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Should Aufheben EV Be Higher?

Discussion in 'General Discussion' started by Gurk, Nov 19, 2023.

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Should Auf EV be buffed?

  1. Yes

    42 vote(s)
    76.4%
  2. No

    13 vote(s)
    23.6%
  1. Sinisters
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    Sinisters Orange Mushroom

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    9:02 AM
    Paladin, I/L Arch Mage, Bishop, Buccaneer
    I see Auf as newer melee players introduction to the end game community. I personally would not have met as many end game players without auf. So I see it as a social boss that helps you get chair and and helm.

    I see 6 man HT as range players introduction to the end game community. I think both are in a good place right now.
     
    • Friendly Friendly x 1
  2. theclammiest
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    theclammiest Capt. Latanica

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    I want Gurk to suffer
     
    • Agree Agree x 6
    • Friendly Friendly x 1
  3. HV
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    HV Zakum

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    Difference is, in 6man HT, you can expect decent splits with nice exp, while auf is LOL.
    Maybe that's why we're ok-ish on BGA is so melee-friendly.
     
  4. -ovv
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    -ovv Horntail

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    I got 20 coins in a little over an hour as a single client hero attacker in 2x 5-man Auf runs. Probably above average, but it's not nothing.
     
    • Great Work Great Work x 1
  5. OP
    OP
    Gurk
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    Gurk Skelosaurus

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    10
    fwiw that is a bit over double the expected amont of coins for one to earn in that scenario
     
    • Informative Informative x 1
  6. -ovv
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    -ovv Horntail

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    mw20 has only a 25% drop rate but people still run Horntail as well. ¯\_(ツ)_/¯
     
  7. OP
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    Gurk
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    Gurk Skelosaurus

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    I was only meaning to correct your framing of those runs as "probably above average", nothing more. It was very much a high roll. For clarity, Auf only drops 2 pouches 28.67% of the time by my data, meaning the scenario where one gets 2 pouches in both runs happens 8.22% of the time. Therefore you getting 20 coins in a little over an hour of Auf is a considerably greater high roll than getting an MW20 in HT.

    On a somewhat unrelated note, I will say that if we assume a cracked 6-man HT squad will clear in one hour and that a cracked 6-man Auf squad will clear in 30 mins, the meso/hr and exp/hr are actually very similar. Now this needn't be pertinent for balance considerations as it is dependent on the state of the meta at any given time but it is arguably more difficult to construct this stacked Auf squad than it is the HT squad as it requires a strict composition of four strong pallies at the minimum (this squad presently does not even exist on the server). And it is of course also much easier to optimize an HT run for earning potential than it is for Auf because of the much greater ease of access for muling and multi-attacking. Of additional note is the fact that Auf runs have a noticeably greater chance of both scuffing and wiping and are a greater strain on pots. Whether these factors deserve to be weighed in or not, I leave for the great minds on the forums.
     
    • Like Like x 1
  8. fartsy
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    fartsy Zakum

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    if we double the drops we double the splits
    if we triple the drops we triple the splits

    we can play it safe and 5x the drops
     
    • Agree Agree x 4
  9. -ovv
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    -ovv Horntail

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    Personally, I think Auf as content can be revisited instead before we tinker with the reward values.
     
  10. Juneriffic56
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    Juneriffic56 Slimy

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    A few posts in the Eph thread got me thinking, and... does anyone else think Auf feels incredibly tedious and unfun to run, EV aside?

    It's strange, because on my first few runs on Hero, I was pretty impressed with the fight. I thought the lethality was scary but pretty exciting, and didn't really find it bullshit or anything. Still wouldn't say it's unfair either.

    Still, after a while, especially after finishing my helm, I've had a serious distaste for the fight, and dread the idea of running it again. Maybe it's the strict party comps that essentially mandate a bucc and bish (and for most, a pally or two is required for insurance), making it hard to host/join runs, maybe it's the sheer paladin glazing that this fight especially promotes, or maybe it's the rather tedious loop of sed + dr + dp being on very short timers and being fired very frequently throughout two pretty long boss runs.

    I can at least admire that Auf actually manages to keep you paying attention, which most fights can't really achieve so well (especially F tier bosses like Nameless). Still though, I just don't think it outweighs how tedious the fight is as an experience.
     
    • Agree Agree x 4
  11. beegoratto
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    beegoratto Zakum

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    Many such cases
     
    • Agree Agree x 4
  12. Soyourken
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    Soyourken Selkie Jr.

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    Limit the fight to once a day, then you only need to focus for 1 run!
     
  13. QQWWEERRTTYY
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    QQWWEERRTTYY Stone Golem

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    yes, but Auf EV should be buffed only if it gets harder to clear. Otherwise, let auf it be. Given that influx of new attackers and bishops, total numbers of attempts has remarkably increased and our gear upgrade, craving for EV buff at no cost is pratically asking too much
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  14. Subterlabor
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    Subterlabor Zakum

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    As it is the only people that can even run it is bishops, cleave or buccs. Making it harder just triples down on it being a monopoly
     
  15. Juneriffic56
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    Juneriffic56 Slimy

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    I agree, but that's not really my point either. Even if they come out and give Auf 3 pouches and make it so only NT weapons that have value in the market drop, it's not gonna really change how I think the boss itself kinda sucks in fun factor.


    Unironically would enjoy this lmao
    BGA has made me really appreciate bosses locked to 1 run
     
  16. Juneriffic56
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    Juneriffic56 Slimy

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    This goes into another issue that I forgot to mention in my post; very range unfriendly.

    Granted, it's a drop in the bucket compared to how many bosses don't value cleavers, but it still restricts the party comp even more unless you/your host don't mind the extra effort.
     
    • Agree Agree x 1
  17. -ovv
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    -ovv Horntail

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    Auf isn't a difficult fight. It's a tedious one that nobody enjoys.
     
    • Agree Agree x 4
    • Disagree Disagree x 2
  18. beegoratto
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    beegoratto Zakum

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    Depends on class, really. As Bucc it’s pretty braindead. As a sub-11k Bishop I’d say it’s actually quite difficult especially if you’re trying to be more than a corner hugging Rez mule.
     
  19. -ovv
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    -ovv Horntail

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    A majority of the 'difficulty' in this game either comes from threat of failure or inefficiency to the point where the content is not worth doing. Low HP bishops attacking well is great, but I'd argue that their impact as an attacker isn't all too significant and is better served focusing on where it matters. Is it sad for the bishop mains trying to push their dpm? Yes, it is. But I wouldn't say it's 'difficult' by any means as their damage on main auf is also not necessary. Even worse, it could be detrimental to the run.

    That said, I agree that there should be changes made to Auf as content. The punishment of failure in this game is too severe, and forcing people to play safe as the optimal choice is bad and boring design imo.
     
    • Agree Agree x 6
  20. iPippy
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    iPippy Skelegon

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    The damage (and even healing) of a non-wall hugging bishop is definitely noticeable. I do agree though that the gap between an attacking bishop and muling bishop is smaller than the gap between a muling bishop and a dead bishop. But that has always been a problem of bishops being able to res anybody except themselves.

    Other runners can die up to 3 times in a run without issue, but the bishop has no safety net.
     

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