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Theorycrafting Shivering's 3rd 100m challenge

Discussion in 'General Discussion' started by Jafel, Jun 8, 2021.

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  1. Jafel
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    Jafel Capt. Latanica

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    Hello Maplers, sweatlords, sweaty minmaxers, and AinzAinz ,

    I would like to use this thread to theorycraft how to be the best/fastest at beating ShiveringShivering s challenge in the most fair and honor-code abiding way.

    I will update this main post based on your reactions. I will do some calculations, graphs etc over time. You can reply with your theories and/or calculations and graphs and we'll have a final result. I will update this main thread with your additions too if you would like. :)

    IMO the challenges are mainly in:
    • which job (some jobs are slow on maple island, esp without quests, but fast(er) on victoria (example: mages), while others would be fast on maple island and okay-ish outside (warriors, brawlerpirates)).
    • which mobs (no genin, no bubbling, no teddies, so which are good after that?)
    • which maps (mobs are 1 thing, but they need good spawn and nice map layout to be useful)
    • which pots (very important because you have 1m startermoney for pots only)

    Lets get to it!

    First things first: Maple Island
    So, which mobs have good HP vs Exp ratio? It seems that Snails are the absolute king with 0.375 exp for every HP. While all the later mobs (Red Snails, Stumps, Slime, Orange Mush, Pig) have only 0.2 exp for every HP.
    upload_2021-6-8_14-51-53.png

    Next up, let's look at how to achieve the optimal snail-killing stats. There are two main focuses, you either put everything in primary stat str (starting 12 str, 5 dex), or you put everything in secondary stat dex (starting 5 str, 12 dex). I included two other approaches after comparing the first two. mixlvl1 starts at 12str 5 dex and then only adds dex. mixlvl6 starts at 12str 5 dex and adds str until lvl 6 and lvl7-10 adds dex. The thought behind this is that you want to 1-hit a snail asap. there's a point of diminishing returns for str-focus builds.
    upload_2021-6-8_15-38-56.png

    Ofcourse there are more than just snails on maple island. Lets take a look at the other two low lvl mobs with > 0.2 exp/hp ratio. We can see that including those in our considerations strongly favors the mixlvl6 build that starts at 12str/5dex and keeps adding str until lvl6 and adds dex for 7-10. This build would be beneficial for Pirates (20 dex for first job adv), bowmen (25 dex for first job adv). And in lesser extent for Thieves(25 dex for first job adv, however don't need str and wont be able to deal high dmg with lucky 7 without LUK).
    upload_2021-6-8_15-36-53.png

    Expanding this to the higher lvl and higher exp mobs on maple island we get a 2-hit chart for stumps, slimes, and pigs
    upload_2021-6-8_15-37-14.png
    This too seems to point towards a strategy focusing on STR first. Depending on your character goal(s) and class you might want to focus on STR only (warrior) or do mixlvl6 (thieves, bowmen, mixlvl7 for pirates maybe).

    All above charts assume the use of the Club as starter wep, seeing as it starts with 2 more attack than the other weapons available to beginners at character selection. I did a comparison for sword too, seeing as it is faster(3), but I am not convinced that the attack speed will matter enough at these lower lvls.


    Next up: What is the Victoria Island viability per class? Are crippled early-str mages viable for the speedrun strat? What mobs are we bringing to extinction? Tune in next time!
     

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