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Magician Yesi's ArchMage (I/L) Guide

Discussion in 'Jobs' started by MissBehaving, Oct 15, 2017.

  1. Shinohara
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    Shinohara Headless Horseman

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    ☆ Aqours ☆
    Mainly utility as Slow can be used at any level while Cold beam effectively loses its worth after 3rd job.
    Elemental composition is better than thunder spear since it includes both lightning and ice element in addition to freeze status. No reason to really add thunder spear since it has a slower casting speed and will be replaced with chain lightning at 4th job.
     
    • Informative Informative x 1
  2. merky
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    merky Mr. Anchor

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    I see... Initially I was thinking why bother with Slow since I/L can freeze mobs but then I remembered that not everything can be frozen. I suppose Slow is more fun too, in addition to being more useful.

    I doubt I can even reach 4th job with my main given how little I play. But I guess even in that case, not even the coolness factor can save Thunder Spear?
     
  3. Shinohara
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    Shinohara Headless Horseman

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    ☆ Aqours ☆
    There's no hardline guideline to follow since mages have no beginner skill pre-requisites for their advanced levels so ultimately it is up to you between TS & EC since both are offensive spells.
    I chose EC over TS because of its versatility of dual-element and freezing status. TS has a higher higher attack multiplier at max but its slower casting affects overall DPS.
     
    • Informative Informative x 1
  4. merky
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    merky Mr. Anchor

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    I see... I thought as much too, since EC's speed and dual element is definitely a huge bonus over TS. Just to clarify: if I were to use EC against something that resists one element but not the other, would it still deal neutral damage? What about enemies that are weak to both elements, or resists one but is weak to the other?
     
  5. Shinohara
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    Shinohara Headless Horseman

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    I am unsure if dual weaknesses stack past 1.5x so you will require confirmation from others as well on this but weakness and resistance should result in neutral multiplier.
     
    • Like Like x 1
  6. splog
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    splog Red Snail

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    thank you for this!! just started this server and was hoping to make an i/l :)
     
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  7. WaffleWafers
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    WaffleWafers King Slime

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    What's the reasoning behind elemental amp > ice strike from 70-80?

    Also, is Ninja Castle really the best from 85-95 over Galloperas? I haven't been there myself on this server, but iirc the spawn rates aren't that great and the HP:EXP ratio is better on Gallos.
     
  8. shot
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    shot Capt. Latanica Retired Staff

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    For elemental amp over ice strike, I would say that it's a matter of personal preference as you do get to hit both platforms on GS2 while losing out on damage of amp.

    And for ninja castle, I/L gets a big advantage over other classes to train there since you can easily spam/freeze mobs with ice strike while rarely getting hit. Add that to the fact that nintos drop shield matt 60s and other rare int scrolls, which you can sell up to 25 mil a piece.
    EDIT: jonins drop ^ not nintos
     
    Last edited: Jan 5, 2018
  9. WaffleWafers
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    WaffleWafers King Slime

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    Thanks for the feedback, I'll def give ninja castle a try when I get there. Even if the exp is slow, the drops seem very appealing (I wonder if the drop rate is the same for scrolls there as the rest of the game, cuz they seem super good for money making).

    As for my skill build, I reached level 75 last night and was able to pump 16 points into elemental amp. This gave me the damage to guarantee 2HKO on GS2 with thunderbolt. My plan from here on out is to max ice strike while leaving ele amp at 16, since putting 14 more points into ele amp wouldn't push me over from 2HKO into 1HKO damage in GS2, so the added MP costs are pointless. That way, I can also have a maxed ice strike by the time I get to level 85 when I finally switch training spots.

    I think even though ice strike hits both platforms at 15 (? not sure about this), losing the 1.5x damage against slimy might actually hinder my exp rate, but I'm not too sure.
     
    Last edited: Jan 4, 2018
  10. Brie
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    Brie Mushmom

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    2:55 PM
    Tundra
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    WaffleWafersWaffleWafers, some people do amp first because t-bolt and ele wand 4 is better at gs 2 until around 80, whereas some people prep for bains/red kents at 80. With the addition of Ninja Castle, it might be helpful to max out Ice strike for easier training. Personally, I got ice strike to 19, then 3 amp, then 11 booster since it speeds up casting, which is very noticeable; again there is no 1 set build, so it depends on you.

    Feedback on Ninja Castle would be helpful =)!


    also double weakness w/ comp will not stack beyond 1.5x damage.
     
  11. OP
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    MissBehaving
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    MissBehaving Mixed Golem

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    PissBehaving
    I/L Arch Mage
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    THANK YOU ALL SO SO MUCH FOR THE FEEDBACK AND PEOPLE TAKING THE TIME TO USE THIS GUIDE <3 <3

    Sorry I haven't been able to reply to everyone! I have been grinding my ass off. I also have a lot of work irl. This guide is only a guide, but remember as always, it's up to you on what you decide to do :3
     
  12. Hiyo
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    Hiyo Headless Horseman Retired Staff

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    • Disagree Disagree x 1
  13. OP
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    MissBehaving
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    MissBehaving Mixed Golem

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    Time to Account Share with mngas #9487y
     
    • Funny Funny x 1
  14. takolovelive
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    takolovelive Chronos

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    takoEri
    Paladin
    GodDuckness
    I'm about to reach 4th job super soon and got blizzard 20 free from nice friends (it's apparently "tossable" nowadays). Are there mages who cap blizz to, say, 15 to maintain mana at lvl 30 levels, or is the tradeoff for TMA too large?
     
  15. OP
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    MissBehaving
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    MissBehaving Mixed Golem

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    Yeah, you can do that if you'd like until you get Blizzard 30. If MP cost doesn't bother you and you have the extra money you can raise it to 20. The TMA difference isn't too bad because you'll still be 2 hitting Petri regardless. If you aren't you should raise it up and get some gear, cause that's the only way you'll really make money for 30.
     
  16. takolovelive
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    takolovelive Chronos

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    Ah, then capping at 15(or 16) is the way to go for me since I'd rather spend the money on better gear/blizz 30. Thanks!
     
    • Great Work Great Work x 1
  17. WaffleWafers
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    WaffleWafers King Slime

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    I just recently got through the 120-130 I/L grind and was able to keep blizz at level 5 for mana costs until I got enough mesos for blizz 30. I would definitely try to calculate out the exact number of points you need to distribute between MW and blizzard with your TMA at each level and try to min/max it so you can have as little points in blizz as possible while still 1 hitting WS. Then once you find a sweetspot, you can keep it there until 130 which is when you should be able to get enough TMA from the ele wand upgrade along with higher level blizz to 1 hit ulu2, or ulu1 if you're a bit short. Always good to plan out your skill points optimally because you won't be able to take them back for free.
     
    • Agree Agree x 2
  18. Healer
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    Healer Windraider

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    Is this guide still viable? And if so is Partial Resistance still useless? I don't wanna mess up :(
     
  19. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    It's mostly still viable, partial resistance is mostly useless but I see no reason not to max it near the end as you should have enough points to max every skill except thunder spear which is the most useless one of all
     
    • Informative Informative x 1
  20. Reisu
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    Reisu Horny Mushroom

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    Yes. I personally maxed every 3rd job skill except Thunder Spear, which only has 1 point. You get Chain Lightning at 4th job where its level 1 power is stronger than a level 30 Thunder Spear's anyways. Partial Resistance is passive so it doesn't hurt investing in it. If you really don't care for it you can leave it at 1 point or something, but I think it's more useful than Spear.
     

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