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Feedback Upcoming Buccaneer updates and plans

Discussion in 'Suggestions' started by TTKirnk, Jun 20, 2025.

  1. JRL
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    JRL Blue Snail

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    I am still new(ish) to M-Legends, and since i see most people talk about our skills and the interactions of them, i am just assuming that everyone has either HPwashed or is already high enough level that HP doesn't matter much to them anymore.
    But with a Lv14x Buccaneer as my first character i wasn't ready for HPwashing, and so i have done the HP challenges. I thought at first my troubles would be over and my HP would increase drastically, but even now i am still struggling so hard due to my low healthpool, it is quite demotivating.

    So hearing about the HP increases certainly lit up a spark, but i am wondering how the very solid 5.5k HP increase gets added. Will the HP be distributed in a liniair fashion, so an equal portion of that 5.5k every time, or will this be added in a ramp-up way, increasing the amount the further we increase our levels.

    Speaking in general, i think melee-type classes should be more bulky, be it through damage reducing stats, or HP increasing stats, but Buccaneer has felt like a typical glasscannon kind of class, which just doesn't suit in a game where bosses take a solid amount of time to kill.

    with that said, i really feel like the lower levels could use a significant portion of that HP increase (at 14x i would personally feel a 1.5k-2k could make a world of change, but thats just my insight currently in this levelrange)


    Just to add my 2 cents to the questions about reducing the total amount of skillpoints needed, Super Transform cooldown is now reduced by 10seconds every level for 30 levels, thats 300 seconds in total over the course of 30 levels.
    perhaps it would be an option to reduce the total skillpoints required to a maximum of 20, and having each level reduce the cooldown by 15 seconds.
    Max level will keep the same time reduction but 10 points less spent, this could also be an option to implement to the duration of Speed Infusion, or even the cooldown reduction of Time Leap.
     
    Last edited: Jul 31, 2025
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  2. iPippy
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    iPippy Skelegon

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    Wish granted; Super Transform is (already) a 20 point skill :cool:

    Im guessing the HP issues are mainly BF. You should have enough to take zak body at 14x challenge, and I believe eph sed is survivable too (its definitely avoidable though with will, shield, or plain running away). BF can admittedly be a bit spooky if you haven't fought it much. In the short term, I'd suggest partnering with a dk or somebody with hb to learn the fight, or get to 150+decent book tiers and the problem goes away. Its reasonable to think the HP would be spread out, but its just as likely to be skewed to the higher ends. It really isn't until like pb and auf that there aren't sufficient countermeasures to get around lower hp without burdening an entire squad.
     
  3. ryanlights
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    ryanlights Wolfspider

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    Wake me up when September ends.
     
  4. HV
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    HV Zakum

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    Oh MY GOD the DREAM!
     
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  5. Golboy
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    Golboy Slime

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    MrYoni
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    I want to point out something important: you're not just bringing back Barrel canceling, you're making it even more impactful than before.

    Previously, the Barrel cancel combo was used 1/3 of the time. After the recent changes, it's now used 1/2 of the time. So what was already an unfair mechanic—especially for high-ping players—has now become even more central to the class’s performance.
     
    Last edited: Aug 3, 2025
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  6. Soyourken
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    Soyourken Selkie Jr.

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    After playing bucc (albeit i stopped doing other bosses and mainly just PB now) throughout the patch, as a player who also suffers from high ping (i spent like months trying barrel cancelling pre patch thinking it was my skill issue that made barrel cancelling not good), just give me barrel cancelling and shorter ST again. I don’t even care about DPS or it being unfair anymore, current bucc does not feel good for me to play, I thought I would get used to it but it’s progressively felt worse for me.
     
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  7. CauTion
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    CauTion Selkie Jr.

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    the barrel cancel is ping related ?
    not playing a bucc , but no need to say that - having skill that relies on ping is the worst thing a class can have in the game
     
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  8. Floron
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    Floron Pac Pinky

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    Having a high ping already puts players at a disadvantage. Why should a technique further widen the gap between high ping and low ping players?
     
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  9. Jaewonnie
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    Jaewonnie Wolfspider

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    Casting barrage+barrel on low ping takes around 1300 ms. If you read the proposed patch notes, they will reduce barrage's animation length to 1350 ms which makes it practically the same as a low-ping barrelneer.

    In other words, the non-ST dpm difference between low-ping and high-ping players will be close to non-existent (or at least won't be related to ping).
     
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  10. Golboy
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    Golboy Slime

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    lets assume what your saying is true. (which honestly i dont think it is but need to see a dpm checks comparison to really tell), if that is the case, than why do we need a barrel cancel a non attack move in the attack combo?
    what do you gain? if it is insignificant in any way why do people bother so hard to keep it in the combo?
    what do they gain? better pin? that's still unfair.
    so it's either not important than the reason for having it in the first place is not that strong, or it is important for the bucc and than it is an unfair mechanic.

    and also lets say for 2 buccs with the same dmg range the difference is 2% extra dpm, is that fair in a game where you can grind for weeks just for another attack on a weapon or cape to add 2% dpm?
     
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  11. Jaewonnie
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    Jaewonnie Wolfspider

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    Screenshot 2025-08-04 192848.png

    In the very post you quoted, therein lies your answer. Pre-anni patch bucc had a barrage cast time of 1650 ms. In this duration, (1) your position is locked in place and (2) you cannot cast other attack skills until the barrage animation finishes.

