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Balance Changes/Vent

Discussion in 'General Discussion' started by Briefs, Oct 8, 2023.

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  1. Briefs
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    Briefs Mano

    11
    1
    20
    Jun 30, 2022
    4:40 AM
    FuglyDuckly
    Bishop
    139
    Eggies
    Hey so I thought I'd make this threat to vent about the balance changes I would like to see in ML. Most of these aren't major, and I think ML has been doing a good job of moving towards good balance overall. I play BM and bishop so I will go in depth on these. Feel free to join me and vent with your own ideas, or give your 5 cents on what you think of the ideas of others.

    Bowmasters: Nerf concentrate's att buff to 15-20 but make it stack with other att buffs
    Explanation: This in my opinion is the most realistic balance change as its easy to implement and doesn't have wide reaching implications on the class or ML as a whole. Concentrates cooldown when maxed is 3 mins (from the point the buff goes way), but its realistically used (ignoring use for just the MP % reduction) every 5-15 mins depending on if your using Ciders, Apples, or Coke pills. This makes it significantly less valuable as a skill as its not useful in every situation and may overwrite a weaker (but longer lasting) att buff that will then have to be used again in 3 mins when the skill ends. Imo attack buffs without 100% uptime should stack with other sources of attack, and the only other non 100% uptime att buff that I'm aware of is Bucc's "Energy Charge" which does in fact stack (there are other factors in this where energy charge can take effect without you intentionally casting it, but I believe this principal should apply to any non-100% uptime attack buff anyways).



    Bishop (4rth job mages in general): Nerf ultimate drops and exp significantly
    Explanation: I put this last because this has been said a million times and I didn't want to bore everyone right away. First off, let me acknowledge that this isn't a new idea and has been a hotly debated topic for a while, i don't expect this to be changed hence why vent thread, but thought I'd bring it up anyways. Its a controversial issue and I assume a lot of people will disagree on this take. I'm coming at this from the perspective of a bishop, and one who's main source of steady income is selling leech. Idr who but a game developer once said "Given the opportunity, players will optimize the fun out of any game". I believe (and i think most would agree) leech and ult farming (especially quad maging ect) is bad for the community.
    It makes the leveling experience for many somewhat funded players simply pay money and afk, removes inter-player interactivity from a game by removing traffic from PQ's and other sources of group content, removes the feeling of achievement from the leveling process (ie. intrinstic motivation), also its objectively boring for both the leecher and the leechee and is feels like more of a job than a game(obviously this is subjective and there are people who feel differently/enjoy it, but there is enough of a general consensus on this that I feel comfortable putting it here).
    The reason I'm bringing this up again now is because the best time to implement this change if at all will be coming off the momentum following the final implementation of the HP challenge series. HP washing to experience end game content necessitates leech (won't go in depth here as this is well known and is its own can of worms) which will be solved with the HP challenge implementation. And the longer we wait after its implementation, the less momentum will be left to affect an issue that has been ingrained in the ML experience (and will therefore get a lot of backlash as some mindsets will be "its always been this way so don't change it now"). Furthermore, the recent buffs to drop rates for non 4rth job mage skills will keep mages viable (not the best, just viable) for attaining drops without ult spamming. It will also help with the inflation problem of the maple economy.

    I have some thoughts about Marksman and 4rth job mages (non-bishops) as well as they are very similar to the classes I play but won't mention them here for the time being.
     
    • Disagree Disagree x 17
    • Agree Agree x 3
    • Like Like x 1
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