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Wizard's Meditation Buff (I/L & F/P Wizard)

Discussion in 'Suggestions' started by Kriisto, Feb 5, 2026.

Is the buff to meditation reasonable?

  1. Yes

    29.4%
  2. No

    70.6%
  1. Kriisto
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    Kriisto King Slime

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    7:33 AM
    Kriisto
    I/L Arch Mage
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    Hi there, it's me again.

    I want to put a spotlight on the first suggestion I made regarding buffing meditation in my previous Archmage post. It's a nice quality of life buff that benefits everyone and isn't too strong in my opinion.

    Clerics can heal the party's HP to full in an instant with maxed Heal. I think the alternate path of magician should be able to heal the party's MP slowly via Meditation for the contrast. The core skill is left unchanged, and the MP recovery is not overpowered or game changing.

    Balancing staff, please review the following and let me know if this is possible please:

    [​IMG] Meditation Master Level: 20
    Type: Supportive Pre-requisite: MP Eater Lv. 3
    Description:
    Temporarily enhances the Magic Attack and MP recovery of all party members nearby through meditation.

    Level 1: MP Cost: 10, Magic ATT: +1 and recover 5 MP every 10 seconds, Duration: 10 sec
    Level 2: MP Cost: 10, Magic ATT: +2 and recover 10 MP every 10 seconds, Duration: 20 sec
    Level 3: MP Cost: 10, Magic ATT: +3 and recover 15 MP every 10 seconds, Duration: 30 sec
    Level 4: MP Cost: 10, Magic ATT: +4 and recover 20 MP every 10 seconds, Duration: 40 sec
    Level 5: MP Cost: 10, Magic ATT: +5 and recover 25 MP every 10 seconds, Duration: 50 sec
    Level 6: MP Cost: 10, Magic ATT: +6 and recover 30 MP every 10 seconds, Duration: 60 sec
    Level 7: MP Cost: 10, Magic ATT: +7 and recover 35 MP every 10 seconds, Duration: 70 sec
    Level 8: MP Cost: 10, Magic ATT: +8 and recover 40 MP every 10 seconds, Duration: 80 sec
    Level 9: MP Cost: 10, Magic ATT: +9 and recover 45 MP every 10 seconds, Duration: 90 sec
    Level 10: MP Cost: 10, Magic ATT: +10 and recover 50 MP every 10 seconds, Duration: 100 sec
    Level 11: MP Cost: 20, Magic ATT: +11 and recover 55 MP every 10 seconds, Duration: 110 sec
    Level 12: MP Cost: 20, Magic ATT: +12 and recover 60 MP every 10 seconds, Duration: 120 sec
    Level 13: MP Cost: 20, Magic ATT: +13 and recover 65 MP every 10 seconds, Duration: 130 sec
    Level 14: MP Cost: 20, Magic ATT: +14 and recover 70 MP every 10 seconds, Duration: 140 sec
    Level 15: MP Cost: 20, Magic ATT: +15 and recover 75 MP every 10 seconds, Duration: 150 sec
    Level 16: MP Cost: 20, Magic ATT: +16 and recover 80 MP every 10 seconds, Duration: 160 sec
    Level 17: MP Cost: 20, Magic ATT: +17 and recover 85 MP every 10 seconds, Duration: 170 sec
    Level 18: MP Cost: 20, Magic ATT: +18 and recover 90 MP every 10 seconds, Duration: 180 sec
    Level 19: MP Cost: 20, Magic ATT: +19 and recover 95 MP every 10 seconds, Duration: 190 sec
    Level 20: MP Cost: 20, Magic ATT: +20 and recover 100 MP every 10 seconds, Duration: 200 sec

    To put this into context at max level, you'll be recovering 2000 MP in 3m20s. Sounds pretty crazy right? Especially in early-mid party content like LPQ or OPQ.

    But then you look at:
    - Cleric as they can heal everyone to full health in an instant.
    - Assassin/Bandit can make everyone go super fast with maxed speed and jump.
    - Spearman can give everyone a huge 60% increase in HP and MP.