    To answer you're question, barrage+barrel now allows you to move and cast your next attack skill more than 300 ms faster than not using barrel. And I've done a more quantitative analysis on the dpm gain.

    I encourage you to use more quantitative reasoning before forming thoughts.
     
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  12. Golboy
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    Golboy Slime

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    well since i started my post with:
    so i as i said i don't have the exact numbers and owned it, in fact i can't even check it since it is a future update, and i can't barrel cancel, but let's base it on your math from your post, you claim there based on the old bucc that the difference is 600ms and 3-5% dmg, now you say it changes to 300ms, so lets assume 1.5%-2.5% which is probably less than the real numbers since your post consider 2/3 time demo and now it will be only 1/2 the time. so by those numbers we are expecting a difference of about 2%-+ dmg difference which i claim isn't fair.

    do you take echo before going into a boss? is that doesn't matter either? which % does matter?
    also you claim it is 300ms faster which gives you advantage for pinning which is still unfair.

    so my claim hold even if you try to blame me for not "using quantitative analysis on the dpm", trying to cancel my concern for my main in that way seems a bit low to me.

    And again why should there be a difference, if the attacks should be faster overall, cancel the barrel cancel and change the timer of the skill to be even between everyone.
     
    Last edited: Aug 4, 2025
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  13. Jaewonnie
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    Jaewonnie Wolfspider

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    You're very close. Now, if you go back to Pasta's proposed patch details and compare the new barrage cast time to barrel's cast time. Can you draw a conclusion?
     
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  14. GodOfAlts
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    GodOfAlts Pink Teddy

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    Very rarely do I find myself agreeing with Jae, but in this instance, I do. With the upcoming changes, it sounds to me like there won’t be much of a difference between barrage + DS vs barrage + barrel + DS with the increase in speed of barrage. That should hopefully alleviate some of the issues with the difference in ping.

    I have to agree 100% with this post. I’ve tested the new bucc with every boss, auf + pb included a few times and it felt absolutely horrible to me. To the point that I stopped playing my bucc.

    hopefully these changes revitalizes the class. Thanks staff for listening to the opinions of the players. Much appreciate.
     
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  15. iPippy
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    iPippy Skelegon

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    Simultaneously ignoring the stated changes to "see the dpm" and going all-in on math fanfiction is wild. The mentioned 300ms difference is the gap that gets closed with this change, and makes barrel and non-barrel the same speed.

    Its alright to question whether the change will actually have the stated impact or bring undesired side effects (such as reduced iframe duration or pinning quirks with faster barrage), but this proposal does eliminate both the need and benefits of barrel cancel.
     
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  16. Floron
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    Floron Pac Pinky

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    The new barrage speed helps high ping players more than low ping players, its existence disproportionately favors low ping players. I am stating just having the barrel tech cancel favours low ping players. The new barrage would definitely help high ping buccs tighten the gap more, but it does not ellinimate it.

    Scenario 1: Old barrage speed with barrel tech
    Scenario 2: New barrage speed with barrel tech
    Scenario 3: Old barrage speed without barrel tech
    Scenario 4: New barrage speed without barrel tech

    Outcome from scenario 1: Low ping has a very strong advantage over high ping
    Outcome from scenario 2: Low ping still ahead, gap slightly narrowed
    Outcome from scenario 3: Everyone equally weak
    Outcome from scenario 4: Everyone equally stronger
     
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  17. GodOfAlts
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    GodOfAlts Pink Teddy

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    i hear you, but I feel like a 10 sec cd on barrel isn’t the answer to the fix.

    in a multitude of bosses, the barrel is our go to for damage mitigation. We do not have Achilles likes other warriors to help offset the damage we take. Running up to auf and barrage, which constantly moves us forward, results in us touching boss. Barrage + barrel mitigates that.

    Same applies for PB. Running to grab aggro, you will take the 24kish damage worth of touch, even worse with zombify included.

    To soyourken’s point. It feels bad playing bucc in its current state. The 10 sec barrel made it worse.
     
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  18. beegoratto
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    beegoratto Zakum

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    We should remove Hurricane and Rapid Fire from the game because they give an unfair advantage to low ping players. High ping players are at an increased chance of dying to Damage Reflect, and are often forced to switch to lower damage alternatives.

    To a certain degree, all fast attacks, such as Flash Fist are also subject to this, and should be removed from the game.

    Actually, we should just remove all attacking skills from the game entirely. Then everyone will do the exact same damage no matter what region they’re from and the game will finally be balanced.
     
    Last edited: Aug 4, 2025
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  19. GodOfAlts
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    GodOfAlts Pink Teddy

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    False. Game will not be balanced. NL will still have FJ and mages will have tele allowing them the unfair advantage of getting to mobs faster.
     
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  20. Pasta
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    Pasta Game Developer Staff Member Game Developer

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    I only very briefly mentioned it in an earlier post, but, we're also looking into ways to "free" the barrel mechanic from ping dependency, which should result in the same exact effect of barrel canceling but without all the issues introduced by ping.

    There is no time for it to come this patch unfortunately, as it's already full, but we'll work on that.
     
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