5 minutes of cooldown (after enrage ends, if u dont get dispelled that is) for 6 attack, assuming that enrage doesnt stack with rage, doesnt seems to worth adding.
    maybe an option can be removing the cooldown and lower the weapon attack if its too overpowered?
     
  7. fahad
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    fahad Mushmom

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    Fun fact: I played hero on gms, enrage turns all hero’s attack into single target.
    I think a better change for heros is to make panic viable for bossing, perhaps make it inflict debuff on bosses.
    To make heros less of a single button attackers!
     
  8. iccqqq
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    iccqqq Dark Stone Golem

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    fiddling and playing with skills and numbers like dota or other such games do is fun in my opinion. just gotta ignore the kids that always like to complain about changes that dont favor their class or whatever.
     
    • Agree Agree x 1

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