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Feedback Upcoming Corsair updates and plans

Discussion in 'Suggestions' started by DrChuchu, Aug 31, 2025.

  1. asdfjkliang
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    asdfjkliang Mr. Anchor

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    12:33 AM
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    Another thought, give corsair 2-3 extra rows of USE slots. We're the only class that has to hold 8-12set of bullets lol... Unless my other suggestion, soul bullet/infinity blast is added. The extra slots can be added after 4th job advancement
     
    • Agree Agree x 1
  2. -ovv
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    -ovv Pink Bean

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    -ovv
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    Corsair Mains open
    New maintenance patch thread that
    Excludes them again
     
    • Friendly Friendly x 3
  3. xRuru
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    xRuru Dark Stone Golem

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    12:33 AM
    xRuru
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    Neverland
    Another maintenance thread. Another update where Corsair is unchanged.

    Fuck my Chudsair life.
    Chudsair.JPG
     
    • Agree Agree x 9
    • Great Work Great Work x 3
  4. intimmydator
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    intimmydator Capt. Latanica

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    I know there's been talk about attaching boat HP Regen to Rapid Fire, but how do people feel about RF in general? Is it in a good spot? I was thinking it could be increased to 200 or 210% maxed, increasing 2%/level until 10 (as is the case now), and then either 3%/level from 11-30 (200% damage maxed) ; or 3%/level from 11-20 and 4% from 21-30 (210%). My thought process is that if Rapid Fire was a bit stronger and was a sort of high bullet usage alternative to Battleship Cannon it might be a favorable tradeoff for when you're forced off the ship.

    Also "Wrath of the Octopi" oversells the idea a little bit for what is essentially just an extra octopus. Maybe having all 4 summoned at once could increase their damage to incentivize juggling them into the skill rotation or be tied to speeding up the ship cooldown/healing it or something.
     
  5. Gurk
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    Gurk Zakum

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    Hero, Paladin, Dark Knight, Marksman, Night Lord, Shadower, Buccaneer, Corsair
    10
    The tentative increasing of avoid off boat would technically already be a buff to rapid fire.

    Ideally, the path to incentivizing summon usage is to just better their damage scaling in general. Presently they don't scale off of attack so they fall off hard at end game, especially anywhere apples are involved.
     
    • Agree Agree x 1
    • Informative Informative x 1
  6. ItzLeo
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    ItzLeo Pink Bean

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    ItzLeo
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    I feel that the rapid fire is too short as well; if you're far from the boss you won't hit him, if you're too close you get the wrack. I don't know what the more experienced players think, but I see removing it as a good idea.

    Avoid off-boat, perhaps adjust the range, and without wrack it would make Corsair more competitive off-boat (?)
     
  7. -ovv
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    -ovv Pink Bean

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    Allow rapid fire on boat.
     
    • Agree Agree x 1
    • Great Work Great Work x 1
    • Creative Creative x 1
  8. -ovv
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    -ovv Pink Bean

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    -ovv
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    Corsair jump attack and SI
     
    • Agree Agree x 6
  9. Gurk
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    Gurk Zakum

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    Reduce recoil cooldown.
     
    • Great Work Great Work x 2
    • Agree Agree x 1
  10. cl_ogar0
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    cl_ogar0 Wolfspider

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    I don't really play sair whole lot but i do like the idea of the no-boat stance more than sitting in boat.

    Why cant have boat be "the turret mode" that offers stability with stance and thus better output due to uptime, and no boat being very similar dps but no stance, and not bolted to ground??

    Maybe too custom though
     
  11. ItzLeo
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    ItzLeo Pink Bean

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    ItzLeo
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    add iframe also (1s)
     
    • Great Work Great Work x 3
  12. cl_ogar0
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    cl_ogar0 Wolfspider

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    Justice for Sairs.
     
    • Agree Agree x 1
  13. cl_ogar0
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    cl_ogar0 Wolfspider

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    New hypnotize:
    Makes enemy run in fear, instead of walking towards you. (if its capable to walk that is)
    Works on bosses, but they will still cast their spells and abilities.
    effect breaks on damage taken.
     
  14. intimmydator
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    intimmydator Capt. Latanica

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    Seeing Double (Max Level 20): Increases party's ranged attack range, doubling effective range when maxed
    Flavor wise, plays into the idea of pirates drinking with their crew, and so we end up with a double meaning for Seeing Double.
    "I've got two guns, one for each of you" - a drunk Doc Holiday in 1993's "Tombstone"
     
  15. cl_ogar0
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    cl_ogar0 Wolfspider

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    Granted. but you get 50% chance to miss and 10% chance to deal extra damage

    Actually this gave me dumb idea:
    Not So Sharp Eyes
    Grants SE buff but with bottle buff icon instead
     
    • Agree Agree x 1
    • Useful Useful x 1
  16. intimmydator
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    intimmydator Capt. Latanica

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    Oh, I had forgotten to mention a flat accuracy debuff, similar to how Rage has the whatever W. Def lowering attribute. It wouldn't really matter to whomever would benefit, but would also be for flavor.
     
    • Like Like x 1
  17. Gurk
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    Gurk Zakum

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    10
    Assaulter was made faster twice. We have the power budget to make recoil faster once more.
    Seeing a big bang from PB coming and dismounting to use a well-timed recoil parry would be sick and satisfying as heck. Similarly for other super kb / stun attacks. iframe could be shorter too to make it more skill-based if necessary.
     
    Last edited: May 4, 2026
    • Agree Agree x 2
    • Great Work Great Work x 1
  18. ItzLeo
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    ItzLeo Pink Bean

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    One thing I find annoying is when I need to use recoil and then switch crowd control; that alone is already bothersome. Bringing that feature to boss fights would be fantastic.
     
  19. SirMaple
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    SirMaple Snail

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    Mar 24, 2026
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    9:33 PM
    Usawp
    Corsair
    122
    Reckless
    Crazy idea but make Gaviota a FMA like Genesis. that way we have some kind of mobbing. fire and ice shot just feels real lack luster, personally.

    Bombs away!
     
  20. ItzLeo
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    ItzLeo Pink Bean

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    fire/ice ooks good after the rework
    One thing I find "bad" is that they are antagonistic elements, so there are places that are fire weak but immune to ice, or vice versa, and these skills only work in combos. I've already thought (maybe I'm overthinking it), but if we don't use the capsules, they might change to the element neutral.
     

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