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Feedback Upcoming Marksman updates and plans

Discussion in 'Suggestions' started by DrChuchu, Sep 16, 2025.

  1. DrChuchu
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    DrChuchu Balance Team Staff Member Balance Team

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    12:20 AM
    DrPikachu
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    Welcome to the discussion thread for Marksman updates!

    Let's start by mentioning the existence of a Marksman suggestions thread, from which our initial proposals will take notes.
    As such, the focus is on empowering Marksman's cleave capabilities, both by improving them (via Piercing Arrow updates) and by making them grant bonuses to other central Marksman pieces (Snipe).
    Additionally, we wanted to address the lack of rewards (as in, scaling) from improving a Marksman's stats and gear. Because of Snipe's high yet static power, gear progress feels much less impactful than other classes, and we feel that that could be corrected without altering the class too much.

    The current proposed changes are only a starting point, as we believe that more could be done to make Marksmen truly shine at, and actually desire, focusing multiple opponents at the same time, without giving up on the iconic and powerful effect of Snipe.

    Let's start with the following.


    [​IMG] Piercing Arrow
    • During charge-up, grants 100% stance (at max level).
      • This is a very powerful, yet situational, bonus; accessing such a strong resistance requires "losing" Strafe hits or potentially Snipe timing.
    • The skill can be fired at close range, without turning into a weapon whack.
    • The skill charging can now also begin while in the air.
      • Note: if confirmed, this would likely be applied to other similar skills (eg. Big Bang, Hurricane).
    • A fully charged cast that hits at least 4 mobs will increase the maximum damage cap of the player for the next few seconds.
      • The increase amount will depend on the player stats and power.
      • This aims at raising PA's value in any fight that includes multiple targets, as well as improve the benefits that should come from gearing up a Marksman.

    [​IMG] Snipe
    • Visual effects have been updated. See below for details.
    • If Snipe is used while Piercing Arrow's bonus is in effect, the damage dealt will be calculated against the new damage cap.


    About Snipe visual effects, we would like to propose an update, as it was brought up in the Marksman suggestions thread.

    We're wary of exaggerating with effect updates that could make the skill no longer feel like an old school one, so we'll first propose a simple change to the current version.

    First of all, we discovered a bug in the current Snipe visuals. The Snipe arrow is supposed to be animated, but currently only the first frame is shown.
    While this is not gonna be a big change, we will fix it nonetheless.
    [​IMG]

    Now, for the effect.

    The default Snipe effect:
    [​IMG]

    • The first effect update proposal:
      [​IMG]
    • While the overall shapes and design are the same, the effect now has more visual impact during the arrow firing moment.
      Also, a crossbow has been added at the center.
    • This change is an attempt at fixing the lack of visual satisfaction during what should be the most powerful moment of a Sniper, while still not deviating excessively from the vanilla design.

    • The second effect update proposal:
      [​IMG]
    • The animation is completely different, feeling like the "visual counterpart" to Hurricane.
    • It has the downside of potentially being an outsider and conflicting effect among the rest of skills, be it due to the newer animation or even just due to the sheer size, negatively impacting the visual harmony.


    This is the base we'd like to start the discussion from. Please make sure to also read the Marksman suggestions thread linked at the start of this post, for further potential points of interest.

    Naturally there are many more skills, in a Marksman's arsenal, that could be tweaked, so we're open to any suggestion.

    Thank you!
     
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  2. Lurvic
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    Lurvic Slime

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    Mar 21, 2017
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    6:20 AM
    BarryBadEend
    Marauder
    Not a Marksman player (or very good in this server), but I have to say that I massively prefer the first visual snipe option, the second one looks like a post BB wild hunter skill.
     
    • Agree Agree x 31
  3. Halnoe
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    Halnoe Mano

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    I am a very fresh Marksman, but wouldn't this change only affect those who do specific bosses? If you use PA and get the maximum effect from it, you have a few seconds to use Snipe to get it's maximum damage increased. In most cases, you'd end up using Snipe on the mobs you just used your PA on. A few seconds to shoot the PA to then relocate to use Snipe on a more desirable target sounds super situational.
     
    • Agree Agree x 1
  4. fartsy
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    fartsy Zakum

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    anything on adjusting damage floors across classes or are we all getting buffs?
     
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  5. buffyfluffy
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    buffyfluffy Brown Teddy

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    Have a 14x MM here, so I do not particularly have in-depth knowledge of MMs in general. I do have a couple suggestions/comments though based on my limited playing time on MM.

    Firstly, pls get rid of this xD our chatbox is always flooded

    Screenshot 2025-09-17 040525.png



    Secondly, could you consider boosting crossbow speed such that MMs are not reliant on SI? Ok this is probably gonna be controversial but my main gripe is that currently in CWK, its almost impossible for MM to pin without SI. This makes BM the only viable Pirate pin class, which feels kinda unbalanced in that aspect. Of course if there is any other solution to this 'problem' I would be so happy to hear as well.


    Also, Love the 2nd proposal animation, looks really cool. I hope it gets implemented!
     
    Last edited: Sep 16, 2025
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  6. Ben Ten
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    Ben Ten King Slime

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    9:20 PM
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    Hello, former and retired Marskman player here

    Just commenting to stay in the algorithm. Would like to propose that iron arrow (2nd job mobbing) can also be casted close range, though my guess for PA's proposal is d/t charging time huh
     
  7. zhuliudan111
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    zhuliudan111 Blue Snail

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    What do you think making snipe as a passive skill, like every 5 strafe will automatically make 1 of the arrow into snipe ?
     
