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Feedback Upcoming Shadower updates and plans

Discussion in 'Suggestions' started by DrChuchu, Aug 31, 2025.

  1. cat123
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    cat123 Brown Teddy

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    Now it's starting to sound more like Chakra
     
  2. -ovv
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    -ovv Pink Bean

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    This as a chakra rework could also be sick. I love chakras animation.
     
    • Agree Agree x 3
  3. Floron
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    Floron Pac Pinky

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    this is just my own thoughts on what is ideal, because we are all vastly different

    Consider all gears are the same, and number is the rank in terms of dpm/output (1 being the best). Just scenarios to get a point across. Of course this kind of “balance” is not easy. But still striving for it is needed

    Ideal world:
    1) Person with best skill and 30k hp, tied with
    1) best skill and HPC
    2) others

    Compromise world (not ideal but somewhat acceptable to some):
    1) Person with best skill and 30k hp
    2) best skill and HPC
    3) others

    not so good world:
    1) Person with best skill and 30k hp
    2) Person with less skill and 30k hp
    3) person with best skill and hpc
    4) others
     
  4. -ovv
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    -ovv Pink Bean

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    The strongest shad in the server rn doesn't even have 15k hp.
    But beyond that, this is why pot economy is an important lever of class balance.
    Nobody with a brain would be willing to sink 2-3m in additional pot costs from facetanking and 'optimizing' by not rebuffing MG correctly so they can squeeze out marginal dpm when they can just apple instead.
     
    Last edited: Jan 8, 2026
  5. Ainz
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    Ainz Horntail

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    So many I keep forgetting
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    Yes but if you did both, you could brag on the forums
     
    • Agree Agree x 1
  6. aussietinask
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    aussietinask Mixed Golem Retired Staff

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    i mean, its surely understandable to be upset of having 3 tools that were previously used for survivability in auf to be removed (being nate invulnerability, smoke, and active shifter).

    if it were me, i would have kept in active shifter to some degree. but i was able to auf on shad before having any of those things, and will still be able to now (if i still did auf). Its a decently large damage nerf though. if auf holds dp for 30s, thats 30s of bstep instead of nate, which is really significant. and this is on top of not using (or using less) nate dash because of the invulnerability nerf.

    its not a gamebreaking nerf, but i would imagine is definitely a significant nerf for HPC shads at auf. but you cant have everything if you aren't washed, so i dont see any issue there. i just think the multiple areas of nerf at once is jarring.
     
  7. -ovv
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    -ovv Pink Bean

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    Yes, I agree to all these points. As much shit as I give staff for these haphazard changes and reverts, you also need to remember that they're only reacting to the vocal community that is causing all this whiplash. It was shadowers in this thread that asked for all of these changes when they haven't even played the class at these levels yet. Remember how people complained about shield mastery stance because it wasn't thematic? Remember the people who complained they'd prefer avoid/passive shifter back? They literally asked for the rollback lmao.

    I personally think shad in its current state is fine. A bit boring but seems to be filling into its niche quite well. I'd reckon if they remove active shifter, there'd still need to be some adjustment left to compensate for the avoid loss from anniversary event.
     
    • Like Like x 1
  8. Ainz
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    Ainz Horntail

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    So many I keep forgetting
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    And I stand by that!!!!
     
    • Agree Agree x 1
    • Friendly Friendly x 1
  9. -ovv
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    -ovv Pink Bean

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    Who let you out of your box, Ainz
     
  10. Ainz
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    Ainz Horntail

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    So many I keep forgetting
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    I'm working on joining pasta
     
    • Agree Agree x 1
    • Disagree Disagree x 1
    • Creative Creative x 1
  11. Skiddzie
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    Skiddzie Red Snail

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    The nate dash invincibility is pretty boring. I can just go back and forth slamming bigfoot and never worry about getting hit. 2 seconds of full invincibility is way way too much. It should be lowered where you need frame perfect execution to maintain the invincibility.
     
  12. cl_ogar0
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    cl_ogar0 Windraider

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    cries in bucc
     
  13. -ovv
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    -ovv Pink Bean

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    Would you rather have boring and strong or complex and gatekept dpm?
     
  14. cl_ogar0
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    cl_ogar0 Windraider

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    not a shad but
    strong and complex 1000000x

    and not macroed and multicliented to shit rotation of holding down one button
     
  15. -ovv
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    -ovv Pink Bean

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    The problem with this kind of build is that you almost never see the top end damage because design complexity brings down average efficiency. See Corsairs.

    People will simply consider it a nerf.
     
  16. cl_ogar0
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    cl_ogar0 Windraider

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    yeah especially the people who play 6 clients simultanelously
     
  17. -ovv
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    -ovv Pink Bean

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    Yeah because that is a huge problem.
     
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  18. cl_ogar0
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    cl_ogar0 Windraider

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  19. -ovv
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    -ovv Pink Bean

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    Idk, difference of opinion but I think the fear of enabling certain types of gameplay is way overblown especially when things like infrastructure building takes years. This game needs more ways to 'break' the game so that people can feel incentivized to dream up and innovate.

    If the game was as simple as single client grind to 200, you'd basically kill off replay value and might jeopardize longevity. What is being gained for this trade-off?

    Coincidentally, this is pretty good parallel to draw from the previous discussion about the high skill high pay off.
    People multiclient because it's more interesting than single clienting.
     
    • Agree Agree x 2
  20. cl_ogar0
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    cl_ogar0 Windraider

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    what if instead we made characters interesting to play so tehy dont have to multiclient to make it engaging?
     

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