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Mage Skill: Elemental Amplification BUG!?

Discussion in 'Closed/Resolved' started by Animate, Jul 1, 2015.

  1. Animate
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  2. miu95
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    miu95 Slime

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    Just a question, is Element Amplification supposes to only be at 135% in this version?
     
    Last edited: Jul 1, 2015
  3. Bulba
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    Bulba Skelegon Retired Staff

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    Yes it is.
     
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  4. Navi
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    Navi Administrator Staff Member Administrator Game Developer Game Moderator

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    i wasnt able to replicate this on the test server with 30 Ice Strike and 6 Element Amp. Is that the only skill that is reducing less than the normal mp, or do others (cold beam, lightning) also have the problem?
     
  5. Bulba
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    Bulba Skelegon Retired Staff

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    His video shows Cold Beam not affected as well :x
     
  6. Navi
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    Navi Administrator Staff Member Administrator Game Developer Game Moderator

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    Found the bug; fixed on the next rev. Thanks for reporting :)
     
  7. OP
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    Yay! OnionSpark
     
  8. Navi
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    Navi Administrator Staff Member Administrator Game Developer Game Moderator

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    Fix is live. Let me know if this happens to still be a problem
     
  9. OP
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    Found another bug. Elemental Amplification should only affect magic ATTACKS. I noticed I was using a little more mp than usual while I was tele'ing around, and I was right. My teleport cost is 13 mp normally. Now I'm using 22mp per teleport. My MG is 12 mp normally. Now it's 20 mp per cast. This passive skill isn't suppose to affect non-combat skills (aka Magic Guard, Meditation, Teleport...) since they don't actually deal damage.

    Also, I think the tool tip is wrong. Currently, my Ele Amp is Lv15 using "170% mp, +120% Magic Att", and Lv 16 is "165% mp, +120% Magic Att".
    http://bbb.hidden-street.net/character/class/mage-icelightning

    On the bbb-site:
    Level 15: MP -170%; Magic attack +133%
    Level 16: MP -165%; Magic attack +135%
    That's already a whole 13% and 15% difference, respectively.
    @Navi@Navi @Kimberly@Kimberly @Sam_Vosh@Sam_Vosh
     
  10. Navi
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    Navi Administrator Staff Member Administrator Game Developer Game Moderator

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    May need some confirmation on this. In post-BB, the description was updated to refer to "magic skills" which I assume include all mage skills.
    http://global.hidden-street.net/character/skill/element-amplification-0
     
  11. Lionheart
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    Lionheart Horntail

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    All I know is other MS private servers have also done this, multiplying mp usage of non-combat skills. Might be official or not. Don't really care. It just irks me.
     
  12. OP
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    It doesn't make sense, though. "Let's give Ele Amp to give more power to attacks at the cost of more MP." So why should other non-combat skills be affected as well? Might as well just change the tool tip entirely and say "All Skills" instead of "Magic Attack".

    EDIT: Also, assuming we're just going to leave it as is, the damage % tooltip for Post-BB and Pre-BB is still lower than what it currently is.
     
  13. Navi
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    Navi Administrator Staff Member Administrator Game Developer Game Moderator

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    Looked into some old videos on Youtube, and I think you might have been right. Made the fix for next rev.
     
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