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Information Summer Event 2021 Balance Changes [Explained]

Discussion in 'Update Notes' started by Nise, Aug 30, 2021.

  1. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    NoraONE
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    « Welcome to the much anticipated balance changes post of Summer Event 2021! There aren't that many changes this time around, but a few meaningful changes so please read through till the end! »

    [​IMG]

    「 Prestigious Coins: Server Wide Testing 」
    After the fairly positive responses for Prestigious Coins [​IMG] (see here for feedback thread) as well as from assessing the state of the market in recent months, we've decided to push on ahead with developing the Prestigious Coin system. As of now, we're looking at 15x Prestigious Coins [​IMG] + 5 million mesos [​IMG] to exchange into EITHER a White Scroll [​IMG] OR a Chaos Scroll [​IMG].

    However, due to the delicate balancing required for the system and to confirm the player base's feelings about the proposed system, we wanted to take this patch to test out some features live before a full implementation. As such for the duration of this event, we'll have Prestigious Coins (tradeable) have a chance to* drop from the following bosses:
    • Captain Latanica
    • Ravana
    • Papulatus
    • Scarlion
    • Targa
    • Krexel
    • Zakum
    • Horntail
    • Jiaoceng
    • Dunas
    • Nibergen
    • Nameless Magic Monster
    • Vergamot
    • Castellan Toad
    • The Boss
    • Pink Bean
    The goal of this server wide test is to receive player feedback on the following:
    1. Are the coin drop rates balanced?
    2. Are there any additional bosses that should be included?
    3. Are there any bosses that should be excluded?
    4. Is the system intuitive?
    As this is a test cycle, the exchange of Prestigious Coins will NOT be enabled & all coins will be WIPED after the cycle.

    That said, we look are eagerly looking forward to your feedback on this!

    「 Bossing Drop Changes 」
    [​IMG]
    We've revisited how drops work for a number of seemingly underwhelming bosses in order to make them feel more rewarding. The following bosses have had all of their drops increased as well as the number of maximum drops increased.
    • Vergamot
    • Dunas
    • Nibergen
    • Nameless Magic Monster
    • Castellan Toad
    • Jiaoceng
    • Krexel
    [​IMG] [​IMG]
    Additionally, both Scarlion and Targa have had the chance to drop helmets increased. The rates should be similar to Zakum and Horntail Necklace drop rates after this patch.

    「 Neo Tokyo Changes 」
    [​IMG]
    This has been in discussion for quite a while, but finally implemented this patch. Neo Tokyo expeditions will be restricted to 6 people. This should help with the matters of coin muling and in turn promote active play rather than AFK leeching coins.

    「 Pink Bean Re-Balancing 」

    [​IMG]
    • Hugin's aggro range increased to cover the entire left side of the map
    While Hugin's narrow aggro range was initially kept around due to how Neckson intended the boss to be played out, we've come to realize the unbalanced nature of this feature. It made the statue phases much easier than it should be and lead to the marginalization of melee attackers. The range has therefore been increased to overcome these issues.

    See here for the suggestion thread.
    Suggestions for Munin were not accepted due to its radical departure from the original design and difficult implementation.
    • Ariel's hit box horizontally increased Assassinate can be used from the top platform
    Ariel's hit box was increased in a previous patch to allow warriors to reach, but it was identified that Shadowers and Buccaneers were still unable to hit her, most notably with Assassinate and Barrage. This change should allow Ariel to be damaged by Shadower's Assassinate, however Buccaneer's Barrage was not able to be accommodated, as its implementation would make Ariel's hit box far too wide and unnatural. That said, we may still potentially explore other solutions down the line.

    「 Mount Changes 」
    One of the major quality of life concerns that most classes have have to do with their lackluster mobility. We decided to tackle this concern by allowing rope climbing be affected by your speed stat, which is most notably affected by mounts. This should allow classes without as much mobility to get around places faster and more efficiently, as they can climb ropes faster!

    Additionally, mounts have now been enabled on the following boss maps:
    • Evil Cave
    • Ruins of Krexel II
    • Spooky World
    • Forgotten Twilight
    • Between Twilight and Daybreak
    Due to consistencies for PQs, we've decided to not enable mounts for PQs. If there are any maps that we've overlooked, please let us know! Also, see here for the suggestion thread.

    「 MesosGear Ring Changes 」
    As promised in our Balance Road Map Meso Gears Rings[​IMG] have been buffed to 24 W.Att & 24 M. Att.

    [​IMG]

    「 Buccaneers 」
    • [​IMG] Buccaneers are able to use normal skills during Transform and Super Transform
    The skills that have been enabled for this patch are:
    • [​IMG] Sommersault Kick
    • [​IMG] Backspin Blow
    • [​IMG] Corkscrew BLow
    • [​IMG] Energy Orb
    • [​IMG] Dragon Strike
    We're aware that [​IMG] Echo of Hero is currently not on this list. If there are any other skills that are not on this list, please let us know so that we can look into incorporating them in future patches.

