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A @dpm command that can be stopped at will

Discussion in 'Suggestions' started by RegalStar, Apr 29, 2020.

  1. RegalStar
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    RegalStar Nightshadow

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    Something like @dpmstart to start a recording ,and @dpmend that can stop it at any time. While the regular @dpm command is good enough for dummy tests and freefire-ish bosses, a variable @dpm would be a lot more helpful for measuring damage in HT and such (because we can't really predict how long HT runs will go).
     
    • Agree Agree x 19
    • Like Like x 2
    • Disagree Disagree x 1
  2. Ainz
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    Ainz Horntail

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    So many I keep forgetting
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    Bumping this because it's a magnificent suggestion and it deserves more attention!
     
    • Agree Agree x 3
  3. cereal box
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    cereal box Horny Mushroom

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    I made a GIF to further illustrate this suggestion! The DPM bubble could remain constant on the player's char, maybe have it update every minute instead of seconds (not sure if there's any backend limitations).

    Could also have a great use in crowded bossing expeditions too :)

    Credit to AinzAinz for this add-on suggestion hehehe
     
    • Friendly Friendly x 1
  4. ItzLeo
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    ItzLeo Pink Bean

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    Yes! sometimes you make mistakes and grief the print
     
  5. Gurk
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    Gurk Zakum

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    • Agree Agree x 2
  6. Subterlabor
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    Subterlabor Horntail

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    It would be nice if we could do something simpler like !dpmstop

    This way you can still do !dpm (time) for tests where relevant !dpm 1 etc, while having the better flexibility of doing longer more accurate tests, by having the ability to stop dpm tests that run too long
     
  7. -ovv
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    -ovv Pink Bean

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    This is a fantastic idea and I like the simplicity of it.
     
    • Agree Agree x 2
  8. beegoratto
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    beegoratto Zakum

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    I disagree
     
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  9. theclammiest
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    theclammiest Capt. Latanica

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    gurk apple troll my dpm

    fix so gurk stop troll clam
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  10. beegoratto
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    beegoratto Zakum

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    I agree
     
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  11. holyS11
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    holyS11 Chronos

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    i vote accept ty
     
    • Agree Agree x 1
  12. Gurk
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    Gurk Zakum

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  13. Gurk
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    Gurk Zakum

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  14. ItzLeo
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    ItzLeo Pink Bean

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    I would like to be able to use several dpms within one, for example, use a dpm 30 and a smaller one to know how my repositioning/strategy is going
     
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  15. Mott
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    Mott Supervisor Staff Member Supervisor Game Moderator

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    Would being able to re-cast @dpm accomplish this? Basically, calling @dpm X will remove the last @dpm and start a new one?
    Wow this is an ancient suggestion
     
  16. Ainz
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    Ainz Horntail

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    Mott is on intern duty, cleaning up all the old posts :(

    If this would mean that starting a 'new' @dpm forces the 'old' @dpm to actually spit out the numbers, yes.

    As in, let's say I start my first @dpm 5 at t=0 minutes, and then after 2 minutes start another @dpm whatever, I'd still want the 'first' @dpm 5 to give me the results over the two minutes of testing it got to do.
     
    • Agree Agree x 3
  17. -ovv
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    -ovv Pink Bean

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    If we could stack multiple DPM tests that'd be most ideal.
     
  18. Mott
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    Mott Supervisor Staff Member Supervisor Game Moderator

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    moreso trying to have a better method of taking suggestions. I feel like too often good suggestions die and get forgotten about. Trying to put them together in a table and change suggestions to:
    "accepted" - good suggestion that we would want to do given pasta bandwidth or "rejected" - can't do due to limitations or smth else


    If you could just retype @dpm and get another one started, you can do the math yourself
    OnionGlass
     
    • Friendly Friendly x 1
  19. -ovv
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    -ovv Pink Bean

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    You oftentimes want to test dpm of different sections of fights but also see the overall result. Sure you could post 30 dpm 1 tests but it’s not really conducive to a clean testing environment.
     
    • Agree Agree x 1
  20. ItzLeo
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    ItzLeo Pink Bean

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    or besides @dpm that "green list" when the boss dies would also help
     

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