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Skills not expiring

Discussion in 'Closed/Resolved' started by Number32, Oct 18, 2015.

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  1. Clown
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    Clown Zakum

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    For me it is all of them.
     
  2. OP
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    Number32
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    Number32 Skelegon Retired Staff

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    Found out how to purposely trigger it, won't share here to prevent people abusing it but if any GM wants me to PM it let me know.
     
    • Like Like x 1
  3. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    We already kind of suspect what it is, but please PM me.
     
  4. Clown
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    Clown Zakum

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    How Kappa
     
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  5. Taku
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    Taku Red Snail

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    Why isn't this a top priority (High) bug if you care about damage hacks so much to implement a system to auto ban based on calculated damage? Any client sided patch would just be awkward in this case, if it isn't handled by server, all bad guy really has to do is to prevent client from sending 1 packet, which even can be done legit (these cases), without any 2nd party software.
     
  6. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    Just want to tell you this has 0% to do with that, we already know the bug, and it has to do with summon skills only, which also "deadlock" the other buffs active until relog. This was never an issue before the Leap patch, so the things you're attempting to say are invalid in this case.

    Furthermore, this is more a client sided visual bug, because buffs no longer work when they are in this buggy state.
     
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  7. Taku
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    Taku Red Snail

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    It maybe wasn't an issue then, but it was still possible to do, all I'm saying is that its worth to spend time on this to make a proper fix if you guys have damage calculated bans to prevent cheaters.
     
  8. Latte
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    Latte Headless Horseman Retired Staff

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    With all due respect, claiming that we're not spending time on a bug that is effecting as many players as it is, is absurd.
    The team has been constantly working on debugging/fixing this particular bug.
     
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  9. Taku
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    Taku Red Snail

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    was never meant to disrespect in anyway, never claimed that no time at all have been spent to solve this, was referring on the time making buff timer serversided bcz its easier said than done.
     
  10. Navi
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    Navi Administrator Staff Member Administrator Game Developer Game Moderator

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    Buffs have always used a server side ScheduledFuture, the client does not send a packet to the server when the timer runs out client side. The only case a cancel buff packet is sent is if a player right clicks the buff icon in the top right hand corner.
     
  11. Navi
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    Navi Administrator Staff Member Administrator Game Developer Game Moderator

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    Should be fixed next revision. Will be reverting the change that caused this from Leap.
     
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