    • Disagree Disagree x 6
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  8. Juneriffic56
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    Juneriffic56 Mr. Anchor

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    JuneBleep
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    Despite not seeming like something that will be useful in every boss, I enjoy the proposed changes to PA, very interesting.

    Also of the Snipe visuals, most definitely option 1. Option 2 feels rather out of place and still not overly impactful.
     
    • Agree Agree x 5
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  9. beegoratto
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    beegoratto Zakum

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    leetoratto
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    There is already a fix to this. Go to your Legends.ini file and set this line to "true"
    upload_2025-9-16_13-20-14.png
     
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  10. Juif
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    Juif Blue Snail

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    Great work! Personally I think the current animation is amazing and old school. The first proposal is OK, but the second is really too much for me! I think if the bug is fixed there shouldn’t be any further changes .. simple is good :)
     
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  11. Soblet
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    Soblet Zakum

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    Pasta
    give the poor mm self si
     
    • Agree Agree x 11
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  12. theclammiest
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    theclammiest Capt. Latanica

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    what if every 5 strafe you turn into a bowmaster
     
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  13. Gurk
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    Gurk Zakum

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    I am thinking.
     
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  14. Florentia
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    Florentia Blue Snail

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    Florentia
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    I can't wait to cleave cwkpq with my 30k mm
     
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  15. buffyfluffy
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    buffyfluffy Brown Teddy

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    Ohhh i had no idea about this. Thanks!
     
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  16. ariaa
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    ariaa Horny Mushroom

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    The QoL changes to PA look great!

    PA is a widely unused skill currently, not being leveled until the late 16x's and only finding use in niche content. If I imagine MM becoming a cleave I imagine PA being used in BGA, CWK, JC, Auf, Sometimes in HT?, During Zak arms?

    One massive problem I see with this (especially with PA not requiring range to cast) is MM potentially requiring a higher HP pool to deal with tanking hits from mobs. The current cleaves in the game all have high HP/Meso guard to mitigate this problem.

    Also does this mean MM is no longer meant to be viewed as a single target DPS? I am actually ok with this in general but I am not sure that other MM players will feel the same...

    And a suggestion I have in case we still want MM to be a ranged single target class, would it not make sense to just have snipe have a floor damage of 200k and then scale with range? Although casting PA to give damage cap release sounds great against multiple mobs, in a single target fight this sounds... unfeasible.
     
    Last edited: Sep 16, 2025
    • Agree Agree x 2
  17. cl_ogar0
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    cl_ogar0 Capt. Latanica

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    Wow sounds very interesting! Curious to hear the marksman players opinions.
    upload_2025-9-16_22-40-24.png
    What amount is that supposed to be? will we see 999 999 damage bonks? pog

    >The skill charging can now also begin while in the air.
    Note: if confirmed, this would likely be applied to other similar skills (eg. Big Bang, Hurricane).

    Any hope to let us also charge corkscrew blow on rope? we can hold the charge if we start it before hopping on rope but cant start it on it.
     
    Last edited: Sep 16, 2025
  18. Gurk
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    Gurk Zakum

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    I may be a bit challenged on the mental visualization front so it would be nice if we could also see the two currently proposed snipe animations (w/ the arrow bug fix) used in a real example.

    The stance effect during charge-up for pierce is cute. I had long been wanting for a reason to weave pierce into the gameplay loop even under single target scenarios, e.g. some sort of short temporary damage buff after firing a fully charged pierce. This is something adjacent to that and can functionally act like a pseudo parry-lite of sorts against super KB attacks, which I reckon was the primary intention. Perhaps a bit more niche than I would have liked but PB big bang, HT preheads and legs/tail, and auf wing flap come to mind. Maybe even as a safety net against mavs in core if you aren't running with a paladin (why are you not running with a pally). As an added bonus, the stance would be great for climbing up ropes (e.g. statues and HT).

    Being able to fire pierce at close range is certainly a nice touch though I'm unsure as to whether it would actually be worth using outside of grinding/farming in a bossing cleave situation with an otherwise optimal cleave composition (e.g. auf triplets or cwk cleave) over simply spamming eruption. If I recall correctly, even in a dummy situation the dpm dealt to the first target that pierce hits is less than that dealt by eruption.

    The bonus effect of a fully charged cast seems curious. It seems designed to be utilized for single target bosses that feature mob summoning, e.g. PB body with mini beans. If the ads aren't cleared quickly enough, however, and depending on the duration of the buff, the powered-up snipe may end up being largely moot. I could see it being great for zak where a well-timed jump pierce single-handedly deletes the ads on spawn and at scar or targa. It could also pair well with a paladin at core body too, but ironically not so well with a strong hero/dk (alternatively, camping floor and spamming pierce once its teeming with guards could be both viable and amusing). It is also a bit jarring however as one might find themselves competing with other cleavers, e.g. with bishops in the zak scenario.

    On another note, I would have personally liked to have seen a mention of Blind.
     
    Last edited: Sep 16, 2025
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  19. fryber
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    fryber Windraider

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    Boomer MM buying property on the first page so he can articulate thoughts after work.
     
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  20. ItzLeo
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    ItzLeo Pink Bean

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    a good start I would say
     

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