    Pirate and bowman classes also have nice utility and buffs for the party in late game. Archamages bring nothing to the buff party.

    So with that said, I don't think this is overpowered whatsoever compared to the above 2nd job skills' effects.

    Late game, this will barely be noticeable because 4th job skills cost much more MP and you'll definitely be spending more MP than recovering it in the 3m20s duration. For a 2nd job party buff, I think it adds a nice touch to the Wizard class and I think people will appreciate it over time if this was to be added in.

    Thank you for reading and happy mapling!

    - Kriisto
    [​IMG]
     
    Last edited: Feb 5, 2026
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  2. Sishou
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    Sishou Orange Mushroom Retired Staff

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    5:33 PM
    Sishou
    F/P Arch Mage
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    I honestly think something like this could be abused harshly.

    > A cleric's main role is to be a support and healer.
    > Archmages are damage dealers and elemental based strategy.

    I don't see how to justify this under the guise of
    Mages are already in an akward spotlight where they dictate the entire economy and decisions due to the full map attack advantage, leech, etc. Giving them this kind of utility will kinda break alot of things even further. Not to mention everyone will feel this akward "obligation" to create a mage just to mule the MP skill you mention.

    This is what sorta-balances mages to not just be trigger happy full map attackers. Having to plan out the amount of potions you will need to get this great advantage, and deducing if its worth the money or not.

    The only thing you didnt mention directly but gave a nod to, is that meditation is pretty useless as a "party skill" given that only bishop party members would benefit from it, considering the other two mages also get meditation. But I just see it as a self-buff and it sounds alright to imagine it that way. You also forget mages have SLOW (which is very useful in certain high level bosses).

    Sorry but that's a no thank you, from me. (As a main F/P) .
     
  3. OP
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    Kriisto
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    Kriisto King Slime

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    Hi Sishou, could you please elaborate on how it can be abused harshly? It's a really slow mana regeneration that's just saving money on MP potions early game. If people make Wizard mules to heal their MP, where are they going to take advantage of it? At leech, at content? It's like I said, it's going to be miniscule in late game. Waiting 10 seconds for just 100 MP is a long time when you're spamming skills that costs ~50MP in 4th job. It's a small quality of life upgrade that suits the Meditation skill and benefits each class equally. Aren't people already making Haste mules, Holy Symbol mules, Hyperbody mules? Why do you make it sound like it's going to break the game and economy even further when mules are a thing already? :roflmao:

    I am comparing it to other 2nd job party buffs and showing you how crazy overpowered Heal, Haste, and Hyberbody is for just a 2nd job skill. These skills don't fall off in 4th job because they're so game impacting. How does slow MP regeneration make a huge impact like those mentioned skills? It doesn't, which is why I think it's reasonable. I could have said make it 200 MP per 10 seconds and make it give +30tma but I already know that's too much.

    Ok Cleric is a support. Mages are damage dealers. Why does thief have Haste? Aren't they the strongest damage dealer in 2nd job? Why does every other class (which are are all attackers) get party support buffs or utility like Smokescreen and Timeleap? If damage dealers shouldn't have party buffs or that kind of utility because they're not "support role", let's strip all party buffs from them and give them all to Cleric only hey?

    I am failing to see your point here. Neckson decided to make it a party buff. Not a self buff like Archer's Focus. So why not actually give it party value it deserves?

    I have to say, it's quite disappointing when fellow mages are not supportive of these suggestions. It does not impact you in any negative way. Or any other class for that matter. It's giving love to a class you're already playing and you're saying no lol.
     
    • Agree Agree x 1
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  4. QQWWEERRTTYY
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    QQWWEERRTTYY Mixed Golem

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    qwerty31
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    just rework or buff fire arrow/thunder volt/cold beam
     
    • Disagree Disagree x 1
  5. ItzLeo
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    ItzLeo Pink Bean

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    ItzLeo
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    200 MP is roughly 1/4 of the clean MP of a level 200 warrior (who doesn't wash MP).

    If a second-job skill like meditation were to be reworked, it would need to have 2-5 more magic.
     