    「 Nightlord 」
    • [​IMG] Shadow Star duration increased from 120 seconds to 180 seconds.
    To accommodate some minor frustrations regarding star usage following the Shadow Star bug fix and provide a quality of life buff following our alchemist change from 150% to 125% we decided to match Shadow Star duration with Shadow Partner. Subsequent balance changes may be considered regarding stars depending on the state of the game and player feedback.

    「 Conclusions 」
    Now, that's it for this patch's balance changes, and we look forward to hearing more feedback and discussions below. Special thanks to all staff members as usual for discussing all changes together.
     
    • Great Work Great Work x 26
    • Informative Informative x 4
    • Like Like x 3
    • Agree Agree x 2
  2. Floris
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    Floris Capt. Latanica

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    First <3

    *grabs popcorn*
     
    • Informative Informative x 1
    • Creative Creative x 1
  3. Soblet
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    Soblet Zakum

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  4. Trion
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    Trion Capt. Latanica

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  5. UnknownCode
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    UnknownCode Nightshadow

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    FoxF6
     
  6. Alyosha
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    Alyosha Skelegon Retired Staff

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    To be honest, I gotta say it looks fairly lackluster. It's not great to leave balance problems to fester and grow at a rate that is significantly faster than the rate they are addressed. The server quickly becomes more unbalanced with every patch at the current rate of change.
     
    • Agree Agree x 21
  7. iPippy
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    iPippy Nightshadow

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    We've got bird aggro abuse on the run, but theres still one more bird to defeat OnionCourage

    Real talk, interesting stuff. I'll have to check out this Neo-NT.
     
  8. DaniiKins
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    DaniiKins Red Snail

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    Thanks for keeping us informed. :pinkbean:
     
  9. Mellasour
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    Mellasour Slime

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  10. jesscapades
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    jesscapades Pac Pinky

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    1. what is the point of having the coins as just test items that can't be exchanged and that will be wiped? it's not gonna be indicative of behaviour if/when the coins are exchangeable. if these coins get truly released, i'm gonna abuse the shit out of them, but right now, i don't give a shit about them; i'm confident the majority of ppl would behave this way as well. so having them as purely test items is as useless as the item itself

    2. can someone give me a sound argument for why ws and cs prices should be pegged? because i haven't seen one, and yet this is the direction that we're going in.

    edit: sorry my comment was aggressive, i liked the other changes but i just don't understand this coin thing. also like john said, i think something should have been done about the economy
     
    • Agree Agree x 6
    • Like Like x 2
    • Disagree Disagree x 2
  11. SwordArt
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    SwordArt Windraider

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    S> afk scar helms 13mil free reloot
     
    • Friendly Friendly x 10
    • Agree Agree x 1
    • Great Work Great Work x 1
  12. Jaewonnie
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    Jaewonnie Capt. Latanica

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    Time to log your coin droprates everyone
     
    • Agree Agree x 1
  13. really
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    really Blue Snail

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    So are the coins gonna be shared or its gonna be a mad rush for the coins once the boss is down?
     
  14. Mirrors
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    Mirrors Zakum Retired Staff

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    Can you please elaborate a bit more? I'm all for constructive feedback but simply saying "balance problems" is pretty vague. Thank u!
     
    • Friendly Friendly x 7
  15. zeroxlr
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    zeroxlr Windraider

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    200m / 15 = 13.33m per coin ?

    Onionthehehe

    Time to purchase some AFK coin services…. LOL jk

    All joke aside, it'd be cool if everyone in the run automatically gain 1 coin or something, would be nice in case not enough coin drops for everyone?
     
    • Friendly Friendly x 1
  16. OP
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    Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    I've edited the post, since there seems to be some confusion about the coins.
    1. The coins are tradeable
    2. Each boss has an independent % to drop coins. It is DEFINITELY NOT A 100% DROP.
     
    • Informative Informative x 5
    • Like Like x 1
  17. zeroxlr
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    zeroxlr Windraider

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    OnionGirlLove

    Cool!! Then hopefully the coins would be cheaper than 13m since lots of people could be selling them… instead of hoarding them hopefully haha
     
  18. s0mething
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    s0mething Capt. Latanica

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    Think of it as any other big ticket item (mw20, gene30, and etc...). Those get sold by the host and splits are paid accordingly.
     
  19. ryanlights
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    ryanlights Windraider

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    Could Prestigious Coin be used for anything else in the future if this test is successful?

    Maybe AP Resets?
     
    • Agree Agree x 4

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