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Something that has been ignored

Discussion in 'Rejected' started by Lulinya, Sep 8, 2018.

  1. Lulinya
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    Lulinya Timer

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    Aug 25, 2018
    Male
    8:04 AM
    Lulynia
    F/P Mage
    The mobs keep dropping monster card after having a full card set of them.
    Which is bad to us and affect the drop rate of other items.
    Ex: this mob will drop the item(id)... then monster card bump in and kick that item out of the line.
     
    • Disagree Disagree x 2
  2. Kimberly
    Online

    Kimberly Administrator Staff Member Administrator Game Moderator

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    Sep 9, 2014
    The Netherlands
    2:04 AM
    Moderator Post
    That's not how the formulas work. Each item have their own chance, so more items does not mean other items have a less chance to drop.

    We had a poll regarding this and most of people wanted them to keep drop, so people can grind together. Not forgotten, just wasn't appreciated to implement.
     
    • Informative Informative x 1
  3. OP
    OP
    Lulinya
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    Lulinya Timer

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    Aug 25, 2018
    Male
    8:04 AM
    Lulynia
    F/P Mage
    Formulas time, two type of mob
    The Clone and the Breeder
    the Clone is like a fake thing that simulate the pre-mob which doensnt carry the Items id and often move lightly and move in a pack of 4-5.
    the Breader is the mob carrying none common id items, it will be selected between those clone when the map have reach the appropriate amount of mob on least 2 platforms.
    When you killing not fast enough on all platform or killing too fast while the server have not generated the item id (which change oftenly), it will put you in the loop of spawning clone mob(I suggest you afk for while).
    When all the mob free roaming and not merging with each other is the time the Item Id has been generated and it is also the time for you to have some good items

    You set me to your trap
    Now I set you back, UwU
     
  4. DrJason
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    DrJason Selkie Jr.

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    May 30, 2018
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    8:04 PM
    DrJason, Zrar
    Islander, F/P Arch Mage
    Kouhai
    I am having trouble understanding this. Are you saying this is how you think it currently works, or how you want it to work? I have no idea what a pre-mob is. The items you get are determined when you kill a mob, the server generates a random number(s) which determines what drops you get. Each possible item has a % to drop. That % is up to who wrote the server's code (won't be the same as Neckson's) but it's probably a fixed number for each item, and not determined by number of mobs on a platform or other complicated things that the server would need to calculate in a short amount of time.
     
  5. NatteHond
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    NatteHond Skelegon

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    Apr 10, 2015
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    2:04 AM
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    White Knight
     
    • Agree Agree x 1

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