  6. QQWWEERRTTYY
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    QQWWEERRTTYY Mixed Golem

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    qwerty31
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    delete mp eater zz
     
    • Disagree Disagree x 1
  7. joestar
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    joestar Slime

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    omgitsgodx
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    I just want the time to be extended to 600 seconds, that way it's in sync with Magic Guard.
     
  8. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    Moderator Post
    Why not lower Magic Guard duration to 200 seconds, that way it's in sync with Meditation
     
    • Agree Agree x 3
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  9. Ainz
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    Ainz Horntail

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    So many I keep forgetting
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    Make maple high apm again by cutting all skill durations in half
     
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  10. joestar
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    joestar Slime

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    omgitsgodx
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    I would lose my marbles lmfao... I already forget to rebuff and die more often than I'd like to admit hahaha
     
  11. -ovv
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    -ovv Pink Bean

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    I think revisiting Meditation for I/L and F/P Mages is a solid idea. The skill feels underwhelming past early progression, and giving it better party relevance could help reinforce mage identity while encouraging more cooperative play. Small utility buffs like this can help diversify party comps without drastically shifting balance.

    That said, Mages already dominate leveling, farming, and overall accessibility. Meditation being slightly weak doesn’t really hurt their viability or demand in the meta. They’re still one of the most stable and rewarding classes to progress.

    Meanwhile, Corsair Mains continue dealing with fundamental gameplay strain. Between ship management, survivability challenges, and high skill requirements, their effort-to-reward ratio often feels off. If we’re talking about class balance priorities, addressing structural gameplay issues probably matters more than improving already strong classes. Meditation improvements would be nice for Mage Mains, but meaningful class ecosystem balance likely starts elsewhere.

    Give Corsair Mains a chance.
    Corsair SI
     
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  12. OP
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    Kriisto
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    Kriisto King Slime

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    If no one else is opposing this or elaborating on why it isn't reasonable, I would love to hear from the Game Balancing team regarding this.
     
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  13. ItzLeo
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    ItzLeo Pink Bean

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    Based on what I see, the suggestions that receive the most attention need to be analytical, providing numbers to show how they have a positive and negative influence.

    And without meaning to be offensive, I'd say that this suggestion has already received enough feedback to be discarded x.x
     
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  14. QQWWEERRTTYY
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    QQWWEERRTTYY Mixed Golem

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    qwerty31
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    because i dont wanna ever hear 'meditation pls' from attackers.
     
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  15. OP
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    Kriisto
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    Kriisto King Slime

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    If I suggested allow mages to Slow bosses (already implemented), I would get the same result. People who love to disagree because they can. Plus ive only received one criticism, I'm not gonna include the people who press 1 button and move on. And that one criticism who can't back up their post after I replied.
     
    Last edited: Feb 7, 2026
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  16. Gurk
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    Gurk Zakum

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    I'd like to hear one good reason from the Game Balancing team why double stab (and savage blow) shouldn't be buffed again. Also fire arrow, cold beam and holy arrow. Back up your criticism (challenge impossible).
     
    Last edited: Feb 7, 2026
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  17. DrChuchu
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    DrChuchu Balance Team Staff Member Balance Team

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    Disclaimer: personal opinion, not representative of Staff

    It's an interesting suggestion, but it doesn't solve any AM issues. You aren't going to be partying too often because wizards/mages are kinda the fastest levelers in the game. It doesn't make a bossing party want to take an AM just to save maybe 30k worth of grilled cheese, if any at all.

    "Quality of Life" gets thrown around a lot too. It doesn't really change anyone's play at all, just saves some pocket change mesos.
     
    • Great Work Great Work x 1
  18. OP
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    Kriisto
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    Kriisto King Slime

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    Hi DrChuchu, thanks for commenting on this, really appreciated. And thanks acknowledging the AM issues with partying. I agree this doesn't solve it. But I thought i'd suggest something small like this to start paving the way for Archmage consideration into party. My other post suggested buffing their 4th job skills, maybe you could let me know what you think of those as well if meditation should be left untouched.

    https://forum.maplelegends.com/inde...n-skills-archmage-summons-demon-skills.60980/

    Cheers,

    Kriisto
     

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